Patch 13.6 of Teamfight Tactics (TFT) will mark the official launch of Set 8.5: Glitched Out to live servers. Not only will it bring major changes to the Champions, but it will also provide a lot of redesign to the game's meta.This patch will balance the gameplay mechanics in the Double Up mode, change the user interface of certain items, make adjustments to certain augments, and completely rework a few traits and items.Teamfight Tactics@TFTGet ready to get Glitched Out!! Check out when TFT's Monsters Attack! mid-set update is landing.26818Get ready to get Glitched Out!! Check out when TFT's Monsters Attack! mid-set update is landing. https://t.co/2SAkOFqVeBThis article will cover every single tweak that will make its way to Teamfight Tactics mid-set when patch 13.6 goes live.Official notes for Teamfight Tactics patch 13.6Teamfight Tactics@TFTHere we’re going to cover all the new cosmetic content that goes live March 22nd at 11 AM (PT) when Glitched Out!! launches, so look both ways before crossing through a portal—Spatulopolis is as unpredictable as ever. Read more here: riot.com/3TvOD3h28525Here we’re going to cover all the new cosmetic content that goes live March 22nd at 11 AM (PT) when Glitched Out!! launches, so look both ways before crossing through a portal—Spatulopolis is as unpredictable as ever. 💥 Read more here: riot.com/3TvOD3h https://t.co/EIwgpsdciEHero Augment ReworksMany Hero Augments have received numerous changes, and multiple Carry Augments have been shifted to perform a more supportive role. Further, certain unsuccessful Augments have been completely replaced with new ones.Annie – Reflector Shield ⇒ Pyromania: Gain an Annie. Her spell is larger, and every cast, she stuns all targets hit for 1.5 seconds.Fiora – Frontline Fencing ⇒ Grand Challenge: Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.Fiora – Vitality of the Ox ⇒ Vitality of the Ox (no name change): Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.Yasuo – Siphoning Winds ⇒ Winds of the Wanderer: Gain a Yasuo. His spell is larger and deals 20% damage.Alistar – Smash! ⇒ Stubborn: Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units for 1.5 seconds.Alistar – Behemoth ⇒ Behemoth (no name change): Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.Jax – Evasion ⇒ Grandmaster’s Training: Gain a Jax. When you field him, your team gains 20 Armor and 15% Attack Speed. These bonuses are doubled when your strongest Jax dies.Kai’Sa – Star-Crossed ⇒ Reconnaissance Team: Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.Fiddlesticks – Traumatic Memories ⇒ Scarier-crow: Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts.Ekko – Resonance ⇒ Destructive Resonance: Gain an Ekko. Ekko’s spell hits all enemies within 2 hexes, and deals 220% bonus damage, but no longer slows enemies’ Attack Speed.Syndra – Power Overwhelming ⇒ Not In Vain: Gain a Syndra. Your strongest Syndra gains 30 starting Mana, and 30% Attack Speed every time an ally dies.Trait ChangesRemovalThe following traits have been removed: Civilian and ReconA.D.M.I.N.A.D.M.I.N. Now gives 4 choices each activationA.D.M.I.N. 4 Piece Multiplier: 30% ⇒ 25%A.D.M.I.N. On Cast AP: 10 ⇒ 25A.D.M.I.N. On Cast AD: Enabled and set to 25%A.D.M.I.N. On Cast Chance to Drop Gold: 20% ⇒ 33%A.D.M.I.N. On Cast Flat Heal: 200 ⇒ 250A.D.M.I.N. On Cast Permanent HP: 10 ⇒ 18A.D.M.I.N. On Kill, Unit who killed gainsA.D.M.I.N. On Kill, Unit who killed gains Mana: DisabledA.D.M.I.N. On Kill, Unit who killed Heals: 350 ⇒ 400A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 ⇒ 18A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 ⇒ 60A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 ⇒ 60A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 ⇒ 60A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield,d: 10 ⇒ 15 secA.