Rainbow Six Siege X might be problematic to play on low-end PCs as the game brings improved graphics, up-to-date gameplay mechanics (that demand more CPU resources), and a new engine that renders old GPUs obsolete. Gamers might have to crank down a few settings compared to R6 Siege, which even ran on integrated Intel graphics, to hit the same framerates.
In this guide, we have listed the ideal settings for low-end systems that are still rocking decade-old hardware. Given how well-optimized Rainbow Six Siege X is, you should get good framerates on 2 GB cards, which is quite a change in pace from regular AAA releases in 2025.
Note: For the Rainbow Six Siege X recommendations to work, ensure your system meets the recommended system requirements for Rainbow Six Siege X (AMD Ryzen 3 3100 / Intel i3-8100, or better).
Best Rainbow Six Siege X graphics settings for low-end PCs

Rainbow Six Siege X, under the hood, bundles a new engine: Siege X. It brings improved performance optimization and requirements for newer API standards. You would need at least a DirectX 12-compatible GPU, which is almost every card launched in the last 12 years.
That said, the detailed graphics settings lists for different kinds of entry-level hardware are as follows:
- Display adapter: Primary GPU
- Monitor: Primary display
- Resolution: 1920 × 1080 (for GTX 1050 Ti and GTX 1650), 1600 × 900 (for GTX 1050 and below), 1366 × 768 (for GT 1030 and integrated graphics)
- Display mode: Fullscreen
- Refresh rate: Highest supported by the display
- Aspect ratio: Auto
- VSync: Off
- FPS Limit: Off
- Widescreen letterbox: Off
- Field of view: 85
- HUD display area: 100
- Menu display area: 100
- Brightness: As per preference
- Nvidia Reflex Low Latency: Off (for GTX 10 series and below), On (for GTX 16 series and RTX 20 series)
- Texture quality: Low (for GTX 1050 and below), Medium (for GTX 1050 Ti, GTX 1650, and GTX 1060 3GB), High (for GTX 1060 6GB and above)
- Texture VRAM Limit: Low (for 2-3 GB VRAM), Medium (for 4 GB VRAM), High (for 6+ GB VRAM)
- Texture filtering: Anisotropic 2x (for 2 GB VRAM and below), Anisotropic 4x (for 3-4 GB VRAM), Anisotropic 8x (for 6+ GB VRAM)
- LOD quality: Low (for GTX 1050 and below), Medium (for GTX 1050 Ti, GTX 1650, and GTX 1060 3GB), High (for GTX 1060 6GB and above)
- Shading quality: Low (for GTX 1050 and below), Medium (for GTX 1050 Ti, GTX 1650, and GTX 1060 3GB), High (for GTX 1060 6GB and above)
- Shadow quality: Low (for GTX 1050 and below), Medium (for GTX 1050 Ti, GTX 1650, and GTX 1060 3GB), High (for GTX 1060 6GB and above)
- Reflection quality: Off (for 3 GB VRAM and below), Low (for 4 GB VRAM), Medium (for 6+ GB VRAM)
- VFX quality: Low (for GTX 1050 and below), Medium (for GTX 1050 Ti, GTX 1650, and GTX 1060 3GB), High (for GTX 1060 6GB and above)
- Ambient occlusion: Off (for GTX 1050 and below), SSAO (for GTX 1050 Ti and GTX 1650), HBAO+ (for GTX 1060 6GB and above)
- Lens Effect: Off (for 3 GB VRAM and below), Bloom (for 4+ GB VRAM)
- Zoom-in depth of field: Off
- Nvidia Deep Learning Super Sampling: Off (for GTX series), Performance (for RTX 2060 and below), Balanced (for RTX 2070 and above)
- AMD FidelityFX Super Resolution 1.0: Off
- AMD FidelityFX Super Resolution 2.0: Performance (for RX 5500 XT and below), Balanced (for RX 5600 XT and RX 6500 XT), Quality (for RX 6600 and above)
- Anti-aliasing: Off (for GTX 1050 and below), FXAA (for GTX 1050 Ti and GTX 1650), T-AA (for GTX 1060 6GB and above)
- Adaptive Render Scaling Target FPS: 60 (for GTX 1050 and below), 0 (for GTX 1050 Ti and above)
Read more: All Rainbow Six Siege X maps
Overall, Rainbow Six Siege X runs like a champ on a GT 1030 with 720p settings applied. GTX 10 series and above can easily handle it at 900p. You may even have a good experience at 1080p with aggressive upscaling, but the loss in image quality could put you at a competitive disadvantage.