The Season 3 Reloaded patch of Modern Warfare 2 is now live. It brings tons of new content and gameplay updates to the title. The mid-season update comes with a brand new 6v6 map for the multiplayer mode. It also introduces three new game modes called Faceoff, Gunfight O.S.P, and Giant Infected to the title's playlist.Alongside that, the latest Reloaded patch of Modern Warfare 2 also released the new episode of Special Ops Raid mode. Episode 3 finally brings back Alex, one of the most favorite characters of the series, as a playable operator in the game. As such, let's take a look at all the changes that have been brought about by the Season 3 Reloaded update mentioned in the official patch note.Modern Warfare 2 Season 3 Reloaded patch notesInfinity Ward@InfinityWard Season 03 Reloaded launches at 9am PT!Read the full Patch Notes here: callofduty.com/patchnotes/202…53192📢 Season 03 Reloaded launches at 9am PT!Read the full Patch Notes here: callofduty.com/patchnotes/202…GLOBALSeason 03 Reloaded is here with the launch of the Warzone Ranked Play Beta, a brand new Atomgrad Raid episode, a new DMZ playspace, a new core Multiplayer map, and more! Keep reading to see all of the details and adjustments coming to this Season across Modern Warfare II and Warzone 2.0.EVENTSSeason 03 Reloaded Camo ChallengeOur seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.The challenges for this event include:Assault Rifles: Get 250 Operator KillsBattle Rifles: Get 30 Headshot Operator KillsSMGs: Get 3 Operator Kills Without Dying 30 timesShotguns - Get 30 Hipfire Operator KillsLMGs: Get 50 Operator Kills While MountedMarksman Rifles: Get 25 Longshot Operator KillsSniper Rifles - Get 30 Longshot Operator KillsHandguns: Get 50 Operator KillsLauncher - Get 40 Operator KillsTrophy Hunt UpdateWe hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.MAPSNEW MAPCall of Duty@CallofDutyAlways good to have a bird’s-eye view Balance your exposure with intel-gathering, with the best teams combining these tactics for a highly coordinated fight on a new #MWII Multiplayer map coming to Season 03 Reloaded – Alboran Hatchery.1271148Always good to have a bird’s-eye view 👀🎯 Balance your exposure with intel-gathering, with the best teams combining these tactics for a highly coordinated fight on a new #MWII Multiplayer map coming to Season 03 Reloaded – Alboran Hatchery. https://t.co/yQ49ybdl2ZAlboran Hatchery (6v6) A medium-sized core Map experience set on a remote facility in SpainGet all the intel in our dedicated map blog.GENERALCalling CardsImproved the user experience while navigating through Calling Cards challenge menuSee your favorites, tracked and owned itemsView calling cards from a specific game modePreview Mastery cards from a specific seasonGAMEPLAYGeneralA challenge to unlock the Cronen Squall’s Sakin ZX Grip has been addedA challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been addedHybrid Optics no longer glint while in their low-magnification alt modesTracer effects can now be applied through the Attachment Skin customization menuDamage Feedback VisibilityCleared out center of red HUD overlayReduced overall alpha of red HUD overlayReduced saturation of vision set flashReduced distortion amountReduced handheld camera noise on bullet damageMovementCamera movement while walking and sprinting has been reducedWeapon Raise delay following parachute landing decreased by 30%Initial Sliding acceleration increased by 6%The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversalWEAPONSNew WeaponsFTAC Siege: HandgunDesigned to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.Acquirable via in-game Challenge: 50 Hip Fire Operator kills with HandgunsGS Magna: HandgunThis fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.Acquirable via in-game Challenge: 30 Headshot Operator kills with the .50 GSNew EquipmentThrowing StarA compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.Added an indicator for how to unlock the Throwing Star in the Loadouts tabUnlocked via in-game Challenge: 50 Operator kills with the Throwing KnifeWeapon BalancingFirst RaiseThe delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.Quick Raise and Quick DropQuick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.Armor DamageMaximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:» Handguns «Basilisk Minimum Armor Damage increased | Warzone 2.0 OnlyP890 Minimum Armor Damage added | Warzone 2.0 OnlyX12Minimum Armor Damage added | Warzone 2.0 OnlyX13 Auto Minimum Armor Damage added | Warzone 2.0 Only» Submachine Guns «BAS-P ADS Speed increasedHeadshot Damage Multiplier decreasedMaximum Damage increasedMaximum Damage Range increasedMid-far Damage increasedMid-far Damage Range increasedMinimum Armor Damage added | Warzone 2.0 OnlyMinimum Damage increasedMinimum Damage Range