Dune Awakening: Imperial Station 10 complete walkthrough

Imperial Station 10 entrance (Image via Funcom)
The Imperial Station 10 entrance (Image via Funcom)

Imperial Station 10 is one of many Ecology Labs in Dune Awakening. Like other labs, you can find tapes that dive deeper into its lore and acquire schematics for some unique equipment. There is also a contract called Hostile Takeover that will give you a bonus reward for completing the dungeon for the first time.

This guide will walk you through the entire dungeon, along with explaining how to survive and defeat the final boss.


Imperial Station 10 location and walkthrough in Dune Awakening

Go left after encountering the red hologram (Image via Funcom)
Go left after encountering the red hologram (Image via Funcom)

The Imperial Station 10 is in the Eastern Vermillius Gap, near House Mikarrol. On your map, it will be on the extreme right side. On reaching the location, you will find Deserter House Soldier outposts outside its entrance.

However, this won’t be the only encounter, as the entire Ecology Lab is filled with hostile NPCs. It is recommended that you bring suitable gear, as the dungeon features both melee and ranged enemies. Using poison darts with melee is the fastest way to take down close-range enemies.

Upon entering, follow the path until you reach a red hologram. Here, you’ll find a locked door that can only be accessed after defeating the final boss. For now, take the hallway to the left.

Despite being a very long run to face the final boss, the pathing is linear, with multiple rooms in the way filled with loot chests. Note that you’ll face many enemies, including elites with machine guns.

Since the area is used for storage by the Deserter House Soldiers, the chests contain many Advanced Servoks and Particle Capacitors. Going with an empty inventory is recommended to maximize loot.


Imperial Station 10 boss fight and loot

Imperial Station 10 boss chest loot items (Image via Funcom)
Imperial Station 10 boss chest loot items (Image via Funcom)

The main objective of the contract is to defeat Inna Hiller. Once that’s done, you can loot the special chest. Progressing through the hallways will eventually lead you to a room with a shielded door above some stairs.

You won’t need an Identification Band to enter this room. Entering it will start the fight; however, there are a few things to keep in mind. This will be a gank fight with Inna and her soldiers, and since the room is small, it may prove challenging.

A good survival strategy is to take down the soldiers, as they are much easier to defeat. Use the ship salvage as cover and take them down quickly. While fighting Inna, try to corner her and use melee to stun-lock for an easy kill.

Pick up the identification band to exit the room (Image via Funcom)
Pick up the identification band to exit the room (Image via Funcom)

Head to the next door and collect the loot from the boss chest. The rewards are random, but always contain some unique schematics. You’ll also find an Identification Band on a bench. The band will let you pass through the locked door and take you back to the red hologram.


Check out our other guides for Dune Awakening:

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Edited by Dinesh Renthlei
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