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League of Legends patch 11.4 official notes introduces Jungle nerfs along with massive champion and item updates

Image via Riot Games
Image via Riot Games
EXPERT COLUMNIST
Modified 18 Feb 2021
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League of Legends patch 11.4 is gearing up to be an incredibly big one, as Riot will be looking to bring in a significant amount of changes to the Jungle; to Champions as well as to a lot of the Mythic Items.

The jungle will be getting a lot of nerfs this time around, and no more will the meta favor AFK farming champions who just want to sit back and farm up a storm in the neutral camps. Proactivity on the sidelines and ganks, will be preferred once League of Legends patch 11.4 goes live.

Kai’Sa, Katarina, and Samira will be receiving a lot of tweaks as well, and while for Katarina it’s a buff, Kai’Sa and Samira are set up for some nerfs.

Items will be tweaked as well to balance the game's competitive play state, and those with self-healing passives will be targeted for the time being.

League of Legends fans looking for a detailed description of patch 11.4 can look up Riot’s official website.

However, for a brief overview, here are all the major highlights.

League of Legends patch 11.4 official notes

#1. League of Legends Champions

Amumu

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Image via Riot Games

Health: 613 to 515

E – Tantrum

  • Base damage: 75/95/115/135/155 to 75/100/125/150/175

Braum

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Image via Riot Games

R – Glacial Fissure

  • Cooldown: 40/120/100 seconds to 120/100/80 seconds

Caitlyn

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Image via Riot Games

Damage growth: 3.3 to 3.8

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Attack speed growth: 3.5 percent to four percent

Camille

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W – Tactical Sweep

  • Cooldown: 15/13.5/12/10.5/9 seconds to 17/15.5/14/12.5/11 seconds

Fiora

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Image via Riot Games

Passive – Duelist’s Dance

  • Mark damage: 2.5 percent (+4.5 percent per 100 AD) to 3 percent (+5.5 percent per 100 AD)

Jinx

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Health: 550 to 610

Kai’Sa

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Image via Riot Games

Q – Icathian Rain

  • Base damage per missile: 45/61.25/77.5/93.75/110 to 40/55/70/85/100
  • Max single-target base damage: 101.25/137.8125/174.375/210.9375/247.5 to 90/123.75/157.5/191.25/225
  • Max evolved single-target base damage: 168/75/229.6875/290.625/351.5625/412.5 to 150/206.25/262.5/318.75/375

Katarina

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Image via Riot Games

R – Death Lotus

  • On-hit damage ratio: 25 percent to 25/30/35 percent
  • Damage per knife: 15 percent bonus AD (+9.9 percent per 100 percent total AS) to 16 percent bonus AD (+12.8 percent per 100 percent total AS)
  • [New] Tooltip clarification: Death Lotus’ tooltip now specifies it applies on-attack effects, in addition to on-hit effects

Urgot

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W – Purge

  • On-hit damage ratio: 50 percent to 75 percent

Lee Sin

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Q – Sonic Wave

  • Cooldown: 11/10/9/8/7 seconds to 10/9/8/7/6 seconds

Renekton

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Q – Cull the Meek

  • Non-champion base healing: 3/4.5/6/7.5/9 to 3/4/5/6/7
  • Enhanced non-champion base healing: 9/13.5/18/22.5/27 to 9/12/15/18/21

Samira

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Passive – Daredevil Impulse

  • Bonus damage ratio: 7.5 percent AD to 3.5 percent to 10.5 percent AD (levels 1 to 18)

Q – Flair

  • Damage ratio: 100 percent AD to 80/87.5/95/102.5/110 percent AD

W – Blade Whirl

  • Duration: One second to 0.75 seconds

E – Wild Rush

  • Ally targeting: Samira no longer dashes through allies
  • Eye of the tower: Samira can now dash through enemy towers, but will target champions over towers
  • Dash speed: 2,050 to 1,600

R – Inferno Trigger

  • Cooldown: Three seconds to eight seconds

Skarner

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Image via Riot Games

Health: 601 to 580

Health growth: 90 to 85

Soraka

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Q – Starcall

  • Movement speed bonus: 15/17.5/20/22.5/25 percent to 20/22.5/25/27.5/30 percent

W – Astral Infusion

  • Base heal: 90/125/160/195/230 to 100/135/170/205/240

Talon

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W – Rake

  • Cooldown: Nine seconds to 9/8.5/7.5/7 seconds
  • Bonus damage ratio: 40 percent AD to 55 percent AD