increasedReduced ‘First Raise’ animation timeLachmann Sub Burst-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinibak Minimum Armor Damage increased | Warzone 2.0 OnlyMX9 Minimum Armor Damage added | Warzone 2.0 OnlyVaznev-9K Maximum Damage Range decreased» Assault Rifles «Chimera Semi-auto Minimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeISO Hemlock Maximum Damage decreasedMid Damage decreasedMinimum Damage decreasedLower Torso Multiplier increasedExtremities Multipliers decreasedKastov 545 Close-mid Damage Range decreasedMid Damage Range decreasedMinimum Armor Damage added | Warzone 2.0 OnlyKastov 762 Semi-auto Minimum Armor Damage added | Warzone 2.0 OnlyExtremities Multipliers decreasedKastov-74u Minimum Armor Damage added | Warzone 2.0 OnlyLachmann-556 Close-mid Damage increasedMaximum Damage Range increasedMid Damage Range addedMinimum Armor Damage added | Warzone 2.0 OnlySemi-auto Minimum Armor Damage added | Warzone 2.0 OnlyUpper Torso Multiplier increasedM16 Close-mid Damage Range increasedMaximum Damage Range increasedMinimum Armor Damage added | Warzone 2.0 OnlyCooldown time between bursts decreasedReduced ‘First Raise’ animation timeM4 Semi-auto minimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeM13B ADS Speed increased slightlyDamage Ranges increasedHip Spread Accuracy increased slightlyMinimum Armor Damage added | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeTAQ-56 Maximum Damage Range decreased» Battle Rifles «FTAC Recon Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinimum Armor Damage increased | Warzone 2.0 OnlyReduced ‘First Raise’ animation timeLachmann-762 Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyMinimum Armor Damage added | Warzone 2.0 OnlySO-14 Auto-fire Minimum Armor Damage increased | Warzone 2.0 OnlyLower Torso Multiplier increasedMaximum Damage increasedMinimum Armor Damage increased | Warzone 2.0 OnlyTAQ-V Minimum Armor Damage increased | Warzone 2.0 OnlySemi-auto Minimum Armor Damage increased | Warzone 2.0 Only» Shotguns «Bryson 800 Minimum Armor Damage increased | Warzone 2.0 OnlyMid Damage increasedBryson 890 Minimum Armor Damage increased | Warzone 2.0 OnlyMid Damage increasedLockwood 300 Minimum Armor Damage added | Warzone 2.0 Only» Light Machine Guns «HCR 56 Minimum Armor Damage added | Warzone 2.0 OnlyRAPP HReduced ‘First Raise’ animation timeSAKIN MG38Reduced ‘First Raise’ animation timeATTACHMENTS» Ammunition «Explosive Bullet Velocity decreased.500 Snakeshot Tuning enabled.300 Blackout (All Types)Maximum Armor Damage added | Warzone 2.0 Only» Laser «Laser visibility decreasedCanted Vibro-Dot 7 Now blocks Core BP2 Underbarrel7mW Canted Laser Now blocks Core BP2 Underbarrel» Magazine «Fennec Fennec Double Tap ModMaximum Ammo Reserves increasedMaximum Armor Damage added | Warzone 2.0 OnlyMinimum Armor Damage decreased | Warzone 2.0 OnlyStarting Ammo increasedSTB 556Single Tap ModCooldown time between shots decreasedThe Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside. Large ADS Speed penalty decreasedMovement Speed penalties decreasedSmall ADS Speed benefit increasedMovement Speed benefits increasedSprint to Fire Speed benefit increased» Muzzle «Lockshot KT85 Horizontal Recoil Control decreasedVertical Recoil Control increased» Optic «Kazan-Holo Reticle visibility improved» Stock «FJX ImperiumFJX Lux-7Aim Walking Speed benefit increasedAiming Idle Stability penalty increasedSprint Speed benefit increasedRIB400Recoil Control benefit increasedADS Speed penalty increasedX12XRK Pistol StockMovement Speed penalities decreasedX13 AutoXRK Bar StockMovement Speed penalties decreasedXRK Dynamic Precision Stock Movement Speed penalties decreasedX13 Coachwhip Stock Movement Speed penalties decreased» Underbarrel «Corvus Masterkey ADS Speed increasedADS Pellet Spread decreasedAmmo Reserve increasedMid Damage Range increased slightlyKILLSTREAKSCluster Mine Armor Damage decreased | Warzone 2.0 OnlyBUG FIXESFixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional WeaponsFixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modesFixed an issue with the FJX Imperium where its penetration level was lower than intendedFixed an issue with the SP-X 80 where its penetration level was lower than intendedFixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properlyVEHICLESADJUSTMENTSExiting a vehicle is now less likely to cause collisions with geometryThe Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuckBUG FIXESFixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incomingFixed an issue allowing vehicles to crush Players to death while using a turret in rare instancesFixed an issue where the Armored Patrol Boat was not taking collision damageFixed an issue where the RHIB was taking only small amounts of collision damageFixed an issue where the Light Helo was