All Shard Cards in FragPunk Closed Beta

Shard Cards in FragPunk Closed Beta (Image via Bad Guitar Studio)
Shard Cards in FragPunk Closed Beta (Image via Bad Guitar Studio)

Shard Cards in FragPunk is what makes this new FPS title unique. They add certain modifiers to every round in the game, ranging from more health points to big-headed enemies. The Shard Cards in FragPunk bring an interesting new twist to first-person shooters and keep the genre interesting. There are currently 111 Shard Cards in FragPunk and the game is currently available for Closed Beta testing.

This article will list all the Shard Cards in FragPunk Closed Beta.


List of all Shard Cards in FragPunk Closed Beta

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There are currently 111 Shard Cards in FragPunk closed beta. They offer unique modifications and power-ups for each round in a match. Before the start of a round, each team gets to pick up to three Shard Cards in FragPunk which determine how that particular round will be played.

The Shard Cards in FragPunk are not all available at once. They are gradually unlocked as you play the game and cost from two to five shards, with a few costing the same as N shards. The list of all the Shard Cards in FragPunk are:

1) Offense Defense - 4 shards

Swap Defenders and Attackers


2) Endless Battle - 2 shards

Match time +30s


3) Swift Resolution - 3 shards

Match time -30s


4) Site Deletion - 5 shards

Remove one target site randomly


5) Clear Path - 2 shards

No doors in the level


6) Parting Explosion - 2 shards

Explode on Death


7) Battle Frenzy - 2 shards

Kills grant +1 use to all skills


8) Lumiprint - 2 shards

Enemies leave footprints


9) Community Healthcare - 4 shards

You and your teammates regain HP slowly


10) Medical Error - 4 shards

No healing for enemies


11) Roger, Roger - 4 shards

Deploy two combat bots on your team


12) Mass Cheetah - 4 shards

Movement Speed +20%


13) Health Club - 5 shards

Max HP +25


14) Full Fire Power - 2 shards

Load all LMG ammo into one magazine


15) Explosive Shot - 4 shards

Bullets explode on impact


16) Big Head - 5 shards

Enemies have bigger heads


17) Healing Shot - 4 shards

Shoot teammates to heal them


18) Squat Defence - 4 shards

Crouch to reduce recoil and gain damage reduction


19) Extra Pellets - 3 shards

Shotguns fire extra pellets per shot


20) Superfly - 4 shards

Enable double jump


21) Skill Replenish - 4 shards

Skills replenish over time


22) Weapon Enhancement - 5 shards

Enhance a random weapon of each type


23) Parting Flash - 2 shards

Release a flashbang on death


24) Quick Defuse - 2 shards

Converter defuse time -50%


25) Frozen Wasteland - 2 shards

Makes the entire map snowy and allows sliding


26) Extra Converter - N shards

Add N Converters for Attackers


27) Plenty of Ammo - N shards

Magazine size and ammo +N*25%


28) Turtleback - 3 shards

Equip a turtle on your back to block bullets from behind


29) Eye of the Reaper - 3 shards

Expose nearby enemies after planting the Converter


30) Birdman - 3 shards

Fall slower while in mid-air while ADSing


31) Portable Detector - 3 shards

Detect enemy gadgets nearby


32) Freeze Bullet - 2 shards

Enemy movement speed -30% on hit


33) Explosion Specialist - N shards

Explosive damage +N*20%


34) Run and Gun - 3 shards

No recoil when moving and firing at the same time


35) Rapid Marksman Rifle - 5 shards

Reduce recoil and remove fire rate limit on Marksman Rifles


36) Bullet Upgrade - 3 shards

Improve pistols that launch projectiles


37) Long Dash - N shards

Charged melee attack dash distance +N*50%


38) Iron Head - 3 shards

Become immune to extra headshot damage


39) Large Bounty - 2 shards

Treasures drop double rewards


40) Emergency Evacuation - 3 shards

When under attack, movement speed +30%


41) Chain Reaction - 3 shards

Bullets generate chain lightning


42) Dragon’s Breath - 3 shards

Shotguns deal extra fire damage


43) Clone Tech - 3 shards

Teammates can choose the same Lancer


44) Regenerative Therapy - 4 shards

Disengage to regain HP slowly


45) Blade Master - 5 shards

Grants you Blaze, allowing you to block bullets and melee attack


46) Cloaking Plant - 2 shards

Spawn stealth grass on defensive routes


47) Safety Glasses - 2 shards

Nerf blind effects


48) Weapon Morph - 4 shards

A dropped weapon becomes a turret


49) Dr. Converter - 3 shards

Heal nearby teammates when carrying the Converter


50) Headshot Master - N shards

Headshot damage +N*10%


51) Take Your Time - N shards

Converting time +N*10s


52) HUD Remix - 2 shards

Tear off your health bar, swapping health with your target Lancer


53) Extra Site - 3 shards

Add an extra Target site


54) Free For All - 2 shards

All weapons are free once


55) Throw to plant - 3 shards

Converter plants itself when thrown into the Target site


56) Bio-Warrior - 5 shards

Respawn as zombies once


