While The Last of Us Part 1 PC port has been a sorely disappointing experience upon release, the developers at Naughty Dog and Iron Galaxy have been committed to bettering the title's technical performance. Several significant patches and hotfixes have been released, addressing a plethora of issues reported by players during their time in the game. The latest v1.0.4 continues to do the same.The recently released update brings a plethora of fixes to crash issues, including ones that happened during shader building, quitting to the Main Menu, or while dying after combat. It also improved the texture and graphical fidelity of the in-game Low settings.One of the hotly-requested tweaks arrives with v1.0.4, with developers optimizing CPU and GPU usage. The latest patch also addresses a couple of issues concerning AMD CPUs and GPUs.Here are the official patch notes for v1.0.4 in The Last of Us Part 1 PC.The Last of Us Part 1 PC v1.0.4 official patch notesNaughty Dog@Naughty_DogPatch 1.0.4. is now live for The Last of Us Part I PC, including CPU and GPU optimizations, texture fidelity and resolution improvements on Low and Medium in-game settings, crash fixes, and more.Read the full patch notes here: bit.ly/3LxlFxy62077Patch 1.0.4. is now live for The Last of Us Part I PC, including CPU and GPU optimizations, texture fidelity and resolution improvements on Low and Medium in-game settings, crash fixes, and more.Read the full patch notes here: bit.ly/3LxlFxy https://t.co/LSRLvvXZYgThe official patch notes for The Last of Us Part 1 PC v1.0.4 is as follows:Optimized CPU and GPU use throughout the gameImproved texture fidelity and resolution on in-game Low and Medium settingsImproved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear blackFixed a crash that may occur during shader building in The Last of Us Part 1 PCFixed a crash that may occur when quitting to the Main MenuFixed a crash that may occur when dying after combatFixed an issue where, on first boot, players may experience longer wait times to load into the game in The Last of Us Part 1 PCAdded an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)Added a Texture Streaming Rate setting (Graphics > Texture Settings)Fixed an issue where skipping cutscenes during a critical load may cause the game to hang in The Last of Us Part 1 PCFixed an issue where the shader load warning did not appear while relaunching the gameUpdated the VRAM bar to more accurately display the OS+Apps usageFixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were activeFixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivityRefined the handling of certain commands that are assigned the same KBM keybindingCorrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options[Ultrawide Displays] Corrected the Rangefinder reticle position for the bow in The Last of Us Part 1 PCAMDFixed a crash that may occur on AMD CPUs with affinity limited to X3D coresFixed an issue where textures may render incorrectly on AMD GPUsSteamFixed an issue where the “It Can't Be For Nothing” achievement did not trigger, despite acquiring all other achievementsSteam DeckFixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)Interested players can check out the official Known Issues page on the game's website to learn about the problems that the developers are working on fixing.