5 things you can do in Fortnite Creative 2.0 (that you couldn't before)

Fortnite UEFN game
The latest UEFN lets players take their imagination to the next level in Fortnite (Image via Epic Games)

After months of waiting and anticipation from the Fortnite creative community, the Unreal Engine for Fortnite (UEFN) was launched today. The latest application (also known as Creative 2.0) enables map makers to leverage Unreal Engine's modeling and animation capabilities to make their own minigames in Fortnite's sandbox.

Playable in public beta on PC, the latest application unleashes the power of Unreal Engine 5.1 to allow developers to build much more immersive experiences.

Fortnite Creative's prior iteration imposed a number of limitations on content makers and gave them access to a scant selection of materials. UEFN, however, removes these limits while also providing access to many more content creation tools. Here are five things you can do in Creative 2.0 that you couldn't do before.


Want to know what items might feature in the shop tomorrow? Check out our predictions for tomorrow's Fortnite Item Shop

5 brand-new things you can do in Fortnite Creative 2.0

1) Add fully animated cinematics

Creators can now include animated cutscenes during either the beginning or the middle of their UEFN-made minigames. They just need to utilize the application's in-built animation tools to create their map before using it.

Once the design is finished, they can use the multitrack editor to add camera movements and other effects to give the cinematic a more lifelike feel. Creators also have the option of including stunning continuity transitions that flow naturally into the action.


2) Verse programming language for integrating automated elements

With the launch of UEFN came the introduction of a unique application programming interface (API) for the platform dubbed Verse, which gives developers unprecedented control over the look, feel, and behavior of their creations through the use of code.

Verse gives developers access to features like automated spawners and artificial intelligence capabilities that were previously unavailable in Fortnite's Creative mode. While the API is still young, interested developers can find a comprehensive guide to getting started at dev.epicgames.com.

Later this year, Epic Games intends to improve on the API, bringing more possibilities to UEFN.


3) Switching between view modes (TPP to FPP)

As UEFN supports dynamic camera movement, developers may now implement a "switching" feature in their minigames, allowing players to choose between a third-person and first-person perspective. Currently, Fortnite's Discover section features a number of other games made by Epic that were launched with UEFN.

With the help of cinematics and Unreal Engine's cutting-edge features, these games smoothly transition between the third-person and first-person view. Based on the FPP bug from previous Creative mode projects, this is a huge improvement.


4) Customized music and sound effects

The latest version of UEFN also lets developers include original scores and sound effects in their projects. The current Custom Audio Device allows designers to use their own audio for in-game cinematics and sound effects, unlike the Audio Device in Creative prefabs from the past.

The tweet above boasts that the developer has improved the gameplay experience by adding in their own custom sound effects and a distinctive Multi Kill sound. Using this, developers can make completely immersive games in Creative using the full potential of Unreal Engine features.


5) Modify terrain textures and landscaping

youtube-cover

Creators can now apply their own unique textures to a wide variety of in-game objects and landscapes with UEFN's cutting-edge Terrain Editor. Users can use a broad range of materials that have been part of Fortnite from the start, including third-party textures, to make highly personalized games.

The island's natural vegetation and geographical features can now be resized and relocated based on the player's desire to use the new landscaping tool. Using this tool, developers can revert the game's contemporary landscape textures to the original, Chapter 1-era ones.

One of the main motivations for some developers to reintroduce the Chapter 1 Battle Royale concept into Fortnite via Creative 2.0 is the Terrain Editor. Several teams have already started working on it and may launch OG Battle Royale soon.

The Battle Bus is heading into Fortnite! Check out the final Fortnite item shop today!

Quick Links