Apex Legends: Why EA's free to play Battle Royale game will lose player count soon
Respawn Entertainment known for the likes of Titanfall 1 and 2 took the videogame industry by storm when they announced and released their own version of free to play Battle Royale game just a few days ago.
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Now as of now EA the parent company behind this fast-paced Battle Royale game is basking in the game's glory of reaching 25 million users as well as 2 million concurrent users playing the game at any given time.
This undoubtedly broke Epic Games' Fortnite: Battle Royale which took about 6 weeks to reach a player base of 25 million.
But is this fast-growing success of Apex Legends would last? Would EA-probably one of the most acquisitive gaming publishers out there continue to support the game with free endless content?
Of course, they will because its a "free to pay title" right? But there's a catch.
You see making the game free means adding a large number of microtransactions. Something EA holds very dear to its heart. And since the game's literally free nobody has any right to question EA's huge load of emphasis on microtransactions. And a glimpse of it has already started to appear.
You see you buy in-game content via Apex Coins which serves as the virtual currency in the game.
Now buying cosmetics is all fine and won't hinder much of the game's experience. But the problem when it comes to the legends in Apex Legends.
Every legend/character you decide to play as in the game has certain abilities that make the gameplay experience different. Every player has the option to choose the character that suits their playstyle.
Its all fun and all until the game lock characters from being freely available. All the legends that require you to spend money on them to unlock defintely will have better abilities and features than the ones which are freely available which is pretty obvious.
Now the people who are paying for these characters will have the upper hand in the game and will dominate every match when compared to the people who don't like to spend money on these stuff. This will make the game very uncomfortable for such players and the game will be favourable to only those that are equipped with better legends.
In other words, EA will indirectly force players to indulge in microtransactions for a better gameplay experience. Wasn't this something they always wanted and finally found the most perfect way to do so? Think about it.
Aside Fortnite, the games that seem to have been affected more are paid Battle Royale games such as Call of Duty's Black Out and Player Unknown's Battle Ground.