The Marvel Snap Batroc The Leaper is a one-cost and two-energy card. Players can use it in the Move archetype, as when a card moves, Batroc follows it to gain +2 Power. Hence, this card can provide immense value by reaching 12 Power as a 1 Cost card. That said, Batroc can be easily countered if the opponent has cards like Shang-Chi or Killmonger.This article highlights synergies, counters, and other details of the Marvel Snap Batroc The Leaper card.Marvel Snap Batroc The Leaper card: All you need to knowDetails of the Marvel Snap Batroc The Leaper card are listed below:StatsCost: 1Power: 2Series: 4Ability: When a card moves, follow it to gain +2 Power (once per turn).Batroc's ability explainedWhen a card moves, Batroc will follow it to gain +2 Power. This ability also activates when an enemy card moves, but it will only take effect once a turn. Hence, the Marvel Snap Batroc The Leaper card can gain up to 10+ Power in a match. Notably, the ability is not Ongoing, and will be reset by Shadow King.Also read: 5 Infinity Ultron decks in Marvel Snap CountersSince Batroc is a one-cost card, it can easily be targeted by destroyer cards. These are the cards that can counter the Marvel Snap Batroc card:Elektra (On Reveal): Destroy an enemy 1-Cost card here.Scream: When an enemy card moves, steal 2 Power from it (once per turn).Shadow King (On Reveal): Reset all cards here to their original Power.Killmonger (On Reveal): Destroy ALL 1-Cost cards.Polaris (On Reveal): Move an enemy 1 or 2-Cost card to this location. This can move Batros from a desired location.Shang Chi (On Reveal): Destroy all enemy cards here that have 10 or more Power (Shang-Chi can destroy Batroc if it reaches 10 or 12 Power).SynergiesAny cards that move themselves or other cards can synergize well with the Marvel Snap Batroc The Leader card. A few examples are listed below:Madam Webb (Ongoing): You can move one of your other cards away from here each turn.Silk: After ANY card is played here, this moves to another location (This card can consistently activate Batroc's ability).Kraven: When a card moves here, this gains +2 Power.Hydra Stomper (Ongoing): +1 Power for each time one of your cards moved this game. The Marvel Snap Hydra Stomper card will also power up when other cards move.Werewolf By Night: After you play a card, move there to gain +2 Power if it has an On Reveal.Check out our other articles on Marvel Snap:5 best Marvel Snap Agamotto decks5 best Marvel Snap Sebastian Shaw decks5 best Marvel Snap Nico Minoru decks