Tryndamere

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Image via Riot Games

Damage: 69 to 72

Varus

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Image via Riot Games

W – Blighted Quiver

  • Empowered Q bonus damage: Increased by zero to 50 percent (based on channel time) to increased by zero to 80 percent (based on channel time)
  • Max missing health damage: 9/12/15/18/21 percent (levels 1/4/7/10/13) to 10.8/14.4/18/21.6/25.2 (levels 1/4/7/10/13)

Veigar

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Q – Baleful Strike

  • Cost: 40/45/50/55/60 to 30/35/40/45/50

R – Primordial Burst

  • Cooldown: 120/100/80 seconds to 120/90/60 seconds

#2. League of Legends Items

Guinsoo’s Rageblade

  • Attack speed: 40 percent to 45 percent

Moonstone Renewer

  • Starlit grace ally heal: 70 to 100 (based on ally’s level) to 50 to 100 (based on ally’s level)

Morellonomicon

  • Ability power: 70 to 80

Mortal Reminder

  • Attack damage: 20 to 25

Chempunk Chainsword

  • Health: 150 to 250

Cosmic Drive

  • Spelldance movement speed: cosmic Drive no longer grants bonus movement speed when dealing ability damage
  • [New] Put it in cosmic drive: If you have at least 160 ability power, gain 20 ability haste and 10 to 30 movement speed (based on level)
  • Ability haste: 30 to 20

Everfrost

  • Build path: Lost Chapter and Blasting Wand and 1,250 gold to Lost Chapter and Blasting Wand and Kindlegem and 450 gold
  • Health: 200 to 250
  • Glaciate damage: 100 (+30 percent AP) to 125 (+25 percent AP)
  • Glaciate cast time: 0.25 seconds to 0.15 seconds

Eternal Winter (Ornn upgrade)

  • Health: 300 to 350
  • Glaciate damage: 100 (+30 percent AP) to 125 (+25 percent AP)

#3. League of Legends Jungle champ changes

Gromp

  • Experience: 135/138.375/145.125/155.25/168.75/182.25 (levels 1/3/4/5/7/9) to 125/128.125/134.375/143.75/156.25/168.75 (levels 1/3/4/5/7/9)
  • Gold: 105 to 85

Large Krug

  • Experience: 37/37.925/39.775/42.55/42.55/46.25/46.25/49.95 (levels 1/3/4/5/7/9) to 27/27.675/29.025/31.05/31.05/33.75/33.75/36.45 (levels 1/3/4/5/7/9)
  • Gold: 42 to 32

Small Krug

  • Experience: 18/18.45/19.35/20.7/20.7/22.5/22.5/24.3 (levels 1/3/4/5/7/9) to 16/16/16.4/17.2/18.4/18.4/20/20/21.6 (levels 1/3/4/5/7/9)
  • Experience: 45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9) to 35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)
  • GOLD: 45 to 35

#4. League of Legends Incoming healing update

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After seeing the incoming healing tech live for some time, Riot has come to a few conclusions. Incoming healing is “very satisfying” for the player using it and their allies, but it can hurt the clarity around how much health enemies have in intense combat situations. The devs also found that when combined with shields and gray health, the stacked bars could be a “bit confusing.” Riot is making a few changes in this patch to address this and is planning to roll out the tech to more systems in the future (i.e health potions and Mundo’s ultimate).

  • Incoming healing only displays for that player and their allies
  • Incoming healing now has a special bar treatment to differentiate it from other health bar effects

Shop updates

  • You can now drag the corner of the shop to scale the size up and down
  • The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time
  • Bug fixes and performance improvements

Clash Build-a-Team

  • Alongside the Clash 2021 season VP track starting in 11.4, you’ll see the second iteration of Riot’s Build-a-Team feature in Clash. This version will allow players to find and request to join teams that are looking for more players to fill out their roster. This should help turn your roster of three or four players into a five-person team to crush the Clash tournament.

Bug fixes and quality of life changes

  • League client: The loyalty badge is no longer missing from Collections
  • League client: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliability
  • Rell’s Passive – Break the Mold’s armor shred VFX have been adjusted when affecting minions or small monsters
  • Fixed a bug where Jinx’s Q – Switcheroo’s rocket AS penalty was also affecting her base AS, not just her bonus AS
  • Adjusted Sterak’s Gage’s AD to the appropriate amount
  • Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player’s inventory became empty after using consumables outside the Fountain
  • Fixed a bug where Talon’s R – Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
  • Fixed a bug where Duskblade of Draktharr’s invisibility would be canceled if the champion holding it earned a takedown while invisible
  • Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
  • Fixed a bug where Galeforce’s Cloudburst would launch fewer projectiles than intended when the champion is teleported to Mordekaiser’s R – Realm of Death while channeling it
Published 18 Feb 2021, 01:24 IST
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