Destiny 2 Grandmaster Nightfall is known for testing one's patience and endurance in PvE. It is undoubtedly the most formidable challenge in the game and takes a lot of planning and coordination. Sometimes it can break friendships or build new ones among LFGs (Looking for group).
But everything's not all dark and gloomy for the Guardians as rewards await at the end of the road. Destiny 2 Grandmaster Nightfall has been around since the Season of Worthy and is still considered the "endgame of endgames."
Naturally, players will look for a way to quickly get around these missions and get the loot as efficiently as possible.
Players unhappy with Lake of Shadows' increased difficulty in Destiny 2
The Lake of Shadows has been around the strike playlist since Destiny 2 Year 1. It is thought to be one of the easiest strikes in the game, given its runtime and an undemanding final boss.
Some players love to run Lake of Shadows multiple times to roll for their desired weapons, while other casual players tend to wait it out until the strike comes in the Nightfall pool. There are various ways to make each encounter easier by getting the right loadouts and fire teams.
However, with the recent Destiny 2 update, Bungie has other plans for speedrunners in particular. The final boss, Grask, has had their health increased by 34%, to a total of 134% of the previous value.
This has been done to balance the boss encounter with the ongoing sandbox alongside other strike bosses.
The exploits involving spawn prevention have also been fixed. Players used to destroy the second and third blights to cheese the run. But with the latest update, it has been patched and enemies will spawn no matter the order in which players destroy the blights.
Following the announcement, most of the Destiny 2 community is displeased with Bungie. Alongside the likes of Corrupted or Proving Grounds, Lake of Shadows was considered a breather that came only twice a month.
To some, the changes "don't make sense," since all Bungie has done is increase the health of the boss and take away certain exploits. Players also claim that the vulnerability one must face during the damage phase is unfair, given the wide-open spaces in the boss room with a lack of cover.