The League of Legends patch 14.18 preview is now available, with Matt Leung-Harrison (@RiotPhroxzon on X), the title's Lead Gameplay Designer, showcasing all the upcoming changes made to the Summoner's Rift. This patch will also be used at the LoL Worlds 2024, which starts on September 25, 2024. Along with notable changes to various roles, the lane swap shenanigans are also expected to alter with these changes.This piece highlights all of the adjustments of the League of Legends patch 14.18 preview.All champion buffs in League of Legends patch 14.18 preview1) AhriE Damage: 80-200 + 60% AP → 80-240 + 75% AP2) Gnar+3 AD3) Hwei (Support)WW shield strength for allies: 50% → 75%4) Jarvan IVPassive Damage: 7% → 8%5) JayceMelee Q Slow: 30-55% → 35-60%Ranged E Haste: 30-55% → 35-60%6) JinxAS Growth: 1 → 1.47) LuluP Damage per bolt: 3-37 → 5-398) MalphiteP Shield: 9% max HP → 10% max HP9) SamiraQ Damage: 0/5/10/15/20 (+85/95/105 /115/125% AD) → 0/5/10/15/20 (+95/102.5/110/117.5/125% AD)10) ShenP Shield: 47-101 + 12% bonus HP → 47-120 + 13% bonus HP11) ViegoBase AD: 57 → 60Q Bonus Monster Damage: 20 → 1512) Xin ZhaoArmor Growth: 4.7 → 5.0Q Bonus Damage per Hit: 16-52 → 16-68Maximum Bonus Damage: 48-156 → 48-204All champion nerfs in League of Legends patch 14.18 preview1) AuroraR Jump max distance: 450 → 250R Wall jump forgiveness: 700 → 450 (most big walls removed; this is big)R duration: 3/3.5/4 → 2/2.5/32) AzirR Damage: 200/400/600 + 75% AP → 175/325/475 + 60% AP3) CorkiQ Damage: 70-270 → 70-2504) IvernE Shield: 85-245 → 75-235E Slow: 45-65% → 40-60%5) LeonaArmor: 47 → 436) LilliaP Monster Cap: 70-100 → 65R Sleep Duration: 2.0/2.25/2.5 → 2.07) LissandraQ AP Ratio: 85% → 75%8) MaokaiE Cooldown: 16-12 → 18-14E Brush Duration: 30 + 2.5% bonus HP → 30 + 1.5% bonus HP9) Miss FortuneAD: 55 → 5310) NasusE Initial Damage: 55-215 → 50-170E DPS: 11-43 → 10-34E Maximum Damage: 110-430 → 100-34011) RellInitial E Move Speed: 9-15% → 9-12%Maximum E Move Speed: 24-40% → 24-32%12) RumbleQ Damage: 80-180 + 110% AP + 6-10% max HP → 60-180 + 100% AP + 6-10% max HPE Damage: 60-160 + 50% AP → 50-150 + 50% AP13) SmolderQ Damage: 20-60 + 100% total AD + 15% AP → 15-55 + 100% total AD (AP Ratio Removed)W Glob Damage: 50-170 → 45-16514) VarusQ AD Ratio: 150-190% → 130-170%E AD Ratio: 110% → 100%15) ViQ Minimum Damage: 50-150 → 45-145Q Maximum Damage: 100-300 → 90-29016) ZeriP Damage: 90-200 + 1-15% target Max HP → 75-160 + 1-11% target Max HPDamage Scaling (Stat Growth)Linear Level 6: 116 + 4.3% → 110 + 3.9%Level 11: 147 + 8.2% → 125 + 6.9%Level 16: 184 + 12.9% → 150 + 9.8%17) ZiggsP Structure Mod: 250% → 175%AP: 50-400 + 125% → 35-280 + 87.5%Also read: League of Legends patch 14.17 notes (August 28, 2024)All system adjustments in League of Legends patch 14.18 preview1) Luden's CompanionAP: 95 → 100Price: 2900 → 2850Haste: 25 → 202) ShadowflameAP: 120 → 115Magic Pen: 12 → 15Cinderbloom Threshold: 35% → 40%Cinderbloom DoT Amp: 30% → 25%3) StormsurgeMagic Pen: 10 → 15Move Speed: 8% → 5%Stormraider Threshold: 35% → 25%Squall Ranged Effectiveness: 90% → 100%4) Turret BulwarkPermanent Resists per destroyed Turret Plate: 40 → 50Temporary Resists per destroyed Plate for 20 seconds: 45/champion → 20/champion5) Turret FortificationDamage Reduction for the first 5 minutes: 75% → 85%6) Fleet FootworkMelee Champion Heal: 5-100 → 10-130Ranged Champion Heal: 5-100 → 6-78Melee Minion Heal Mod: 20% → 15%Ranged Minion Heal Mod: 10% → 15%Melee Move Speed: 15% → 20%Ranged Move Speed not changed: 15%7) BloodthirsterLife Steal: 18% → 15%Shield: 50-400 (1-18) → 165-315 (8-18)Level 8 Shield Value: 194 → 1658) Shieldbow (Immortal)Shield (Ranged): 320-720 → 320-560Shield (Melee): 320-720 → 400-700With the evolution of League of Legends, many players and teams have significantly improved their strategies for executing and countering lane swaps, as well as optimizing laning phases. This development has reached a stage where teams are prepared to sacrifice 3-4 turret plates to evade specific matchups, leading to situations with minimal interaction.Consequently, Riot Games believes that viewers do not tune in to watch 3v0 scenarios, and professional players are uninterested in participating in them. According to Phroxzon:"The changes here are making taking the first plate in top take twice as long, while the plates that are dropped in bot lane are going to be far more significant, especially off the first crash."Additionally, some of the ADCs in the Midlane, including Smolder, Zeri, and Corki, are facing direct hits, while Aurora is anticipated to show up more. While Azir could likely experience nerfs from Fleet Footwork, he has viable alternatives available in Conqueror and certain situational options in the current meta that are receiving both direct and indirect buffs.In general, the Botlane meta emphasizes utility, as a significant number of ADCs are positioned in Midlane, allowing Bot to prioritize less damage. The goal is to reintroduce Jinx into the meta while enhancing Samira's early damage to improve her trading and all-in potential.That covers the League of Legends patch 14.18 preview notes.Check out more League of Legends updates:LoLdle answers 790 (Wednesday, September 4, 2024)LEC Season Finals 2024LCK Summer 2024 Playoffs