taking excessive damage when landingFixed an issue where the Drill Charge was able to kick friendly Players out of a vehicleFixed an issue preventing Players from equipping and unequipping field upgrades in a vehicleAUDIOADJUSTMENTSImproved clarity of Auto Ascender use soundImproved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distancBUG FIXESFixed an issue where too much occlusion could happen on entities in the same room as the PlayerUI/UXAdjustmentsAdded an indicator for how to unlock the Throwing Star in the loadouts tabRevised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoritingIn the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressedAdded indicator for how many skins are available when selecting an attachmentIn Loadout menus, display available loadouts as two rows on single page instead of a horizontal scrollImproved visual quality of score feed in Core Multiplayer ModesAdded an indicator for when a Party 2XP event is active and the bonus is in effectMade various improvements to Gunfight UI in gameAdded Nation Flags Calling CardsBUG FIXESGENERAL Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.Fixed an issue in Gunfight causing Players to appear muted while actively using Voice ChatFixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.Fixed an issue causing eliminated Players to be able to hold onto carried objects.Fixed an issue causing Score events to not appear while the Player is performing an execution.PCFixed a critical issue that would result in a hard crash for all AMD VEGA users.Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom Battle.net account.SPECIAL OPSATOMGRAD RAIDThe Episode 3 of Atomgrad Raid is now live in Modern Warfare 2 (Image via Activision)Atomgrad Raid Episode 03 is now available!After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator.COOPERATIVENew Mission: Defender: Hafid Port is now available!Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces.BUG FIXESFixed an issue where unlocked Operators incorrectly displayed as lockedFixed an issue where Players could use a Revive Pistol to revive Players though the floorMULTIPLAYERPLAYLISTMODESFaceoffFirst debuted in Modern Warfare 3, Faceoff has returned!3v3 Kill Confirmed, Domination, Team Deathmatch on Gunfight mapsKillstreaks and Field Upgrades disabledGunfight O.S.P. (On Site Procurement) Gunfight variant where players spawn in with fists and must collect their weapons from the walls and floor. Grab a quick pistol and push or go for a more powerful weapon before you engage!Giant InfectedThe Infected mode you love on a Battle Map scale. More players, more infected, more fun! Infected players respawn with parachutes. When half the survivors have been wiped out a UAV sweep starts to help hunt the remaining players! Happy hunting!GENERALPlayers will no longer be awarded "One Shot One Kill" for earning kills with the Cranked bomb explosionUpdated the Gunfight mode description to be more clear about win conditionsRemoved laser attachments from all Gunfight LoadoutsEnabled an oxygen meter in Core MultiplayerSet enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in GunfightPrivate MatchesSet the default Drop Zone rotation order to “Linear”Updated the "Spectating" option values to be more descriptive of what they representSet the default round limit to 6 in Search and DestroySet the default round limit to 6 for GunfightAdded Black Gold as a selectable MapRemoved the "Care Package Drop Time" options for game modes that do not support KillstreaksUpdated the score limit for Grind to be 60 pointsAdded the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and GunfightRANKED PLAYAdditional FeaturesFind A Party: Multiplayer Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match.This feature includes the following preference filters:In-Game Communication Style: No Preference, Voice, Ping Only, and TextMain Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.BUG FIXESGENERALFixed an issue where Players could not deploy the MGB while swimming underwaterFixed an issue where getting DDoSed while holding a Javelin would prevent lock onFixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matchesFixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matchesFixed an issue with the Cranked timer not being given to Players who eliminate another Player with the "Survivor" Perk activeFixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in GunfightFixed an issue where Shock Sticks were being equipped as lethal Equipment in GunfightFixed an issue where the out of bounds timer could be resetFixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt ExpoPRIVATE MATCHESFixed an issue where bots were not respawning if “Force Respawn” is toggled offThese are all the changes that have come to Modern Warfare 2 with the Season 3 Reloaded patch.