As many eagerly await the release of Valorant Episode 7 Act 2, the developers have revealed the patch notes for 7.04 PBE that eligible players can dive into. Running until Tuesday, August 29, 2023, at 11 am PT, the August 28 PBE focuses on bringing in a plethora of Agent tweaks, introducing a revamped Breeze back into the mix, and plenty more.Valorant PBE allows eligible players to check out upcoming content and updates before they are released worldwide. This allows the developers to ensure everything is working and fix anything that is reported.Valorant 7.04 PBE official patch notesThe official Valorant patch notes are as follows: [August 28, 2023] VALORANT 7.04 PBE Patch Notes + Bug Megathread by u/JoEllenPDF in ValorantPBE Agent updatesPlease refer to this special edition of Patch Notes 7.04 that features only the upcoming Agent updates.BREACHAftershock (C)Ticks reduced from 3 to 2Damage increased from 60 per tick to 80Rolling Thunder (X)Ultimate points increased 8>>> 9BRIMSTONEOrbital Strike (X)Ultimate points increased 7>>>8FADEProwler (C)Time to re-equip gun takes slightly longer after using the ability.GEKKOMosh Pit (C)The impacted area does 10 damage per second before explodingWingman (Q)HP reduced 100>>>80Thrash (X)Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)KILLJOYLockdown (X)Ultimate points increased 8>>> 9OMENParanoia (Q)No movement velocity imparted when castingSKYEGuiding Light (E)Max duration while casting reduced 2.5s >>>2sTrailblazer (Q)HP reduced 100>>>80Seekers (X)Ultimate Points increased 7 >>>8Seeker Health decreased 150>>>120SOVARecon Bolt (E)Total number of scans reduced 3>>>2VIPERViper’s Pit (X)Ultimate points increased 8>>>9ASTRAGravity Well (C)Startup time increased .6>>>1.25Gravity time duration decreased 2.75>>>2.0Nova Pulse (Q)Startup time decreased from 1.25>>>1.0Cosmic Divide (X)Audio now is blocked completely by the wall rather than muffledJETTTailwind (E)Dash window decreased 12s>>>7.5s.Activation windup increased 0.75s>>>1s.Cloudburst (C)Duration decreased 4.5s>>>2.5sTime to re-equip gun takes slightly longer after using the ability.Updraft (Q)Charges decreased 2>>>1Blade Storm (X)Ultimate points increased 7>>>8.Map updates Map rotation Breeze will be rotating back into the Competitive and Unrated map pool.Please note that Fracture and Pearl have been rotated out of the Competitive and Unrated map rotation.Breeze Breeze’s scale and size are core to the map’s design, but we wanted to address rotation times by simplifying where threats could be to make retaking less dangerous. This set of changes aims to add more tradeoffs to A and B site slams that utilize post-plant utility to secure the round while adding more incentive for Attackers to control Mid to exert pressure throughout the map.Please refer to this post featuring before and after images: Adjusted Mid PillarWe closed off one side of Mid Pillar and tightened up Mid Cubby. As a result, Mid should be more comfortable to rotate through with more predictable threats.Adjusted B SiteWe’ve adjusted B Site to make enemy positioning more predictable. This should make retake scenarios more manageable.Blocked off A HallHalls required a lot of attention from Defenders often forcing them to spread thin. By blocking it off we hope this allows Defenders to better focus on where threats will come from while allowing both teams to invest more resources across the rest of the map.Adjusted Mid DoorsWe expect there to be more fights in Mid and around Doors so we’ve adjusted this area to be more spacious and added a new stack of boxes as additional cover.Closed A Cave and adjusted A ShopCave added a lot of pressure to post plant situations and the split approach to A made it difficult for Defenders to confidently contest the space. These changes aim to make the main approach to A feel more neutral and less strong for post-plant.Adjusted A Pyramids and added signage for calloutsWe added a small platform at the bottom of each pyramid to make utility a bit easier to land around them. Also, we added signage to help differentiate callouts for the two pyramids.Player behavior updates in ValorantReport UI ImprovementsWe’ve increased readability by adding icons and showing detailed text descriptions when hovering over each of the newly added icons.We categorized the list of post-game reports into groups to help break down decision-making from high-level categories to subcategories.We’ve added reportee info in order to reduce false reporting.Bug fixes in ValorantAgentFixed an issue where Sage’s Barrier Orb (C) can break when being placed in between doors, such as C Garage on Haven.Gameplay SystemsFixed a bug where being killed on Fracture’s ziplines would make your Agent’s body appear in Spawn.Player BehaviorFixed a bug where pushing the play button on your keyboard caused voice to transmit despite having different keybinds set or none at all.PremierIf a match goes into overtime and results in sudden death, the end-of-game timeline now displays the sudden death round correctly.Known issues in ValorantPremierOvertime Priority vote sometimes triggers two times in a row for a teamValorant Episode 7 Act 2 is due to start on Tuesday, August 29, 2023. It is set to bring a brand new Battlepass, cosmetic bundle, map, and more. The hotly-awaited Valorant Premier mode will also make its full official debut.