Counter-Strike 2 has introduced a plethora of changes to the game through its February 7 CS2 patch. After a month-long inactivity, Valve has decided to bombard the CS2 community with much-requested inclusions like a new weapon case, Music Kit, and Sticker Capsule through the latest CS2 patch. While these changes have certainly impressed the community, the highlight of the patch is something else.The developers at Valve astonished the community earlier this morning by releasing a brand new knife called Kukri Knife. An equally astounding change is the custom sticker placement change, which removes the restriction on sticker positioning on weapon skins. Further changes include the return of the Arms Race mode, the arrival of Zeus skins, and more.Read on for a brief overview of CS2's February 7 patch notes.CS2 patch notes for 2/12/2023 Night (February 12)MiscReconnecting to the game server will no longer get a player into a bad state.Improved VOIP performance when running the game at very high framerates.Fixed timings for some events in demo files representing start of the round.Fixed ring artifacts that could appear on smoke particles.Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.Fixed storage units sometimes having a very small icon in inventory view.Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.Fixed spectator kill streak effects playing when switching to a player with 5 kills.Fixed a regression with Butterfly Knife inspect sounds.Added a catch sound for Kukri knife draw animation.Fixed Zeus tracer appearing to pass through players.CS2 patch notes for 2/8/2023 Night (February 8)MiscFixed a bug where some inputs were acting as if they were released prematurelyCS2 patch notes for 2/8/2023 (February 8)Arms RaceFixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife killSmokeAdjusted visibility of player silhouettes in smokeFixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glassAnimationVarious bug fixes and tweaks to inspect animationsMapsFixed a bug where doors spun the wrong way on several mapsNuke:Fixed vis regressionsAncient:Fixed pixel gap looking into bombsite B from T SideAnubis:Fixed potential spot where bomb could be thrown into an unreachable area at T SpawnEnabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through themMirage:Fixed collision in Palace where bomb could be thrown into an unreachable areaMiscFixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be boundFixed an issue preventing some older demos from playing backVarious crash fixesCS2 patch notes for 2/7/2023 (February 7)StickersFixed a bug where AMD graphics users couldn't move stickersStickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam InventorySmokeVarious bug fixes and tweaksSoundFixed a performance bug with certain microphone setupsNetworkingcl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting insteadAnimationFixed a bug with the Kukri knife inspect animationFixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feetUIRemoved XP Overload icon from the kill feedThe swap weapon prompt will now show the weapon/finish name rather than the custom nameFixed a bug with switching background maps while inspecting glovesMapsVertigo:Fixed a gap in world geometry at CraneMiscFixed a bug with keyboard input from non-English keyboard layoutsVarious crash fixesCS2 patch notes for 2/6/2023 (February 6)Arms RaceAdded Arms Race to available game modesAdded maps "Baggage" and "Shoots"Weapon finishesIntroducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special itemVarious bug fixes and tweaksStickersThe Ambush Sticker Capsule is now available for purchaseAdded support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weaponsAll weapons now support up to five stickersAdded a zoom feature during sticker placement to allow for higher precision sticker applicationVarious bug fixes and tweaksMusic kits The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions.ZeusMade Zeus reusable in all game modes, after a 30 second recharge delayAdded support for applying stickers and name tags to the ZeusAdjusted the Zeus first person model positionAdded Zeus kill icon to kill cards and post round damage reportSmokeSmokes now cast shadowsSmoke rendering and animation have been improvedGameplayAdded a "Refund All" button to the buy menuAdded a setting to disable first person bullet tracersSilencers can now always be reattached regardless of whether detaching them is enabled or notPlayer pings are no longer blocked by invisible geometryVarious adjustments to sub-tick shootingFixed several cases where players could silently drop down vertical surfacesImproved smoothness of sliding along surfacesFixed an issue where collisions between players were jitteryTo ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or WingmanSoundAdded the option to select an audio input device for VOIP from the audio settings menuAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudnessAdded the option to listen to your own microphone from the audio settings menu to hear how you soundReplaced the M249 fire sound effectReplaced the Zeus charging, charge not available, and charge ready states sound effectsFurther reduced occlusion effectsMinor mix adjustmentsFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the playerNetworkingReduced peeker's advantage in many casesThe amount of peeker's advantage in the steady state is reduced by 16msAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depthAdded cl_ticktiming console command that prints a report breaking down the various sources of latencyAdded an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latencyUIAdded support for separate main menu and item inspect background map settingsAdded "Baggage" and "Warehouse" as options for the main menu and item inspect background mapsIn-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeksAgents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settingsAdded more accolades to end-of-matchMiscAdjusted the range of CS Ratings allowed to party together in Premier matchmakingFixed a case where high-DPI mice would result in jittery mouse movementAdded Minor improvements to animations during demo playbackDisabled rich presence update when running Steam Client in tournament modeMap changesInfernoFixed various gaps and adjusted grenade collision to make grenade bounces more predictableAdjusted texture blending to improve player visibilityAncientAdjusted grenade collision on bombsite B ground to make grenade bounces more predictableAnubisFixed holes in world at Lower TunnelFixed collision on all pillars so players can no longer pixel boostFixed collision so utility does not fall out of world on top of structure at T StartFixed missing collision on steps at Street which would allow dropped weapons to fall out of worldImproved vis at CT spawnFixed invisible boost ledge at Bombsite BFixed various gaps in the worldFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of worldFixed missing collision at Fountain that allowed weapons/bomb to fall out of worldFixed some doors not generating bullet decalsFixed vis issue at StreetOverpassFixed some collision that was causing unpredictable player movementMirageAdded collision to prevent bomb becoming unreachableAdjusted some collision to prevent a ledge/pixel walkFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wallRemoved a clip brush from Apartments to improve flash lineupsNukeBuilt some collision to prevent bomb from getting stuck behind barrelsFixed some disappearing meshFixed dynamic shadow clipping on characters at VendingImproved clipping in ventsFixed bombsite water to have better reflections on low settingsFixed vis issue at t-spawnFixed collision on ramp in Bombsite BFixed holes in worldVertigoFixed holes in world and other minor geometry bugsItalyAdjusted some collision to prevent players getting stuck in apartmentOfficeFixed a case where players could jump on a wallFixed a case where players could get stuck if they crouchedCheck out more articles on Counter-Strike 2:Kukri Knife CS2 || Kilowatt Case CS2 || M4A1-S skin with 5 Katowice 2014 stickers || CS2 community exploits new sticker changes ||