Gotham Knights very recently announced that it will be locked to 30fps on current-generation consoles with no option for a "Performance mode." This is usually the norm for most AAA titles releasing on the PlayStation 5 and Xbox Series consoles.The announcement about the upcoming superhero action-adventure game from WB Games Montreal was immediately met with polarizing reactions from players, who took to Twitter to express their views on the matter. Wario64@Wario64WB Games Montreal has confirmed that Gotham Knights on consoles will run at 30 FPS with no performance/quality mode option8450724WB Games Montreal has confirmed that Gotham Knights on consoles will run at 30 FPS with no performance/quality mode option https://t.co/blAiNAFwocOnce the situation caught some traction, a developer from Rocksteady, the development studio behind the iconic Batman Arkham games chimed in as well. He expressed his take on the whole debacle and why he thinks the 30fps lock will be implemented by Gotham Knights.Fans did not take kindly to the statements made by the developer, which they felt were nothing more than an excuse for lazy development. They believe this is given further credence since most AAA titles on PlayStation 5 and Xbox Series X|S offer players an option for 60fps performance mode. This is true despite the fact that they feature the same graphical features and resolution targets. Rocksteady developer defends 30fps cap on Gotham Knights 🕉️🇺🇦🇹🇼@Day1Lenny@LeeDevonald Nah! You were wrong and I'm definitely done with your studio! I didn't tweet anything or say anything and still felt attacked for owning Series S. Sorry I'm poor. @RocksteadyGames you should be embarrassed101@LeeDevonald Nah! You were wrong and I'm definitely done with your studio! I didn't tweet anything or say anything and still felt attacked for owning Series S. Sorry I'm poor. @RocksteadyGames you should be embarrassedIn his Twitter thread, Lee Devonald, a character technical artist at Rocksteady, stated that the current-generation console hardware has limitations that hinder performance drastically. On top of that, the modern visual features such as ray-traced reflections, global illumination, and a resolution target of 4K massively tax hardware. This leaves very little legroom for performance optimization without drastically scaling back visual fidelity.While the developer was right to point out some visual features come with a significant impact on performance, most games do offer a separate mode on current-generation consoles. These usually scale down graphical features to maintain a consistent and smooth 60fps gameplay experience.byHazee@byHazee@LeeDevonald An entire generation of games, hamstrung by potato devs281@LeeDevonald An entire generation of games, hamstrung by potato devsDevoland also stated that the game's Xbox Series S version was the main culprit behind Gotham Knights' 30fps cap. While it makes sense for the underpowered Xbox system, it is not a viable enough reason for the game to not have any performance mode. This is especially true for Xbox Series X and PlayStation 5, which are significantly more powerful than the Series S.GIN@GIN_XSX@Braun37199520 @LeeDevonald He made the game looks worse and the devs behind it. Ironically he is not dev of this game and he is bashing XSS most of the time because of not optimized to 60FPS.6@Braun37199520 @LeeDevonald He made the game looks worse and the devs behind it. Ironically he is not dev of this game and he is bashing XSS most of the time because of not optimized to 60FPS.Fans were quick to reply back to Devonald with tweets like "Nah! You were wrong and I'm definitely done with your studio!" and much more.necron@TiLF_Daoupest@cerv3ra @LeeDevonald We just asked for 60fps instead he blamed on SS which runs games at 60fps even if it was capped at 30 there’s no reason for SX and PS5 to not have the performance mode6@cerv3ra @LeeDevonald We just asked for 60fps instead he blamed on SS which runs games at 60fps even if it was capped at 30 there’s no reason for SX and PS5 to not have the performance modeJavi Fuego@javifire2505@LeeDevonald Yeah right, because calling a next gen console a "potato" is the most respectful thing to say not only to their users, but also to the people who designed and created it. Be honest, you wanted your minute of fame and you got it, congratulations dude 1343@LeeDevonald Yeah right, because calling a next gen console a "potato" is the most respectful thing to say not only to their users, but also to the people who designed and created it. Be honest, you wanted your minute of fame and you got it, congratulations dude 👏 https://t.co/U7sAgKYVXJHarry@Harry_Spam02@LeeDevonald Hope your game flops and makes nothing, charging £60 for a game that runs 30 FPS in 2022…If Spider-Man and Cyberpunk can hit 60FPS, so can your game.The so called “potato” can also hit 60FPS on cyberpunk, so there’s no excuse.162@LeeDevonald Hope your game flops and makes nothing, charging £60 for a game that runs 30 FPS in 2022…If Spider-Man and Cyberpunk can hit 60FPS, so can your game.The so called “potato” can also hit 60FPS on cyberpunk, so there’s no excuse.Billy Mariani@hayatohyuga@Harry_Spam02 @LeeDevonald Hell that "potato" runs at 60fps with untethered coop on Dying Light 2 as well.The devs and publisher should have just delayed the game to give them more time to optimize...3@Harry_Spam02 @LeeDevonald Hell that "potato" runs at 60fps with untethered coop on Dying Light 2 as well.The devs and publisher should have just delayed the game to give them more time to optimize...Kinglink@KinglinkReviews@LeeDevonald "Consumers don't understand fps." "Good job company that underperformed"It's almost like you work at WB. Because you doThen "Fans should have their voices heard." "I'm going to mute this thread"I mean dude, I hope you don't wake up tomorrow to regret this but you should@LeeDevonald "Consumers don't understand fps." "Good job company that underperformed"It's almost like you work at WB. Because you doThen "Fans should have their voices heard." "I'm going to mute this thread"I mean dude, I hope you don't wake up tomorrow to regret this but you shouldGotham Knights being locked to 30fps, while it has its own reasons, was never clearly communicated to players. This left many fans who were looking forward to the game are skeptical over optimization.It is also really baffling to players that games like CD PROJEKT RED's Cyberpunk 2077 and Guerilla Games' Horizon Forbidden West, both of which are open-world titles featuring the same graphical features and NPC interactions. They deliver a smooth 60fps gameplay experience while Gotham Knights, built on an improved version of Epic Games' Unreal Engine 4, caps performance at 30fps.Gotham Knights@GothamKnightsAre you ready to step into the Knight? #GothamKnights4126540Are you ready to step into the Knight? #GothamKnights https://t.co/Au3mfm9nCoEven games like Ghostwire: Tokyo, which is yet another open-world action-adventure title built using the Unreal Engine 4, delivers a solid 60fps even with ray-tracing and other modern graphical bells and whistles enabled.Gotham Knights@GothamKnightsThe #GothamKnights are everything and more than their predecessor.97512034The #GothamKnights are everything and more than their predecessor. https://t.co/71eRSKtVnWIt remains to be seen if WB Games Montreal will eventually add a performance mode to the game via post-launch updates, much like Dying Light 2: Stay Human. As of now, it doesn't seem like players will be able to play Gotham Knights at anything beyond the 30fps on PlayStation 5 and Xbox Series X when it releases on October 21, 2022.