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 ⇒ 50A.D.M.I.N. on Ally Death AP: 20 ⇒ 18A.D.M.I.N. on Ally Death AD: 20 ⇒ 18A.D.M.I.N. on Ally Death AS: 20 ⇒ 18A.D.M.I.N. on Ally Death Gain Mana: DisabledA.D.M.I.N. on Ally Death flat Heal: 350 ⇒ 250A.D.M.I.N. on Ally Death Gold Chance: 25% ⇒ 20%A.D.M.I.N. on Ally Death Permanent HP: 15 ⇒ 12A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: DisabledA.D.M.I.N. Combat Start chance to drop Gold: 40% ⇒ 50%A.D.M.I.N. Combat Start permanent HP: 50 ⇒ 40A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 ⇒ 20A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 ⇒ 40A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% ⇒ 25%A.D.M.I.N. Every 5 sec, permanent HP: 15 ⇒ 12A.D.M.I.N. Combat Start, Team gains Mana: DisabledA.D.M.I.N. Combat Start, Team gains permanent HP: 15 ⇒ 20A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% ⇒ 25%A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% ⇒ 25%A.D.M.I.N. every 5 sec, Team gains Mana: 12 ⇒ 20A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% ⇒ 15%A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 ⇒ 7A.D.M.I.N. every 5 sec, Team heals: 150 ⇒ 200BrawlerBrawler HP: 20/45/75/110% ⇒ 20/45/70/100%DefenderDefender no longer has a built in TauntDefender Armor: 30/80/200 ⇒ 25/75/200DuelistDuelist Attack Speed per stack: 5/9/15/24 ⇒ 5/9/13/20%Duelist now gives 0/0/10/20% Damage Reduction.GadgeteenGadgeteen Damage & Damage Reduction: 3/10% ⇒ 3/9%HackerHacker added a 5 pieceHacker Omnivamp: 15/40/70% ⇒ 20/30/40/50%%Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30%)LasercorpsLaserCorps is now a 3/4/5/6 traitLaserCorps 5 and 6 now grant drones to your whole teamLaserCorps Drone Damage is now 30/50/65/99MascotMascot has had Mascot 8 removedMascot bonus per cheering Mascot: 1% ⇒ 1.5%Mecha PRIMEMecha PRIME HP Share: 100% ⇒ 90%Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 MechOx ForceOx Force now gives (10/40/90) Armor & MR instead of Attack SpeedPranksterPrankster added a 4 piece that spawns a 250 Health dummy and 2 second stunRenegadeRenegade is now a 3/5/7 traitRenegade gives (25/40/65%) extra damage, and an additional (20/25/35%) to the last Renegade standing.Star GuardianStar Guardian is now a 2/4/6/8 TraitStar Guardian additional Mana Gain: 40/70/120/200% ⇒ 35/70/120/175%SpellslingerSpellslinger Ability Power: 25/60/95/140 & 150% ⇒ 25/50/80/120 & 100%SureshotSureshot is now a 2/3/4/5 traitSureshot grants 6/11/16/24% bonus AD at start of combat and each 4 secUndergroundUnderground: added a Reforger to the Heist 1 cash out of 1x Item ComponentUnderground: added a Reforger to the Heist 2 cash out of 1x Ornn ItemUnderground: increased Heist 2 value by 1g on the 18g optionsChampions AdjustmentsUNITS: TIER 1The following Tier 1 units have been removed: Galio and TalonAshe is now a LaserCorp/SureshotAshe Ranger’s Focus AD ratio for additional AD gain: 40% ⇒ 60%Ashe Ranger’s Focus base AD gain: 12/18/25% ⇒ 15/22/33%Kayle AD: 50 ⇒ 55Lux Lucent Singularity targeting: Random ⇒ Current TargetUNITS: TIER 2The following Tier 2 units have been removed: Sivir (reworked) and YuumiDraven AD: 65 ⇒ 70Ezreal is now Underground/Quickdraw/ParallelEzreal Sabotage Damage: 230/345/535 ⇒ 200/300/460Ezreal Sabotage now has a new spell when Parallel is active that does 110/165/255 damage to all enemies in a lineSivir has been reworked to be an Infiniteam/Sureshot instead of a Civilian/SureshotYasuo max Mana buff: 0/80 ⇒ 0/70UNITS: TIER 3The following Tier 3 units have been removed: Cho’Gath, Senna, Vel’Koz, and ZoeKai’Sa is now Star Guardian and QuickdrawKai’Sa Mana: 0/60 ⇒ 20/105Kai’Sa Starcharged Attack Speed: 45% ⇒ 75%Kai’Sa Starcharged Damage: 150/225/370 ⇒ 110/150/240Sona Crescendo Sequence 1st phase (Q / Blue) Damage: 