57) Misty A Site - 2 shards

A site becomes misty


58) Misty B site - 2 shards

B site becomes misty


59) Killstreak Bonus - 2 shards

Damage +10% with each kill


60) Avenge Me! - 2 shards

When you die, your teammates gain +10% damage


61) Ricochet - 5 shards

Bullets ricochet up to three times


62) Quickstart - 2 shards

Faster movement for 5s after combat begins


63) Dibs - 2 shards

Treasures are only destructible by your team


64) Barrier Destruction - 4 shards

The prep phase barricades on your side become destructible


65) Parting Vision - 2 shards

Expose nearby enemies on death


66) Flashlight - 3 shards

Attach a flashlight to your firearm that interferes with enemy sights


67) Driving Rain - 2 shards

Heavy rain creates flooded areas that slow down enemies


68) Life Saver - 4 shards

Teammates can be revived once


69) Holistic Deadicine - N shards

Kills give you N*10% health


70) Vampire Bullet - N shards

Bullet lifesteal +N*10%


71) Flashy projectiles - 4 shards

Projectiles release a flash on first collision


72) Projectile Scan - 3 shards

Projectiles scan the area on first collision


73) Bigger and Badder - 2 shards

Projectiles gradually increase in size and damage during trajectory


74) Homing Projectiles - 2 shards

Projectiles track enemies


75) Maximum Overhealth - 4 shards

Heal up to extra 25 max HP


76) Skill Vampire - 2 shards

Skill lifesteal +100%


77) Death’s Embrace - 5 shards

A Reaper appears behind injured enemies, slashing anyone in range


78) Bulletproof Doors - 2 shards

Upgrade all doors to bulletproof auto-doors


79) Security Check - 2 shards

Doors make sounds when an enemy is near


80) A Main Ban - 3 shards

Block A Main with a destructible barricade


81) A Short Ban - 3 shards

Block A Short with a destructible barricade


82) B Main Ban - 3 shards

Block B Main with a destructible barricade


83) B Short Ban - 3 shards

Block B Short with a destructible barricade


84) Rift Expansion - 3 shards

Enlarge the Target site


85) Freestyle Placement - 5 shards

Attackers can plant the Converter anywhere, but the converting time is +40s


86) Bounce Mushroom - 2 shards

Spawn bounce mushrooms on some attacking routes


87) Electrocution - 2 shards

Kills trigger an electric discharge that disarm nearby enemies


88) Charger Jump - 2 shards

Enable charged jump


89) Sustained Crab Walk - 3 shards

When taking continuos damage, the enemy is forced to crouch


90) Nerfed A Site - 3 shards

Reduce cover around A Site


91) Nerfed B Site - 3 shards

Reduce cover around B Site


92) Relocation - 5 shards

Defenders can relocate Target sites until the Converter is planted


93) Origin Detection - 3 shards

Expose the gadget owner for 2s when the gadget is destroyed


94) Haunting - 3 shards

Expose enemies who damaged you in the last 5s before your death


95) Informant - 4 shards

Kill pings remaining enemies


96) Close Havoc - N shards

Bullet damage +N*10% at close range


97) Time to Snipe - N shards

Bullet damage +N*10% at long range


98) Juggling Expert - 2 shards

When switching weapon after firing, movement speed +50%, incoming damage -40%


99) Reactive Armor - 5 shards

Gain a one-time shield with high damage reduction


100) Weapon or Life - 5 shards

Sacrifice your primary weapon to survive fatal damage once


101) Spike Skin - 3 shards

Spend HP to temporarily counter attacks


102) Psychic Link - 4 shards

Switch to a random enemy’s perspective once


103) Swift Support - 5 shards

Teleport to a teammate’s side


104) Initial Scan - 3 shards

10s after the round begins, expose enemies for 3s


105) Tracked Converter - 4 shards

Converter location is always visible


106) Scanner Interference - 2 shards

Enemy scans only show as pings


107) Lunky Bullets - 4 shards

Fire an extra bullet in a random direction with every shot


108) Hard Rain - 5 shards

Gain a water shield when staying in a rainy area


109) Prosthetic Eye - 4 shards

Throw one of your eyes as your camera, but lose part of your vision


110) Death’s Soul Cairn - 3 shards

Each enemy drops a Soul Cairn upon death


111) Reaper’s Scythe - 4 shards

Generate Reaper’s Scythe in your spawn site.

Note: There are certain Shard Cards in FragPunk that require N shards to activate. Here, the value of N represents the number of players contributing towards those particular Shard Cards in FragPunk, and its effects increase accordingly.


That covers all the Shard Cards in FragPunk currently available in the closed beta version. It is important to note that the Shard Cards in FragPunk have different costs depending on their degree of modification and impact on the round.

The main game mode, called the Shard Clash game mode, revolves around these Shard Cards in FragPunk and provides a refreshing gameplay experience.


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Edited by Dinesh Renthlei
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