League of Legends patch 11.4 is gearing up to be an incredibly big one, as Riot will be looking to bring in a significant amount of changes to the Jungle; to Champions as well as to a lot of the Mythic Items.The jungle will be getting a lot of nerfs this time around, and no more will the meta favor AFK farming champions who just want to sit back and farm up a storm in the neutral camps. Proactivity on the sidelines and ganks, will be preferred once League of Legends patch 11.4 goes live.Kai’Sa, Katarina, and Samira will be receiving a lot of tweaks as well, and while for Katarina it’s a buff, Kai’Sa and Samira are set up for some nerfs.Items will be tweaked as well to balance the game's competitive play state, and those with self-healing passives will be targeted for the time being.League of Legends fans looking for a detailed description of patch 11.4 can look up Riot’s official website.However, for a brief overview, here are all the major highlights.League of Legends patch 11.4 official notesPatch 11.4 highlights!Full patch notes here👇https://t.co/2DR1PFHsWu pic.twitter.com/UTVdVkalOR— League of Legends (@LeagueOfLegends) February 17, 2021#1. League of Legends ChampionsAmumuImage via Riot GamesHealth: 613 to 515E – TantrumBase damage: 75/95/115/135/155 to 75/100/125/150/175BraumImage via Riot GamesR – Glacial FissureCooldown: 40/120/100 seconds to 120/100/80 secondsCaitlynImage via Riot GamesDamage growth: 3.3 to 3.8Attack speed growth: 3.5 percent to four percentCamilleEnter captionW – Tactical SweepCooldown: 15/13.5/12/10.5/9 seconds to 17/15.5/14/12.5/11 secondsFioraImage via Riot GamesPassive – Duelist’s DanceMark damage: 2.5 percent (+4.5 percent per 100 AD) to 3 percent (+5.5 percent per 100 AD)JinxImage via Riot GamesHealth: 550 to 610Kai’SaImage via Riot GamesQ – Icathian RainBase damage per missile: 45/61.25/77.5/93.75/110 to 40/55/70/85/100Max single-target base damage: 101.25/137.8125/174.375/210.9375/247.5 to 90/123.75/157.5/191.25/225Max evolved single-target base damage: 168/75/229.6875/290.625/351.5625/412.5 to 150/206.25/262.5/318.75/375KatarinaImage via Riot GamesR – Death LotusOn-hit damage ratio: 25 percent to 25/30/35 percentDamage per knife: 15 percent bonus AD (+9.9 percent per 100 percent total AS) to 16 percent bonus AD (+12.8 percent per 100 percent total AS)[New] Tooltip clarification: Death Lotus’ tooltip now specifies it applies on-attack effects, in addition to on-hit effectsUrgotImage via Riot GamesW – PurgeOn-hit damage ratio: 50 percent to 75 percentLee SinImage via Riot GamesQ – Sonic WaveCooldown: 11/10/9/8/7 seconds to 10/9/8/7/6 secondsRenektonImage via Riot GamesQ – Cull the MeekNon-champion base healing: 3/4.5/6/7.5/9 to 3/4/5/6/7Enhanced non-champion base healing: 9/13.5/18/22.5/27 to 9/12/15/18/21SamiraImage via Riot GamesPassive – Daredevil ImpulseBonus damage ratio: 7.5 percent AD to 3.5 percent to 10.5 percent AD (levels 1 to 18)Q – FlairDamage ratio: 100 percent AD to 80/87.5/95/102.5/110 percent ADW – Blade WhirlDuration: One second to 0.75 secondsE – Wild RushAlly targeting: Samira no longer dashes through alliesEye of the tower: Samira can now dash through enemy towers, but will target champions over towersDash speed: 2,050 to 1,600R – Inferno TriggerCooldown: Three seconds to eight secondsSkarnerImage via Riot GamesHealth: 601 to 580Health growth: 90 to 85SorakaImage via riot gamesQ – StarcallMovement speed bonus: 15/17.5/20/22.5/25 percent to 20/22.5/25/27.5/30 percentW – Astral InfusionBase heal: 90/125/160/195/230 to 100/135/170/205/240TalonImage via Riot GamesW – RakeCooldown: Nine seconds to 9/8.5/7.5/7 secondsBonus damage ratio: 40 percent AD to 55 percent ADTryndamereImage via Riot GamesDamage: 69 to 72VarusImage via Riot GamesW – Blighted QuiverEmpowered Q bonus damage: Increased by zero to 50 percent (based on channel time) to increased by zero to 80 percent (based on channel time)Max missing health damage: 9/12/15/18/21 percent (levels 1/4/7/10/13) to 10.8/14.4/18/21.6/25.2 (levels 1/4/7/10/13)VeigarImage via Riot GamesQ – Baleful StrikeCost: 40/45/50/55/60 to 30/35/40/45/50R – Primordial BurstCooldown: 120/100/80 seconds to 120/90/60 seconds#2. League of Legends ItemsGuinsoo’s RagebladeAttack speed: 40 percent to 45 percentMoonstone RenewerStarlit grace ally heal: 70 to 100 (based on ally’s level) to 50 to 100 (based on ally’s level)MorellonomiconAbility power: 70 to 80Mortal ReminderAttack damage: 20 to 25Chempunk ChainswordHealth: 150 to 250Cosmic DriveSpelldance movement speed: cosmic Drive no longer grants bonus movement speed when dealing ability damage[New] Put it in cosmic drive: If you have at least 160 ability power, gain 20 ability haste and 10 to 30 movement speed (based on level)Ability haste: 30 to 20EverfrostBuild path: Lost Chapter and Blasting Wand and 1,250 gold to Lost Chapter and Blasting Wand and Kindlegem and 450 goldHealth: 200 to 250Glaciate damage: 100 (+30 percent AP) to 125 (+25 percent AP)Glaciate cast time: 0.25 seconds to 0.15 secondsEternal Winter (Ornn upgrade)Health: 300 to 350Glaciate damage: 100 (+30 percent AP) to 125 (+25 percent AP)#3. League of Legends Jungle champ changesGrompExperience: 135/138.375/145.125/155.25/168.75/182.25 (levels 1/3/4/5/7/9) to 125/128.125/134.375/143.75/156.25/168.75 (levels 1/3/4/5/7/9)Gold: 105 to 85Large KrugExperience: 37/37.925/39.775/42.55/42.55/46.25/46.25/49.95 (levels 1/3/4/5/7/9) to 27/27.675/29.025/31.05/31.05/33.75/33.75/36.45 (levels 1/3/4/5/7/9)Gold: 42 to 32Small KrugExperience: 18/18.45/19.35/20.7/20.7/22.5/22.5/24.3 (levels 1/3/4/5/7/9) to 16/16/16.4/17.2/18.4/18.4/20/20/21.6 (levels 1/3/4/5/7/9)Experience: 45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9) to 35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)GOLD: 45 to 35#4. League of Legends Incoming healing updateAfter seeing the incoming healing tech live for some time, Riot has come to a few conclusions. Incoming healing is “very satisfying” for the player using it and their allies, but it can hurt the clarity around how much health enemies have in intense combat situations. The devs also found that when combined with shields and gray health, the stacked bars could be a “bit confusing.” Riot is making a few changes in this patch to address this and is planning to roll out the tech to more systems in the future (i.e health potions and Mundo’s ultimate).Incoming healing only displays for that player and their alliesIncoming healing now has a special bar treatment to differentiate it from other health bar effectsShop updatesYou can now drag the corner of the shop to scale the size up and downThe Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of timeBug fixes and performance improvementsClash Build-a-TeamAlongside the Clash 2021 season VP track starting in 11.4, you’ll see the second iteration of Riot’s Build-a-Team feature in Clash. This version will allow players to find and request to join teams that are looking for more players to fill out their roster. This should help turn your roster of three or four players into a five-person team to crush the Clash tournament.Bug fixes and quality of life changesLeague client: The loyalty badge is no longer missing from CollectionsLeague client: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliabilityRell’s Passive – Break the Mold’s armor shred VFX have been adjusted when affecting minions or small monstersFixed a bug where Jinx’s Q – Switcheroo’s rocket AS penalty was also affecting her base AS, not just her bonus ASAdjusted Sterak’s Gage’s AD to the appropriate amountFixed a bug where Control Wards would be unavailable to purchase when a slot in the player’s inventory became empty after using consumables outside the FountainFixed a bug where Talon’s R – Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of DraktharrFixed a bug where Duskblade of Draktharr’s invisibility would be canceled if the champion holding it earned a takedown while invisibleFixed a bug where a rooted or grounded champion would still be able to use StridebreakerFixed a bug where Galeforce’s Cloudburst would launch fewer projectiles than intended when the champion is teleported to Mordekaiser’s R – Realm of Death while channeling it