175/265/430 ⇒ 190/285/470Vayne is now Anima and Duelist (lost Recon)Vayne AS: 0.75 ⇒ 0.8Vayne Silver Bolt AD ratio: 130/130/140% ⇒ 150/150/160%UNITS: TIER 4The following Tier 4 units have been removed: Sejuani, Sett, Soraka, Taliyah, Zac, and ZedBel’Veth Mana: 0/30 ⇒ 0/40Miss Fortune is now Anima Squad/Ace/QuickdrawMiss Fortune Bullet Time Damage: 40/60/180 ⇒ 35/55/150Samira Flair AD ratio: 480/490/1250% ⇒ 460/460/1200%Samira Flair Base Damage: 80/100/666 ⇒ 66/99/366 Viego is now OxForce/Renegade/HeartViego max Mana buff: 0/50 ⇒ 0/45Viego Attack Speed: 0.75 ⇒ 0.8Viego Heartbreaker primary target Damage: 260/390/850 ⇒ 240/360/800Viego Heartbreaker secondary targets AOE Damage: 130/195/425 ⇒ 120/180/400UNITS: TIER 5The following Tier 5 unit has been removed: ApheliosFiddlesticks HP: 1300 ⇒ 1200Fiddlesticks Armor & MR: 70 ⇒ 66Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 85/130/800Janna AS: 0.75 ⇒ 0.8Janna Armor & MR: 35 ⇒ 45Janna Mana: 70/140 ⇒ 40/120Janna Twister! Damage: 195/300/3000 ⇒ 450/675/6000Nunu Biggest Roboball Ever! Damage: 125/190/2000 ⇒ 120/180/2000Syndra Allies thrown in by Syndra now trigger “On Ally Death” events.User Interface ChangesChampion Duplicator is now orange to prevent confusion with the blue Lesser Duplicator (Tier 3 and below)Item Remover’s color is more red so it doesn’t look like the new orange Champion DuplicatorItem ReworksZz’Rot Portal: Added a line to the tooltip to say that summoned units will not have as much effectiveness when using Zz’RotSpatula + Sword: LaserCorps Emblem ⇒ InfiniTeam EmblemAugments ReworkThe following augment has been removed: High Roller.Cruel Pact grants 2 HP per round ⇒ Grants 3 HP per player combatDuelist Crown Item given: Edge of Night ⇒ Hand of JusticeLaserCorps Crown has been replaced with LaserCorps Soul, which gives 1 additional LaserCorps. Gain a Yasuo and Hand of Justice.March of Progress now grants 4 XP immediately.March of Progress XP per player combat: 5 ⇒ Equal to your current player levelSalvage Bin now only offered on 2-1. Also grants an additional item component after 7 player combatsAdded Salvage Bin+ which is offered on 3-2 and 4-2, and grants an additional item component after 4 player combats.Hero Augments Bonus Damage (Nerfs)Gangplank Flaming Ricochet bonus Damage: 90% ⇒ 80%Kayle – Divine Ascent bonus AS: 50% ⇒ 40%Lulu – Growth Spurt bonus AP per cast: 20 ⇒ 18Lux – Illuminating Singularity Bonus Damage: 135% ⇒ 120%Ezreal – Rising Spell Force AP & AS per cast: 20 ⇒ 16Jinx – Get Excited! Bonus AS: 40% ⇒ 35%Malphite – Rock Solid Armor Percent: 180% ⇒ 160%Vayne – Spread Shot bonus Damage: 65% ⇒ 60%Janna – Category Five bonus AP: 80 ⇒ 10Game ModesDouble UpThe Double Up mode are adjusted to mitigate the tanky stall and high DPS carry comps meta. The Tanky player would transfer every item to the DPS player and before the former loses, the latter would win the battle and join the partner's arena to make the battle 2v1, and eventually emerge victorious.The adjustments made to Double Up mode are as follows:Rune of Allegiances Items now pop off of units before the unit is sent to your partner.Rune of Allegiances is no longer granted at stages 4-3 and 6-1.The Lesser Rune of Allegiance now regenerates itself 5 rounds after you use it.After 4-1, your Lesser Rune of Allegiance upgrades to a Rune of Allegiance, and now regenerates itself 7 rounds after you use it.Gift Armories now offer an additional gift of the highest tier that the gift armory offers.Gift Armories chance at seeing the highest tier of gifts in the second gift armory reduced from 20% to 14%.Hyper RollHyper Roll carousels take half as long, and release the bottom half of the lobby followed by the top half.Bug fixesSharing is caring: Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech