The Finals Season 2 is underway and has introduced numerous weapon buffs and nerfs. These changes aim to balance the various guns in the game for a fairer and more competitive experience. Guns like the M11 were buffed, whereas the Lewis Gun was nerfed. Apart from these changes, the update also introduced three new firearms such as the FAMAS, 93R, and the KS-23.In this article, we will take a closer look at all the weapon buffs and nerfs in The Finals Season 2.All weapon changes in The Finals Season 2The Finals Season 2 patch notes list all of the following weapon buffs and nerfs:AKMDecreased damage falloff minimum range from 35m to 30mDecreased damage falloff max range from 40m to 37.5mDecreased damage falloff modifier at max range from 67% to 55%FCARDecreased damage falloff modifier at max range from 67% to 55%Lewis GunUpdated weapon recoil pattern to be slightly less accurate over time during sustained firingM11Increased accuracy by decreasing bullet dispersion when firing from the hipM60Updated weapon recoil pattern to be slightly more accurate over time during sustained firingIncreased accuracy by decreasing bullet dispersion while moving when firing from the hipIncreased accuracy by decreasing bullet dispersion while moving when firing while aiming down sightsDecreased accuracy slightly by increasing bullet dispersion while standing still when firing while aiming down sightsR .357Increased damage falloff modifier at max range from 33% to 45%Throwing KnivesIncreased projectile speed from 120m/s to 138m/sXP-54Decreased accuracy by increasing bullet dispersion when firing from the hip in most movement statesThat said, weapons are only a part of the gameplay that facilitates combat. There are gadgets that have a huge impact on the game. In the section below, we'll look at all the gadget changes in Season 2.All gadget changes in The Finals Season 2The following are all the gadget changes in The Finals Season 2:C4Decreased ammo count from 2 to 1Decreased cooldown from 45s to 30sDecreased minimum damage at the edge of the explosion from 93 to 75DefibrillatorAdded functionality that causes revived players to gradually re-materialize into the level over a period of 3s before fully loading back into the arenaIncreased charge-up time from 0.6s to 0.8sIncreased starting health from a defibrillator revive from 40% to 50%Dome ShieldDecreased maximum duration from 20s to 12sJump PadIncreased cooldown from 25s to 30sMotion SensorMoved from the Light archetype to the HeavyRPGFixed an issue that made dispersion almost identical regardless of what state the player was inIncreased projectile dispersion in all non-aiming statesReduced projectile dispersion when aiming down sightsIncreased zoom-in time from 0.2s to 0.4sIncreased equip time from 0.45s to 0.5sIncreased unequip time from 0.35s to 0.4sSonar GrenadeMoved from the Medium archetype to the LightTracking dartMoved from the Medium archetype to the LightDecreased dispersion in most movement states by 50%Increased accuracy by decreasing dart dispersion while aiming down sights from 30% to 10%Added force feedback for controllersVanishing BombIncreased grace period on teammates from 0.75s to 1.25sIncreased total cloaked duration on teammates from 6s to 7.5sIncreased total cloaked duration on the user from 5s to 6sThat covers all the weapon changes and the gadget changes in The Finals Season 2 update.Check out our other The Finals articles:The Finals Season 2 release date, weapons, gadgets, and more || New weapons in The Finals Season 2 explained || All new gadgets and abilities in The Finals Season 2 || Is The Finals on Switch? || The Finals update today: Season 2 release countdown (Now released)