Valorant patch 4.04 will introduce an extensive number of updates to the shooter. While a new map or an Agent will not be on the cards this time around, Riot Games will be focusing extensively on balance changes heading into Episode 4 Act 2.Along with the much-anticipated Yoru rework, extensive changes will be making their way to Omen, Brimstone, Astra, and Viper.VALORANT@PlayVALORANTHarness nature’s wrath and watch your enemies wither–the Gaia’s Vengeance skinline is ready to take root in your collection. Available in your shop starting March 1.10:00 AM · Feb 28, 2022182521214Harness nature’s wrath and watch your enemies wither–the Gaia’s Vengeance skinline is ready to take root in your collection. Available in your shop starting March 1. https://t.co/OH2soTw5n9Additionally, Icebox will be hit with a lot of changes as well, and Riot is looking to make improvements for competitive health, for both attackers and defenders.Valorant fans looking for a detailed description of the patch can look up Riot’s official website.However, for a brief overview, here are all the major updates.Valorant patch 4.04 official notesValorant Leaks & Info@ValorLeaksShoutout Vietnam youtube.com/watch?v=2fhsn6…6:23 AM · Mar 1, 2022120037Shoutout Vietnam youtube.com/watch?v=2fhsn6… https://t.co/oDYkxVOZgYFor all the details on the Valorant 4.04 update, read the full updates below, courtesy of Riot Games.1) Agent UpdatesGeneralImproved the system used to place abilities at targeted ground locations. This update should make it easier to find valid placement locations in tight spaces. These are the abilities affected:Omen’s Shrouded StepViper’s pitChamber’s Trademark and Rendez-vousEvery Killjoy abilityYoru’s GatecrashSage’s Barrier OrbOmenImage via Riot GamesDark CoverCooldown decreased 40s >>> 30sCost increased 100 >>> 150Projectile Speed increased 2800 >>> 6400Shrouded StepCost decreased 150 >>> 100Pre teleport delay decreased 1s >>> 0.7sParanoiaAdded forward spawn offset, so players adjacent to Omen are not hitBrimstoneImage via Riot GamesSky SmokeDeploy time decreased 2 >>> 1 secondDeploy radius increased 5000 >>> 5500Smoke height increased to match other ControllersStim BeaconNow also applies a 15% speed boost in addition to RapidFire.AstraImage via Riot GamesStarsMax Stars reduced 5 >>> 4Cooldown on retrieving a Star increased 14 >>> 25Astra can now pick up placed Stars during the Buy Phase to refund their chargeimmediatelyMax distance of Star Placement increased 10000 >>> 30000 to allow her to place Stars across the furthest corners of maps.Gravity WellCooldown Increased 25 >>> 45Gravity Well Size Decreased 525 >>> 475Gravity Well no longer affects anyone fully underneath the Gravity Well.Nova PulseCooldown Increased 25 >>> 45Nova Pulse no longer affects anyone fully underneath the Nova Pulse.NebulaCooldown Increased 14 >>> 25Nebula cooldowns are now sequential instead of simultaneousNebula size increased 410 >>> 475Astral FormWhile in Astral form, pings are no longer blocked by level geometry that Astra cannot seeAstra’s targeting ring in Astral form is reduced to one ring that reflects the now unified size of all her utilityAstra’s targeting ring no longer randomly disappears when aiming across some map locationsIncreased the speed of the overlay that covers Astra’s screen when transitioning in and out of Astral formFixed an issue where Stars were placed slightly above the location Astra was targeting.ViperImage via Riot GamesFuelFuel drain increased 50% when Toxic Screen and Poison Cloud are both active.Viper’s fuel bar now turns red when she does not have enough fuel to activate her abilities.Toxic ScreenCooldown after deactivating increased 6 >>> 8Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.Deactivation delay decreased 1 >>> .8Toxic Screen now has yellow lights that indicate when it is on cooldownRemoved delay on Toxic Screen disabling when Viper is suppressed.Added a unique VO line that plays when her smoke is disabled by suppress.Poison CloudCooldown after deactivating increased 6 >>> 8.Cooldown timer now starts when her smoke starts dissipating instead of when the deactivation telegraph plays.Deactivation delay decreased 1 >>> .8Poison Orb now has a yellow light to indicate when it is on cooldown.Removed delay on Poison Orb disabling when Viper is suppressed.Added a unique VO line that plays when her smoke is disbaled by suppress.Snake BiteDuration decreased 6.5 >>> 5.5YoruImage via Riot GamesFakeoutCharges reduced from 2 >>> 1Decoy HP: 150Decoy is now a full running version of Yoru and can only be sent running forwardRight -click to place a stationary marker for the decoyReactivate similarly to footsteps to create the decoy that runs forwardUpon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay.Enemies within the cone are flashedGatecrashCharges increased from 1 >>> 2Cost: 200 CreditsCooldown charge refresh removed, switched back to 2-kill resetGatecrash can be faked by pressing F, while hovering over the beaconFake teleport will play audio and portal visuals as if Yoru is attempting to teleport.Time it takes for teleport beacon has decreased 1.5 >>> 0.5 secondsTeleport beacon’s in-game audio while traveling reduced 22.5m>>>12.5mTeleport beacon’s speed has been increased 675 >>> 800Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleportDimensional DriftDuration increased 8 >>> 10 secondsYoru is not revealed to enemiesUnequip delay time increased 0.6 >>> 1.2 secondsYoru is now able to cast all utility out of his ultimateYoru’s footsteps can now be heard within 15m of Yoru’s locationCast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast2) Map UpdatesAscentB orb can now be takenIceboxValorant Leaks & Info@ValorLeaksIcebox Changes | #VALORANT ~ B site has been reworked~ Yellow Box has moved and a new set of boxes has been added near it~ Garage now has a new entrance to help it be more attacker friendly7:38 AM · Mar 1, 20222024305Icebox Changes | #VALORANT ~ B site has been reworked~ Yellow Box has moved and a new set of boxes has been added near it~ Garage now has a new entrance to help it be more attacker friendly https://t.co/xHvT0UtSXEB SiteChanges to B “Green” lane are focused on improving attacker options and making the space more comfortable to play in.Doorway from Attacker spawn building near Green lane moved to the first cubby. This is to give attackers a new way to approach B Green instead of having to enter from two similar positions.Green lane slightly widened. This is to make moving through this space morecomfortable.The B Site rework is focused on adding more importance to controlling the site when attacking and making engagements around the site more manageable.Yellow container adjusted and new stack of crates added. As players have settled into Icebox we’ve noticed a lot of rounds revolve around anchoring down behind yellow during post plant situations. This change should allow Yellow to retain some power while adding more value to holding space on the actual site.Lower container removed and geometry adjusted into a cubby facing Green. Doorway on the upper container widened and it’s position adjusted. This should allow players to better isolate fights around the site and make utility usable more meaningful.Outer wall on B site and crane structure brought in toward the site. Narrowing the site allows for more controllers to comfortably use their utility without having to worry about gaps.Building in Back B closed off. We want to encourage attackers to push further and hold more space. Closing off this building should allow players to better anchor themselves in Snowman. It should also better highlight using B Fence to cut off rotations.Plant zone on B site adjusted. This change is to encourage more spike plant diversity while retaining some safer defaults to work with. You can now also plant on the bridge from kitchen to upper container as well.The changes to mid are aimed at adjusting lines of sight and making these spaces more comfortable to play in.Back wall in Kitchen adjusted. This change should help moving through this space feel more comfortable and allow players to more easily clear this spaceCrates added to Orange lane to block line of sight from under tube to danger.Boiler ramp geo simplified and slightly narrowed. Smokes will now fully cover Boiler and players should find head peaks from ramp more predictable.A SiteA Site can feel overwhelming for defenders so these changes should give them some new options and allow them to better isolate Attacker angles.Cover on back A site adjusted. This change should give Defenders a little extra space to anchor on.Head peak on attacker side pipes removed. Where Attackers can peak from on A Site can feel overwhelming. This change should allow Defenders to better isolate where threats can come from.3) Competitive updatesThe statement from Riot reads:"The update will introduce the initial testing of a new “deterministic map system” in LATAM. The goal of this system is to increase the variety of maps that players will encounter. If there are no issues, we plan to activate this system (explained below) for all regions within the next few days/week. Although this is LATAM region only, we are including it here as a heads up if we decide to expand. Stay tuned to the official VALORANT channels for updates."Deterministic map selection follows 3 rules when picking a map, after players have been selected to play a match.The system will look at all maps players have played over the last 5 maps for that mode.The system will remove any maps that a player has played twice in the past 5 maps.The system will pick the least played map.If all maps have been removed due to the “Twice Played” rule, those maps will be added back to the pool and the least played map will be picked.4) BugsAgentsFixed issue where enemies wouldn’t trigger Cypher’s Trapwire in rare situationsFixed the boom not showing up for Astra if planted while in Astral FormFixed a bug where Viper’s Toxic Screen audio could play in the next round if it is activated right on round endFixed Yoru’s Gatecrash icon showing up as a big white circle on Brimstone’s targeting mapFixed a bug where Chamber’s teleport would sometimes fail when cast immediately after firing the last bullet of HeadhunterFixed a bug where Chamber’s Tour de Force would inconsistently spawn slow zones when firing at KAY/O during NULL/CMDSocialFixed an issue with AFKs in Escalation game modeEsports FeaturesFixed a bug where the timer would overlap itself while viewing the megamap as anobserverGame SystemsFixed an issue where you could tap the scroll wheel to activate the defuse audio without actually initiating a defuse.