Gotham Knights Batgirl guide: All Skill Tree abilities, AP cost, and more

All Batgirl skills in Gotham Knights and their AP cost (Image via Gotham Knights)
All Batgirl skills in Gotham Knights and their AP cost (Image via WB Games Montreal)

While Gotham Knights did not exactly live up to the expectations surrounding it, the title did introduce a fair number of excellent and innovative features, including Skill Trees and combat.

Every character in the title, including Batgirl, Robin, Nightwing, and Red Hood, has different Skill Trees that they can tap into as they progress further into the main narrative and complete quests.

While unlocking new suits and slotting fusion mods into them is one of the best ways to make your characters even stronger, it may not be enough to quickly work through some of the more challenging encounters.

Hence, each character has a diverse set of Skill Trees in Gotham Knights, which allows the players to scale the heroes further as the late game approaches. Batgirl, in particular, has a unique set of abilities in her Skill Tree, which can be further divided into four categories.

Hence, today's guide will cover all the skills players can access when playing as Batgirl in Gotham Knights and the Ability Point cost required to unlock them.


All Batgirl skills in Gotham Knights and their AP cost

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As mentioned, Batgirl’s Skill Trees can be divided into four different categories: Justice, Grit, Oracle, and Knighthood.

Below is a list of abilities you will be able to unlock for Batgirl across all the trees:


1) Batgirl Justice Skill Tree abilities in Gotham Knights

Perfect Evade

  • Skill: Batgirl performs a perfectly timed evade that generates Momentum and allows for a Perfect Attack follow-up
  • Cost: 1 AP

Critical Expertise

  • Skill: Increases Batgirl’s critical damage by 20%
  • Cost: 1 AP

Elite Beatdown

  • Skill: Beatdown can’t be interrupted by most enemy attacks. Batgirl’s defense increases by 20% while using the ability
  • Cost: 1 AP

Heavyweight

  • Skill: Increases Batgirl’s heavy melee attack damage by 10% and stun elemental effect buildup by 20%
  • Cost: 2 AP

Precise Strikes

  • Skill: Increases Batgirl’s chance of landing a Critical hit by 10%
  • Cost: 2 AP

Piercing Beatdown

  • Skill: This upgraded version of Beatdown can interrupt enemies’ armored attacks
  • Cost: 2 AP

Critical Focus

  • Skill: Increases Batgirl’s chance of landing a critical hit by 10%. Increases critical damage by 10%
  • Cost: 3 AP

2) Batgirl Grit Skill Tree in Gotham Knights

HP +

  • Skill: Increases Batgirl’s base health by 40%. Does not apply to bonus health provided by gear
  • Cost: 1 AP

Enemy Counter Focus

  • Skill: Batgirl receives a 75% defense bonus when hit by an enemy counter-attack
  • Cost: 1 AP

Unflinching Heavy Strike

  • Skill: Most enemy attacks can’t interrupt Batgirl’s heavy melee attacks
  • Cost: 1 AP

Second Wind

  • Skill: Batgirl can revive herself once after her health is depleted. Restores 50% health
  • Cost: 3 AP

Second Wind +

  • Skill: Second Wind also grants Batgirl a full Momentum segment and a 10% increased chance of landing a critical hit for 15 seconds
  • Cost: 2 AP

Vigilante Resolve

  • Skill: Batgirl can now use Second Wind twice
  • Cost: 2 AP

Critical Focus

  • Skill: Batgirl regains 4% health upon defeating an enemy or 8% health upon defeating an enemy with a grab strike or a takedown
  • Cost: 2 AP
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3) Batgirl Oracle Skill Tree in Gotham Knights

Remote Hacking

  • Skill: Using AR mode. Batgirl can disable certain devices, like cameras, turrets, mines, electronic panels, and laser control modules
  • Cost: 1 AP

Shocking Devices

  • Skill: Batgirl can overcharge an enemy’s gun and/or device, instantly applying a Bioelectric elemental effect to the enemy (must wait after cooldown to re-use)
  • Cost: 1 AP

Digital Ghost

  • Skill: Electronic devices, such as sensors and cameras, cannot detect Batgirl
  • Cost: 2 AP

Gear Overclocking

  • Skill: Batgirl overclocks her abilities to deal 10% extra damage. She can also hack her allies’ abilities to give them a 15% damage bonus for 20 seconds
  • Cost: 2 AP

Hacking Overload

  • Skill: Batgirl’s hacking changes the function of security systems and makes electrical panels explode
  • Cost: 2 AP

Super Health Packs

  • Skill: Health Packs provide an extra 20% health and grant a 50% defense increase for 10 seconds
  • Cost: 2 AP

Health Packs +

  • Skill: Health Packs efficiency increases by 20%. Health Packs now also affect allies close to Batgirl
  • Cost: 2 AP

4) Batgirl Knighthood Skill Tree in Gotham Knights

Glide

  • Skill: Batgirl uses her cape to glide through the air. She can adjust her pose to turn and gain or reduce her glide speed
  • Cost: Unlocked via Knighthood questline

Grapple Pull

  • Skill: Batgirl uses her grapple to pull an enemy towards her. When used on a large enemy, Batgirl pulls herself toward the enemy
  • Cost: 1 AP

Fear Takedown

  • Skill: Ambush takedown inflicts Fear in nearby enemies. Critical damage and critical chance increase by 15% for 10 seconds
  • Cost: 1 AP

Health Regen +

  • Skill: When outside of combat, Batgirl’s health automatically regenerates up to 40%
  • Cost: 1 AP

Enhanced Combo

  • Skill: Increases the number of attacks in Batgirl’s melee and ranged attack combo by 1. The last melee hit is a knockdown
  • Cost: 2 AP

Drone Firepower

  • Skill: Increases firing rate of Batgirl’s Drone
  • Cost: 3 AP

Drone Ambush Blast

  • Skill: Once per summon, Batgirl’s drone unleashes a large burst of damage on all nearby enemies
  • Cost: 3 AP

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Batgirl’s Skill Trees and abilities allow her to be a force to reckon with as you go further into the Gotham Knights narrative. She is quite versatile with her approach to fights and brings additional combat elements to the game.

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