Path of Exile 2: Elemental Infusions, explained

Combining elements is now a reality on Path of Exile (Image via Grinding Gear Games)
Combining elements is now a reality in PoE 2 (Image via Grinding Gear Games)

Elemental Infusions in Path of Exile 2 are the latest gameplay mechanic introduced with the Third Edict update. This feature allows you to combine elements using different skills and grant them more damage, and it opens up a new way to apply various elemental ailments on enemies. Moreover, it encourages players to try out different skills rather than stick to a select few.

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Mixing elements isn’t a new concept and has been a feature since Path of Exile 1. However, it was limited to Flame Wall and Spark. With Path of Exile 2, Grinding Gear Games expanded on this system and added the ability to set fire to Gas and Oil Grenades for AoE damage.


Elemental Infusions in Path of Exile 2 explained

Elemental Storm using Fire Storm with Infusions (Image via Grinding Gear Games)
Elemental Storm using Fire Storm with Infusions (Image via Grinding Gear Games)

Various skills in Path of Exile 2 will leave behind an "Infusion" of corresponding elements after their effect ends. These can be collected by simply walking over them, and they will empower the next skill you cast with the type of element you picked up for the next 20 seconds. A circle will appear on the action bar for all Infusion-supported skills.

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There are three types of Infusions in the game:

  • Cold Infusion: Left after detonating Frost Bomb on the ground.
  • Fire Infusion: Spawns upon triggering Living Bomb on an enemy.
  • Lightning Infusion: Spawns after the duration of the Orb of Storm ends.

The maximum number of Elemental Infusions you can hold for each of these is three. Collecting an Infusion will refresh the 20-second timer, but only if you don’t have the maximum count. Another thing to note is that the duration of the stacks is shared, meaning the entire stack will disappear once the timer hits zero.

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Lightning Infusion with a skill that can make use of it (Image via Grinding Gear Games)
Lightning Infusion with a skill that can make use of it (Image via Grinding Gear Games)

Each spell you cast will consume one Infusion based on the type of element it can combine with. Speaking of combining elements, not all spells will have the same interaction. Most can only combine with a single skill Infusion.

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For example, Spark can use the Cold Infusion, but will not benefit from Fire or Lightning Infusions. Similarly, Arc can use Lightning, but will not combine with Cold or Fire. Other skills, such as Comet, Flame Wall, and Fireball, also follow the same trend.

That said, Fire Storm is one of the few skills in the game that you can combine with both Cold and Lightning. Not only that, but it can also use them together to rain down an elemental shower consisting of all three elements.

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Edited by Niladri Roy
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