Valorant patch 5.09 official notes: Changes to Skye’s Seekers, various Agent bug fixes, and more

Valorant patch 5.09 official notes (Image via Valorant)
Valorant patch 5.09 official notes (Image via Valorant)

Valorant patch 5.09 is right around the corner, and Riot Games has announced some of the changes that it would like to introduce in the shooter with the upcoming update.

Unfortunately for fans, patch 5.09 is not exactly going to be a big one. As mentioned in the patch notes, the developers will be dealing more with performance rather than the introduction of a sizeable amount of content to the game.

The goal of the patch is to address some of the performance issues that Valorant has been facing for some time now. Multiple Agent bugs will be addressed in this patch, including the ones that Reyna and Yoru are suffering with.

Additionally, many changes will be making their way to Skye’s Seekers. Over the last couple of patches, Riot Games has been making minor tweaks to the ability. Players will now see a difference in how the ability navigates around obstacles, and it will not debuff targets anymore if they are intangible.

Valorant fans looking for a detailed description of patch 5.09 can look up Riot’s official website. However, for a brief overview, here are all the major highlights.


Valorant patch 5.09 official notes

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A list of all Valorant fixes and changes

  • Fixed a bug where Harbor’s Cascade would sometimes disappear when looking away from it (hotfixed during 5.08 patch cycle).
  • Fixed a bug where walking through Harbor’s Cove barrier was not blinding players at the intended distance (hotfixed during 5.08 patch cycle).
  • Fixed a bug where Harbor’s High Tide would have large gaps when cast in specific map locations.
  • Fixed a bug where Harbor’s Reckoning’s geysers would not spawn on the area where the player was standing.
  • Throughout this year, we’ve been periodically making improvements to Skye’s Seekers so that they more reliably and efficiently reach their target.
  • Small changes were made to how Skye’s Seekers navigate around obstacles after they’ve visually acquired their target.
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  • If the target is intangible when the Seekers reach them, it will not debuff them. This includes Reyna while she is Dismissed and Yoru in Dimensional Drift.
  • Fixed an issue where Yoru would still enter his stealth and intangible state if he was detained while casting Dimensional Drift. The detain now properly interrupts the cast.
  • Fixed an issue where Fade could activate her Haunt and Seize projectiles to make them drop while she was Suppressed.
  • Fixed an issue where Reyna would auto-heal after a kill while in Empress even though she was Suppressed.
  • Fixed an issue where Sage could instantly break her Barrier by walling self into a corner.

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Edited by Abhishek Mallick