Helldivers 2 Patch Notes v1.001.100 contain more changes than what the Terminids have gone through since the game first launched. It is truly a democratic sight to behold; one that should bring a tear to fellow Helldivers near and far. The crux of the update encompasses major overhauls to certain aspects of the game such as armor penetration, armor value, health, and so on.It addresses some weapon and Stratagem balancing, reworking enemies, the health of Helldivers, and tweaking damage mechanics as well. As mentioned, there are a lot of changes to go over in the Helldivers 2 Patch Notes v1.001.100. Here is a brief overview to understand the sheer scope of the Helldivers 2 Patch v1.001.100:Major Overhaul of Anti-Tank, Armor Penetration, Health and Armor ValuesWeapon & Stratagem BalancingEnemy ReworksHelldiver Health and Damage Mechanics TweaksGas Gameplay Mechanic ReworkNew Galactic War featureEmote Wheel featureCrash & Bug FixesFurthermore, many of the changes have been made taking into account player feedback over due course of time. As mentioned, a major talking point will be how certain weapons work against armored targets such as Bile Titans and Chargers.Weapons such as Autocannon, Heavy Machine Gun, Flamethrower, and Anti-Materiel Rifle will perform better against heavily armored enemies. This will allow players to experiment with weapons more freely and play around with loadouts to address different situations.Hello, Pelican-1 (Image via Sony Interactive Entertainment)Coming to Automatons, those pesky Hulks have had their armor reduced. This will make them more vulnerable to a wider selection of weapons. Helldivers 2 Patch Notes v1.001.100 also confirm that Devastator and Gunship will now have a limited supply of rockets (thank God for that). Hopefully, when you're trying to blow up an Air Base, you will not be ragdolled into oblivion.Moreover, Helldivers 2 Patch Notes v1.001.100 states that certain weapons have been buffed, improving their efficacy on fields. This will allow Helldivers to choose a larger variety of weapons during their playthrough. It should also offer more variety and flavor during your play sessions. Damage is being adjusted in certain ways to make gameplay more fair. No one wants to be one-shot in the head by an Automaton from 50 meters away.Lastly, due to these changes mentioned in the Helldivers 2 Patch Notes v1.001.100, the overall difficulty may slightly reduce as well. Developers will be monitoring the situation to see what needs to be done to improve gameplay further, based on player feedback.This article provides the complete list of changes being brought to the game. You may want to sit down, there's a whole lot to read.Helldivers 2 Patch Notes v1.001.100: The Federation of Super Earth has spokenThe official Helldivers 2 Patch Notes v1.001.100 (September 17, 2024 update) are as follows:BalancingGeneralPreviously, partial damage dealt 50% of full damage, which we found to be overly punishing and reduced effectiveness too much, leading to excessive reliance on high armor penetration weapons. We’ve now increased partial damage to 65% of full damage to address this issue.The Helldiver now takes less damage from headshots, which previously dealt 100% extra damage but now inflict only 50% extra damage. Damage from hits to other body parts has been slightly increased depending on the area hit. This adjustment aims to normalize overall damage while maintaining detailed damage zones, reducing spike damage.Primary WeaponsHelldivers 2 Patch Notes v1.001.100 bring about changes for Primary Weapons (Image via Sony Interactive Entertainment)Several Primary Weapons have been reworked as per the Helldivers 2 Patch Notes v1.001.100. They should feel more powerful overall, and make you feel like a true democratic patriot.Liberator & Liberator CarbineDamage is increased from 60 to 70Durable damage increased from 14 to 17Stagger force increased from 10 to 15Max spare magazines increased from 7 to 8Starting spare magazines increased from 5 to 6KnightDamage is increased from 50 to 65Durable damage increased from 5 to 7Magazines now fully refill when picking up resupplyReduced recoilLiberator ConcussiveNow comes with a drum magazine which holds 60 roundsNumber of mags reduced from 10 to 6. The number of mags have been reduced due to larger magazine capacityTenderizerNumber of rounds in its magazine increased from 30 to 35Starting magazines increased from 4 to 5BreakerNow