Supercell has released the mo.co June 2025 update patch notes, revealing most details about the upcoming season. Chapter 2 of the game is set to go live on June 16, 2025, and will be packed with fresh content. For starters, it will feature new weapons, gadgets, and passives. New worlds and story progression are also announced for the season. Additionally, balance changes that impact most equipment are also revealed.
This article provides the complete mo.co June 2025 update patch notes.
mo.co June 2025 update patch notes: All you need to know
Looking for Crossword hints & solutions? Check out latest NYT Mini Crossword Answers, LA Times Crossword Answers, and Atlantic Crossword Answers
The complete mo.co June 2025 update patch notes are given below:
New weapons
Hornbow
- Main attack: Shoot 3 bolts that deal damage at medium range.
- Combo attack: Every third attack is a megashot that shoots 5 piercing bolts in a wider area, dealing even more damage.
Singularity
- Main attack: Swing your Claw to deal area damage in front of you at close range.
- Combo attack: Every 6th attack deals damage to enemies around you and removes 1.5 seconds from all Gadgets that are in cooldown.
Poison Bow
- Main attack: Shoot arrows that damage single enemies at long range.
- Combo attack: Every 5th attack, shoot a volley of 3 poison arrows that explode in a small area, dealing damage over time and slowing non-boss enemies.
New Gadgets
- Feel-Better Bloom: Spawns a totem that heals you and your besties.
- Very Mean Pendant: Deals damage split evenly between the monsters in your attack range, and heals you for the same amount. Best used when fighting a single enemy!
- P.E.W 3000: Spawns a shooting turret that deals damage to a single enemy.
New Passives
- Pocket Airbag: Equip a shield that blocks all damage, stun or pushback every 10 seconds.
- Gadget Battery: Gives the closest enemy a cheeky zap whenever you use a Gadget.
- Cactus Charm: Deals damage to whichever enemy attacked you.
Also read: mo.co weapons tier list
Elite Hunter Program
The Elite Hunter Program will feature these updates:
New Elite Modules
- Healing Ride: Heal while riding on your pet.
- Speed Kill: Get a speed boost whenever you or your pets land the finishing blow on a monster. Get to your next target much faster
The update will also feature some new smart watches.
New Worlds
Three new worlds are coming to mo.co. These are:
Dragon World
- The Ceremonial Square will include Shamans, who heal other Monsters, Frost Stompers, and Awakened Idols.
- The Sanctum Gardens will not only include Monsters like Frost Stompers, Shamans, Toxic Blossoms, and Snoutters, but also new mo.co Personnel like the Gardener and Groundskeeper.
Royale Bug World
- Castle Undercroft is riddled with Beetle Captains, Beans, and Grub Wagons.
- The Royal Quarters have some tough new monsters. Test your best gear against the Diamond Shells and Awakened Guardians!
Cat World
- In this new world, players will fight off the adorable new monsters: Katchmi, Harpooner, Skitter, Blue Herring, Arrowcat, Nib, Whisker, Freezer, and Mew.
- In addition, you’ll get to meet the Fisherman NPC here, too.
Also read: Best tips for beginners in mo.co
New Rifts and Dojos
There are 18 new Rifts and 12 new Dojos in this Chapter to help you sharpen your skills alone and with your friends.
New Map Events and Story Progression
- mo.co's Chapter 2 will feature more new map events.
- The story of mo.co will progress, focusing mainly on Chaos Energy and Monsters in this chapter.
New Features
The following new features were revealed in the mo.co June 2025 update patch notes:
Team up updates
Lobbies will be replaced with a new Team Up system:
- Team size adjusts to the number of players in each game mode
- The Team view will be part of the Friends tab
- Invites will still work the same (link, QR code, and direct in-game invites)
- A Team Up button will be added in Rifts & events.
Versus Mode Changes - PvP
The Versus mode now comes in four formats – Solo, Duo, Team of 4, and Large Team – each with its own separate locations, leaderboards, and Belt progression system.
- The PvP-specific wardrobe is removed, meaning all Gear will be at level 15 no matter your progression. Additionally, all Gear can now be used in any mode, regardless of when the Gear unlocks, but Smart Rings and Elite Modules are disabled.
- The Belt system has also been improved. There are the same 5 Belts, but you can grind for Stars once you reach the Black Belt, which will allow you to improve your score on the leaderboards.
- Players no longer drop any points on Versus mode maps.
- Fewer Stars are required to reach the next Belt in Versus mode.
- You will now receive more Chaos Cores in the Versus end chest.
Leaderboard Revamp
Speaking of leaderboards, we’ve made a couple of important changes.
- Global and local leaderboards will be removed from the main leaderboards, replaced by friend and group leaderboards.
- Global and local leaderboards were also added to Versus modes.
- Elite leaderboards are also being streamlined: the Elite Hunter and XP leaderboards are now merged into one.
- Elite Tokens will be the main factor to decide placement in the leaderboards.
- Tiebreakers will now be decided on XP level, meaning two people with the same number of Elite Tokens but different XP levels will have different leaderboard positions.
- Friend and group leaderboards are now accessible via the settings menu.
- Players’ XP progress bars will no longer be shown on the leaderboards.
Changes to Boosted XP
The Boosted XP system now has two parts: a Boosted XP bar and a Normal XP bar.
- In total, you can store up to 60,000 monster XP each day
- The first 20k is earned at 3x speed (Boosted XP) and the remaining 40k is earned at regular 1x speed.
- The daily XP cap is removed. You can now save up XP up to a total of 7 days, and burn through it in a single session if you so wish.
- This system only applies to the Battle XP you earn from Monsters, mo.co Personnel and friendlies.
Progression and quality of life
- Chapter 1 was rebalanced for smoother progression.
- Dungeons are now distributed more evenly across the first 30 levels, making progression feel much smoother!
- The Gear rewards are moved into their own quests, so players can unlock them in a more intuitive way.
- More granular Missions! The Researcher will now give more Missions between those from our Founders.
Miscellaneous Improvements
- Increased the XP gained from completing Daily Jobs: 4000 to 5000.
- Reduced XP gained from completing Projects.
- Increased XP, Shard, and Chaos Core drops by 25% in Dojos and Rifts.
- Added a way to see the Collector level progression when tapping it on the profile screen.
- Added more Gear Kit Slots and Styles, up to 12. You can also delete them now!
- Updated visuals to reduce eye strain.
- Increased respawn time in all Rifts from 10 seconds to 15 seconds.
- Fixed an exploit where using an emote just after a Weapon attack allowed players to attack faster.
- Fixed some mo.co Personnel and friendlies sometimes being stuck inside walls.
- Improved Spicy Dagger & Jaded Blades further:
- Dashing will always be in the direction of your joystick, not the direction your character is facing. However, both are still using Smart Targeting by picking a target within a reasonable cone in the direction of your joystick.
- mo.co Personnel and friendlies that fight alongside you (e.g., Plump Spirit and Luna) now update their progression bars all the time, not just when fighting
- Non-dungeon escort mo.co Personnel now move 50% faster when no enemies are nearby.
- You can exit Dojos at any point
- The Cool Zone levelled up with some weird chickens and a soccer ball.
Also read: 5 Gear Kits in mo.co players should try
Balance Change
According to the developers, in Chapter 1, roles weren’t as defined as intended. All roles are meant to be viable, including hybrids, rather than pushing for a specific set of all-powerful roles. Additionally, the Tank and Healer roles overlapped so much that a single player would end up doing both, requiring some adjustments to make both roles stand out more from each other. These points are improved by:
- Introducing Gear that leans more into specific roles (tank, healer, damage, hybrid).
- Tweaking Smart Rings to make team healing a more rewarding and fun experience.
- Toning down self-healing Gear.
Here’s a list of the Gear and their exact changes:
- Medicine Ball +20% max health -10% healing
- Staff of Good Vibes -30% damage +45% healing
- Splash Heal +20% healing
- Revitalizing Mist -10% healing
- Vitamin Shot -12% healing, attack boost 45% -> 33%
- Vampire Teeth -27% healing
- Buzz-Kill -20% damage (both the weapon and the pet)
- Jaded Blades: redesigned (again) - now charges the combo bar whenever you’re not attacking; the basic attack damage has been scaled up to compensate.
- Spicy Dagger: removed small bounceback
- Speedshot -10% damage
- Spinsickle -10% damage
- Toothpick & Shield +10% damage, attacks taken required for combo reduced by 25%
- CPU Bomb +10% damage, massively increased combo knockback
- Monster Slugger +5% damage, +30% combo range
- Wolf Stick +10% damage (both the weapon and the pet)
- Boombox +10% damage
- Multi Zapper -15% damage
- Ice Storm -10% damage
- Monster Taser +1s cooldown
- Pepper Spray slow strength & duration reduced by 25%
- Explosive 6-Pack +5% damage
- Smelly Socks +10% damage
- Unstable Lightning -10% damage
- Healthy Snacks -20% health
- Portable Portal 10% more attacks required until free Gadget activation
- Life Jacket on pets now counts as gadget damage (instead of pet damage)
Check out our other articles on mo.co: