It has already been two weeks since the release of the latest map, Breeze, and Valorant is once again set for another new update.Patch 2.09 will be bringing with it the new game mode, Replication, which has been inspired by League of Legend’s One For All. Replication will be replacing Escalation and will also be a temporary game mode.It will be live for just two weeks, and in this best-of-9 mode, an entire team will be comprised of the same Agent.Moreover, Viper will be getting a small nerf to her passive, Toxin, as well. With the recent buffs, she has become a bit too oppressive to deal with in both pro play and standard matchmaking.Gear up for VALORANT's newest game mode, Replication. Coming soon. pic.twitter.com/ebhuqhLxsP— VALORANT (@PlayVALORANT) May 9, 2021Breeze will also be getting some updates this time around, as Riot is looking to make some tweaks to it.Valorant fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major highlights.Valorant patch 2.09 official notesGear up for VALORANT's newest game mode, Replication. Coming soon. pic.twitter.com/zuMO1rXlc4— VALORANT (@PlayVALORANT) May 10, 2021Agent UpdatesViperToxin (Passive)The instant decay inflicted when entering Viper’s smoke or crossing her wall, reduced 50 >>> 30New Game Mode addedReplication comes to Valorant in patch 2.09 and replaces Escalation.Map UpdatesBreezeBlocked vision of the gaps above Mid-Wood Doors and A Metal DoorsSmoothed player collision in various locationsGame System UpdatesAdded tactical timeouts to Tournament Mode Custom Games2 tactical timeouts can be called per game, per team.Tactical timeouts last 60 seconds.Tactical timeouts freeze all player movements for the duration of the timeout.For technical pauses, the standard Pause Match Timer option is still available.Improved the visual synchronization of bullet tracers and impact effects for ObserversThis should fix most cases where it looks like a player is killed before a bullet reaches them in our esports viewing experience.Adjusted color of placeable utility on the minimap to match team color for ObserversAdjusted color of names in player loadout HUD to match team colorSpaced the End Game Phase and Pause Match Timer options in Custom Games to prevent misclicksImproved feel on rope ascenders in high latency situationsMinor performance optimizations to UI in matchesBugsAgentsAdded team colors for placed Agent abilities, for observersFixed issue where Astra’s Nebula was slightly offset once fully formedFixed bullet impacts on Sova’s Owl Drone wings appearing in the wrong locationsFixed issues across multiple Agents with incorrect damage icons for abilities showing up in the killfeedFixed issue where Killjoy’s Nanoswarm audio would cut off if it was destroyed right after activationFixed an issue where Skye’s Seekers did not show how many enemies were affected in the combat reportOmen can no longer drop the Spike or weapons while casting From the ShadowsFixed an issue where Killjoy’s Alarmbot would display flashed visual effects while invisibleGame SystemsFixed an issue where weapons could be instantly reloaded after spamming orb pick upsFixed an issue where sound was lowered by 5dBWeaponsFixed 1P snow impacts that occurred rarely in gun fightsBreeze MapFixed a number of exploits around the mapFixed an issue where players could sandwich themselves in between Sage’s wall and the Mechanical Doors on Breeze (or Ascent)CompetitiveFixed a bug that was causing a player’s leaderboard rank to not show up on their Act Rank badgeFixed a bug that was showing the ranked rating threshold on the leaderbaord for previous ActsOnly the current Act should show a ranked rating threshold bar from now on