comes with an extended magazine which holds 16 shellsStagger force increased from 10 to 15Spray and PrayNow has a duckbill muzzle making its spread very horizontal but less verticalTotal Damage increased from 192 to 240ScytheCooldown is fasterAdjustments to the heat VFXScope changed to a low powered scopeRemoved recoilSets enemies on fire fasterCrossbowExplosion radius increased by 50%Explosion damage increased from 150 to 350EruptorRe-introduced shrapnelShrapnel projectiles amount are set to 30Shrapnel damage is set to 110Explosion damage decreased from 340 to 225We also increased the amount of shrapnelExplosion radius increased by 33% (17% for inner radius and 50% for outer radius)DefenderDamage increased from 70 to 75Durable damage increased from 7 to 8Liberator PenetratorDamage increased from 45 to 60DiligenceDamage increased from 125 to 165Durable damage increased from 32 to 42Counter SniperDamage increased from 140 to 200Durable damage increased from 14 to 50Stagger force increased from 15 to 20BlitzerNow has a weak stun effect that builds up per shot on its targetsTorcherDamage increased by 50%Flamer mechanics reverted to before the Escalation of Freedom updateIncreased AP from 3 to 4SidearmsA few Sidearms have undergone changes as per the Helldivers 2 Patch Notes v1.001.100. This should make them more viable in the field when fighting against the enemies of Super Earth.PeacemakerIncreased max spare magazines from 5 to 6DaggerGains heat more slowlyRemoved recoilDamage increased from 200 to 250Sets enemies on fire fasterAdjustments to the heat VFXCrisperDamage increased by 50%Flamer mechanics reverted to before the Escalation of Freedom updateIncreased AP from 3 to 4Support WeaponsHelldivers 2 Patch Notes v1.001.100 bring about changes for Support Weapons (Image via Sony Interactive Entertainment)Dedicated anti-tank weapons have all received significant damage boosts to enhance their effectiveness. This includes the Recoilless Rifle, Quasar, Commando, Expendable Anti-Tank, SPEAR, and Patriot Exosuit rockets. These weapons fall into three categories:Recoilless Rifle and SPEAR (Strong and Reliable)Recoilless Rifle and SPEAR can afford to be less accurate when firing at armored targets. Most hits will eliminate enemies the size of a Charger. The SPEAR is also excellent for taking out Automatons.Expendable Anti-Tank and Quasar (Strong)Expendable Anti-Tank and Quasar are highly effective, often than not killing targets with a single hit to a weak spot. Two solid shots inflicted on a Charger and one for a Hulk will suffice. Going for the Charger's head will increase the chance to inflict a one-shot kill.Commando and Patriot Exosuit Rockets (Less Strong)Commando and Patriot Exosuit Rockets typically require one to three shots to take down a Charger or Hulk, but this is largely depending on your aim. Since they dish out less damage, accuracy will be dealt to taking out the target fast.Grenade LauncherStarting spare magazines increased from 1 to 2Max spare magazines increased from 2 to 3Explosion radius slightly increasedLaser CannonCooldown is slightly fasterRemoved recoilSets enemies on fire fasterCan now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksAdjustments to the heat VFXArc ThrowerRange increased from 35 to 55Now has a moderate stun effect that builds up on its targetsJumps additional timesDurable damage increased from 50 to 100RailgunDurable damage increased from 60 to 225Fully overcharging damage increased from 150% to 250%StalwartDamage is increased from 60 to 70Durable damage increased from 14 to 17Stagger force increased from 10 to 15Machine GunStagger force increased from 15 to 20Anti-Materiel RifleDurable damage increased from 135 to 180Can now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksStagger force increased from 20 to 25Heavy Machine GunStagger force increased from 20 to 25Can now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksCommandoDemolition strength against structures has been reduced; it can no longer destroy Automaton Fabricators in a single shot. However, since the fabricators now have health, it can still take them out with two shotsFlamethrowerDamage increased by 33%Flamer mechanics reverted to before the Escalation of Freedom updateIncreased armor penetration from 3 to 4Can now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksAutocannonCan now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksAs seen from the list of changes as per the Helldivers 2 Patch Notes v1.001.100, Support Weapons have been given a major boost. You will be able to deliver managed democracy with more zeal than before.GrenadesFrag GrenadeShrapnel damage increased by roughly 50%Max amount increased from 4 to 5Refill increased from 2 to 3Explosion radius increasedThermite GrenadeExplosion damage increased from 100 to 2000Shorter time until it ignites the thermiteTime until it explodes slightly reducedMax number decreased from 4 to 3StratagemsHelldivers 2 Patch Notes v1.001.100 bring about changes for Stratagems (Image via Sony Interactive Entertainment)Every Stratagem that is capable of damaging heavily armored enemies has been buffed; their damage increased to account for the increased health of heavier enemies. The goal is to have Stratagems on a similar or higher power level than before.Eagle 500kg bombExplosion radius increased to match visuals betterEagle RocketsDamage slightly increasedGatling SentryStagger force increased from 15 to 20Machine Gun SentryStagger force increased from 15 to 20Tesla TowerIncreased stagger force to match other Arc weaponsNow has a moderate stun effect that builds up per hit on its targetsHeavy Machine Gun EmplacementStagger force increased from 20 to 25Can now damage heavier enemies like Chargers, Bile Titans, Impalers, HulksPatriot ExosuitGatling stagger force increased from 15 to 20Emancipator ExosuitAutocannon durable damage increased from 60 to 150Rate of fire on its weapons increased from 125 to 175Ammo increased from 75 to 100 per armOrbital LaserDamage slightly increasedOrbital RailcannonDamage slightly increasedOrbital Gas StrikeWe are reworking the gas gameplay mechanics to become more crowd control focused in preparation for the Chemical Agents WarbondThe gas effect has been reworked to cause blindness and confuse enemies and Helldivers alike at the expense of reduced damage over timeBased on the changes made in the Helldivers 2 Patch Notes v1.001.100, if you have invested in good Stratagems, it is about to pay off. They will feel more powerful in certain ways and aid your teammates in their quest to spread managed democracy.GameplayHelldivers 2 Patch Notes v1.001.100 also list changes for several aspects pertaining to gameplay. This includes things like general features, enemies, and other gameplay elements.GeneralNew Galactic War FeatureThe Galactic War map can now display the location of strategically important assets. This will make it much easier for the Helldivers to take them into consideration when deciding on their next move.Emote Wheel featurePlayers can now equip up to four emotes in the armory and access them using the new Emote Wheel feature by holding the Emote button. Additional separate key binding options are available for the Emote Wheel in the settings.Added Dolby Atmos support on PS5EnemiesHelldivers 2 Patch Notes v1.001.100 bring about changes to Enemies (Image via Sony Interactive Entertainment)Based on the Helldivers 2 Patch Notes v1.001.100, it would appear that the enemies of Super Earth will be getting nerfed in small ways. This, in theory (and if you're not getting swarmed), should make gameplay easier even on higher difficulties.Automaton FabricatorsAutomaton Fabricators now have health and armor in addition to their existing destruction system. This means that while many high armor penetration weapons can still destroy them, it may take multiple hits to do so, depending on the weapon usedAdded effects to clearer showcase their health stateHulks (All versions)Armor reduced from 5 to 4Back weak spot slightly more durableBack weak spot health decreased from 1000 to 800Hulk BruiserReplaced the rocket launcher for an energy based cannonIncreased how frequently the Hulk Bruiser shootsTankFront armor increased from 5 to 6BerserkerHead health reduced from 150 to 125Main health reduced from 1000 to 750Abdomen is now a weak spotChainsaw damage increasedDevastators (All versions)Main health reduced from 800 to 750Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts. The intent is to make them easier to manage if you keep applying damageRocket DevastatorsNow has a limited number of rockets, and you can see them disappear when they are spentAdded a reload mechanic from their backpack to replenish their rockets onceRocket physics collision is smaller, making them easier to avoidGunshipsGunships now have a limited amount of rocketsRocket physics collision is smaller, making them easier to avoidCharger (All versions)Armor reduced from 5 to 4The butt weak spot health is decreased from 1100 to 950The butt weak spot is slightly less durableThe belly armor reduced from 4 to 2A damage multiplier has been added to the Charger's exposed flesh of the main body, now dealing 300% damageNow turn slightly slower, when charging and moving normallyNow charge less oftenCharge damage increased by 50%Sideattack damage increased by 50%Charger BehemothThe butt weak spot health is decreased from 1200 to 950HunterHealth is reduced from 175 to 160ScavengersHealth is reduced from 80 to 60Bile TitanArmor reduced from 5 to 4We have reworked the Bile Titan’s belly gameplayBelly armor reduced from 4 to 2Introduced a separate belly health pool once the outer belly layer has been destroyedDestroying the exposed belly health pool kills the Bile TitanImpalerArmor reduced from 5 to 4Previously the Impaler could only retract its tentacles once during its entire lifetime when threatened, now it can do it several timesIts tentacles pursue you over a shorter distance from the impaler and prioritize players nearer to the impalerIf the impaler can’t see an enemy it will retract its tentacles after a brief periodImpaler TentaclesTentacle damage is increasedReduced camera shake of the tentacle attackThe tentacles require less damage inflicted on them to retractPlanets and ModifiersHelldivers 2 Patch Notes v1.001.100 bring about changes to Planets and Modifiers (Image via Sony Interactive Entertainment)It is also good to know that modifiers work as intended to avoid getting into issues later. That said, Helldivers 2 Patch Notes v1.001.100 have introduced a few fixes for this as well.The Intense Heat and Extreme Cold modifiers are no longer static throughout the entire mission, and may now change based on time of day or different weather conditionsSome desert planets will now only have the Intense Heat modifier active during the day. This means that during night the planet will either have no modifier, or in some cases have the Extreme Cold modifierArid planets (similar to the Hellmire planet) will now only have the Intense Heat modifier active during fire tornado stormsFixesHere is a list of fixes that the Helldivers 2 Patch Notes v1.001.100 introduces. It is a rather long and extensive list.Fixed per weapon aim mode not saving correctly - NOTE: This patch will clear all the saved aim modes but everything should work correctly afterwardsCrash Fixes and Soft-locks:Fixed a crash that could occur if shutting down the game during bootFixed a crash caused by players with unique skins timing outFixed a crash when vehicle skins are not properly syncedFixed a crash caused by players leaving the game shortly after being reinforced while using unique hellpod skinsFixed a rare crash produced by Bile Spewers attacksFixed a crash when interacting with the galactic war hologramFixed a crash when joining another super destroyerFixed a crash that could happen when you were participating in a secondary objectiveFixes crash when booting the game on PS5 with an unsupported systems language (such as French-Canadian)Fixed a potential crash when new players hotjoinFixed a potential crash when other players were leaving the gameFixed a rare crash when using the Hologram map and looking at the operationsYou should no longer crash when interacting with the Galactic War Map when an update is requiredFixed a rare crash which could occur when joining a game session which has cycled through at least 32 unique playersFixed an issue where objective stratagems cannot be completed if host migration happensFixed an issue where already joined players would be getting kicked when other players join the gameFixed a bug where closing Steam overlay in the middle of the super credits purchase would stay in a broken state for any purchase after that (it previously needed a game restart to work again)Fixed inaccessible shuttles after hosts leaving the game right before its landingFixed soft-lock during mission summary if the host left the gameFixed an issue where emotes would not exit properly if you canceled them using sprintSocial Menu FixesFixes to PS5 friends listMiscellaneous fixesMiscellaneous fixes mentioned in the Helldivers 2 Patch Notes v1.001.100 aim to address minor issues that cause the game to be buggy at times.Evacuate High-Value Assets ObjectiveFixed issue where enemies would spawn on top of the extractionEnemies can no longer shoot generators from spawn points or from far awayFixed enemy pathing where they would sometimes try to enter the base from the mountain on the sideAdded more protection for the generators to prevent enemies shooting them from far awayHeavy and flying enemies now prioritize attacking the player before the generators and the gatesFixed an issue where enemies would stop spawning for a period of time when the host leaves the missionConduct Geological Survey ObjectiveFixed issue in “Conduct Geological Survey” mission in which the Seismic Probe could become inoperable if a player called it in and left the game or disconnectedTweaked enemy spawnsImpalerFixed a bug where Impalers didn't receive explosive damage in their exposed weak areasFixed Impaler's tentacles not being pingableFixed a bug where standing near the Impaler's head during the tentacle retraction could cause Helldivers to be launched high into the airFixed a bug where tentacles spawning beneath players could occasionally launch Helldivers into the airFixed a bug where the Impaler’s tentacles could sometimes launch the Exosuits into the air when the player was insideFixed enemies not receiving damage properly when more than 10m away from the playerFixed issue where Bile Titans may sometimes not take damage to the headFixed issue causing most weapons to shoot below the crosshair when using aim down sightFixed cases where the Hive Breaker drill might become inaccessible after being called inFixed issue where first-person view was misaligned with weapon sights when using the Ballistics Shield StratagemHMG scope is no longer misalignedFixed lens cutting issues in scopesFixed bug where multiple confidential data pickups could spawn in the same stronghold when only one is intendedFixed two-person emotes getting players stuck in an animation lockFixed intro cinematic missing audio in GermanFixed an instance of Automatons shooting through wallsFixed a bug where sometimes prerequisite objectives would be shown above the primary objective in the HUDFixed broken menus when opening the main menu right before entering the Hellpod (when the Loadout menu opens)Fixed weapon preview in loadout not being visible right after inspecting armors/helmets/capesFixed Eagle payloads sometimes not blowing up in swamp biomeFixed stronghold outposts giving (only visually) 0 rewards on the mission summary objectives screenFixed time-outed players still visible on the UI with the white player colorFixed long player title names text now scrolling instead of overlapping with other textsFixed Reinforced Scout Strider showing the wrong nameRemoved the deprecated Orbital Flare Stratagem from Stratagem heroFixed a bug where some of the stratagems did not have data being shown in the LoadoutFixed reinforcements called and stratagems used numbers on mission endFixed issue of drill objective floating in air when hot joining an ongoing 'Nuke Nursery' missionDisabled invite/join functionality when players are playing in a different game versionFixed player names not showing on ship after a missionFixed a desync issue in how many civilians have been extracted in "Emergency Evacuation" missionFixed unexploded Hellbombs on the terrain not being pingableFixed not seeing teammates equipment when hot-joining a missionFixed 'Failed to Extract' text incorrectly shown when extracting with the shuttle sceneSolved the issue where the player will not unlock the new difficulties after fulfilling the requirements for itBinding Stratagem inputs to other buttons should not block terminal inputsFixed other players helldivers showing over the weapons/armors when they are joining and the player is selecting equipment selection in LoadoutFixed a bug when starting the mission even if exiting loadout. Going back to the briefing screen will now unready the playerFixed the issue where the players can click on entries through the tabs on the bindings menuPinged enemies and objects now display correctly after changing languageFixed stratagem canceling purchase experience where moving mouse up and releasing the mouse button would not stop filling the button and the purchase processFixed an issue in our ragdoll optimizations where the wrong collision filters were used for some physics actors, leading to queries hitting unintended shapesFixed a bug in our ragdoll optimization code which caused some explosion types to deal incorrect damageAn incorrect message