Tainted Grail The Fall of Avalon builds towards one big moment in the ending: what you choose to do with Arthur’s soul. Everything you’ve done leads to this, and depending on your decision, the fate of Avalon takes a drastically different turn. It’s not just about right or wrong; it’s about what future you want to leave behind.
If you're aiming for a decision that doesn’t just fix Avalon temporarily but heals it for good, then using the Life Spindle is the path to take, in my opinion. It doesn’t bring Arthur back or pass power to someone new. Instead, it ends the cycle entirely and gives Avalon a real chance at peace. Let’s look more into it.
Note: This article presents the writer's opinion and perspective; what you choose is completely up to you.
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Tainted Grail The Fall of Avalon: Life Spindle ending (I want to use the Life Spindle)

In this choice, you cast Arthur’s soul into the Life Spindle, bringing a close to the ancient cycle. The Grail speaks:
"Then the prince will ascend and return to his mother. The heart shall cease its bleeding. Through his ascension, the weirdness will be tamed."
It’s a poetic and final moment — you’re not resurrecting a king or crowning a successor, you're healing the land itself. The bleeding wound in the world is sealed, and the weirdness becomes something understood, not feared.
Read also: Tainted Grail The Fall of Avalon: All difficulty settings explored
Duel with Caradoc
Just like with the Orrin resurrection path, Caradoc opposes you here as well. He immediately draws his bow and declares:
“No, I won’t let this happen. Not again.”
The fight is pretty straightforward — he uses his Superior Bow, so the best strategy is to jump-dodge his arrows and close in to land attacks. Once defeated, you’ll get the Superior Bow and Wolf’s Howl sword as loot. After the duel, the Grail appears, and the ritual completes.
Avalon, after your choice
This ending brings something none of the others do — closure. The red death ends. The four Dweller Mothers seal the wound in the world. Weirdness no longer spreads like a curse but becomes part of a new, stable Avalon.
The Grail’s final words say it best:
“And so the legend of King Arthur began to fade. In its place grew a stronger Avalon, where the Wyrdness was no longer feared, but understood.”
This is a future without kings or chosen ones. The myths fade. The land heals. And you’re the one who made it possible. It ultimately brings much-needed peace and stability to the realm compared to the other 11 endings. However, the other choices offer their distinct paths, leaving the decision to you.
How do the endings branch out in Tainted Grail The Fall of Avalon?

It all starts when you finally meet the broken King Arthur. He’s not the heroic king you expect; he’s tired, broken, and just wants to die quietly as a human. The game gives you a few major options here — you can either respect his wish or ignore it and push to resurrect him. That choice alone is the first big fork.
After this, you get a portal leading you to the final confrontation with key characters Orrin and Caradoc, who want very different things for Avalon’s future. Your interactions here, plus the final decision at the Grail, shape the possible endings. The choices boil down to who gets to carry Arthur’s soul — or whether the cycle ends with you.
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