Valheim patch 0.214.300 official notes: Fixes the Xbox & PC heightmap issues, performance tweaks and more

Patch 0.214.300 is here (Image via Valheim)
Patch 0.214.300 is here (Image via Valheim)

While Valheim remains in its early access phase, the developers have consistently added new content to it and addressed player feedback to provide the best possible experience to their community. The game's latest patch seeks to do the same, with Iron Gate Studio addressing the heightmap issues faced by Xbox and PC players, among a plethora of other fixes.

Released on March 28, 2023, patch 0.214.300 in Valheim fixes a prevalent issue that Xbox and PC players have been facing because of differences in height maps, "which could cause a player to appear to fly in the air or walk below ground." The developers did clarify in the official patch notes that the fix could leave buildings made by Xbox players in such areas to collapse.

Without further ado, here are the complete notes for patch 0.214.300 in Valheim that players need to know about.


Valheim patch 0.214.300 official notes

Abbreviated Patch Notes

Fixes & Improvements

  • Left-handed mouse fixed
  • Manual saving bug fixed
  • Swap Triggers controller option added
  • Text & UI fixes
  • Performance & various bug fixes

Detailed Patch Notes

Fixes & Improvements

  • Manual save no longer causes you to respawn where you saved and can be called to a dedicated server if you are on the admin list
  • Left-handed mouse should now work correctly again
  • Added “Swap Triggers” to control options, to be able to fix a potential issue for PlayStation controllers
  • Fixed performance issues in main menu
  • Fixed some special characters appearing as squares and symbols should look more like they did before
  • Hovertext and text input on signs should now be displayed correctly and can use \t and \n symbols
  • Text on signs should now be lit correctly and no lower glow
  • Various UI & text fixes that were being displayed incorrectly
  • Fixed an issue where the scrolling was slow and inverted on Linux
  • Engine updated to unity version 2020.03.45
  • Settings for keybindings should now be saved correctly

Console

  • Added graphic setting “Balanced Mode” with 40 FPS and 1440p on Series X and 900p on Series S
  • Right stick now only controls the character rotation in character screen
  • Right analog stick no longer has double functionality in the character creation menu
  • Heightmap differences between Xbox and PC have now been almost entirely eliminated (this means some areas in Xbox worlds will have a significant terrain change, and if you have built in these areas the buildings may unfortunately collapse)

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The developers further noted in the official blog post about the latest patch that they are aware of a reported bug that is forcing Xbox worlds to reset to day 1 once they have reached a specific size. They revealed that they have identified the cause behind the issue and will add a solution for it in the Valheim patch after this one.

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