about removing a friend will no longer be displayed in the player information popupFixed multiline text sometimes being misalignedFixed issue where it scrolled down/up 2 Warbonds in the Acquisitions menu when scrolling with the left controller stickFixed motion controls while aiming when the "Motion Sensor Enable Mode" option is set to "Aiming" regardless of Aim input typeFixed a bug where the player can change tabs while changing the ship's nameFixed no final ready up sound played when rejoining a missionMap markers on objectives will follow the objective if it changes position, as in the case of SSSD drivesFixed issue where the player can throw an unlimited amount of grenades/throwing knives after diving into shallow water while holding and then throwing the last throwableFixed another issue where players could be stuck holding the stratagem ball if they open the stratagem menu directly after the previous actionNow the game client displays a proper error message with useful information when the PlayFab login failsFixed ADS projectile misalignmentsFixed aim block raycast issues in ADSFixed aim position misalignments that happen from repeatedly entering and exiting ADSFixed displayed incendiary mines icon and anti-tank mine label when the mine racks for these stratagems were marked/pingedFixed issue when changing tab in Armory while scrolling clears the scroll viewFixed a bug that allowed players to bypass heat build-up for both the Scythe and Sickle when switching weapons during their reload animationsFixed an issue where the 500kg bomb impact explosion was not being triggeredFixed an issue where you could find several Confidential Data assets in Fortress locationsIncreased the red zone size during drop select for Fortress locationsImproved error reporting on the splash screen to provide better supportEnemies now spawn during "Spread Democracy" objectivesAdded another visual effect to the orbital cannonFixed Automaton projectiles clipping through assetsFixed an issue where the Combat Walker bumping into a big building would destroy itFixed some assets bouncing flamethrower flames backFixed an issue where incorrect SFX audio for weapons with custom fire modes were being playedFixed extraction timer not showing in landing beacon when mission time is overFixed health not synced correctly after the duration of stim heal (especially in friendly fire situations)Fixed audio SFX cutouts when switching between weaponsKnown IssuesHere is the list of the highest-priority issues that have been introduced by this patch and are being worked on. Some are also from a previous version and have not yet been fixed. This is not a comprehensive list:Top Priority:Players may not receive Friend Requests sent from another platformLarge units have no audio cues, allowing them to sneak up on playersEnemies will try to shoot the generators through walls in the Rescue High-Value Assets missionEnemies are sometimes capable of shooting through wallsSocial menu is stuck on ‘Please Wait Democratically’ for some playersDead bodies of Chargers can launch the Helldiver into the airStratagem balls bounce unpredictably off cliffs and some spotsPlayers may sometimes be unable to join specific friends, or are returned to ship when joinedMedium Priority:Reinforcement may not be available for players who join a game in progressMines may become invisible or may disappear in Multiplayer lobbiesPelican-1 may sometimes be launched away if hit with an impaler tentacleSupply packs may be incorrectly used if pressing down on a controller while calling in a stratagemFriends "Invite only" games can still be seen on the Galactic War Map but cannot be joinedHigh damage weapons will not detonate hellbombsSome enemies that bleed out do not progress Personal Orders and Eradicate missionsIn conclusion, the Helldivers 2 Patch Notes v1.001.100 prove that Helldivers is just getting started in many ways. With the number of balances and reworks introduced, players are going to have fun taking on the enemies of Super Earth.May Liberty guide your path fellow Helldiver!Read more Helldivers 2 articles here:How to get Helldivers 2 Chemical Agents Warbond? New weapons, Armor Sets, release date, and moreHow to get Helldivers 2 Viper Commandos Warbond? New weapons, armor sets, and more exploredHelldivers 2 Polar Patriots Warbond: New weapons, armor sets, and more exploredHelldivers 2 Cutting Edge Warbond: New weapons, armor sets, and more explored