CS2 Patch Notes (February 12): Introducing Kukri Knife, Kilowatt Case, bug fixes, and more

CS2 patch notes
CS2 February 7 patch notes (Image via Liquipedia and Valve)

Counter-Strike 2 has introduced a plethora of changes to the game through its February 7 CS2 patch. After a month-long inactivity, Valve has decided to bombard the CS2 community with much-requested inclusions like a new weapon case, Music Kit, and Sticker Capsule through the latest CS2 patch. While these changes have certainly impressed the community, the highlight of the patch is something else.

The developers at Valve astonished the community earlier this morning by releasing a brand new knife called Kukri Knife. An equally astounding change is the custom sticker placement change, which removes the restriction on sticker positioning on weapon skins. Further changes include the return of the Arms Race mode, the arrival of Zeus skins, and more.

Read on for a brief overview of CS2's February 7 patch notes.


CS2 patch notes for 2/12/2023 Night (February 12)

Misc

  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.

CS2 patch notes for 2/8/2023 Night (February 8)

Misc

  • Fixed a bug where some inputs were acting as if they were released prematurely

CS2 patch notes for 2/8/2023 (February 8)

Arms Race

  • Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill

Smoke

  • Adjusted visibility of player silhouettes in smoke
  • Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass

Animation

  • Various bug fixes and tweaks to inspect animations

Maps

  • Fixed a bug where doors spun the wrong way on several maps
  • Nuke:
  • Fixed vis regressions
  • Ancient:
  • Fixed pixel gap looking into bombsite B from T Side
  • Anubis:
  • Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
  • Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them
  • Mirage:
  • Fixed collision in Palace where bomb could be thrown into an unreachable area

Misc

  • Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
  • Fixed an issue preventing some older demos from playing back
  • Various crash fixes

CS2 patch notes for 2/7/2023 (February 7)

Stickers

  • Fixed a bug where AMD graphics users couldn't move stickers
  • Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory

Smoke

  • Various bug fixes and tweaks

Sound

  • Fixed a performance bug with certain microphone setups

Networking

  • cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead

Animation

  • Fixed a bug with the Kukri knife inspect animation
  • Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet

UI

  • Removed XP Overload icon from the kill feed
  • The swap weapon prompt will now show the weapon/finish name rather than the custom name
  • Fixed a bug with switching background maps while inspecting gloves

Maps

  • Vertigo:
  • Fixed a gap in world geometry at Crane

Misc

  • Fixed a bug with keyboard input from non-English keyboard layouts
  • Various crash fixes

CS2 patch notes for 2/6/2023 (February 6)

Arms Race

  • Added Arms Race to available game modes
  • Added maps "Baggage" and "Shoots"

Weapon finishes

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
  • Various bug fixes and tweaks

Stickers

  • The Ambush Sticker Capsule is now available for purchase
  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
  • All weapons now support up to five stickers
  • Added a zoom feature during sticker placement to allow for higher precision sticker application
  • Various bug fixes and tweaks

Music kits

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions.

Zeus

  • Made Zeus reusable in all game modes, after a 30 second recharge delay
  • Added support for applying stickers and name tags to the Zeus
  • Adjusted the Zeus first person model position
  • Added Zeus kill icon to kill cards and post round damage report

Smoke

  • Smokes now cast shadows
  • Smoke rendering and animation have been improved

Gameplay

  • Added a "Refund All" button to the buy menu
  • Added a setting to disable first person bullet tracers
  • Silencers can now always be reattached regardless of whether detaching them is enabled or not
  • Player pings are no longer blocked by invisible geometry
  • Various adjustments to sub-tick shooting
  • Fixed several cases where players could silently drop down vertical surfaces
  • Improved smoothness of sliding along surfaces
  • Fixed an issue where collisions between players were jittery
  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

Sound

  • Added the option to select an audio input device for VOIP from the audio settings menu
  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound
  • Replaced the M249 fire sound effect
  • Replaced the Zeus charging, charge not available, and charge ready states sound effects
  • Further reduced occlusion effects
  • Minor mix adjustments
  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

Networking

  • Reduced peeker's advantage in many cases
  • The amount of peeker's advantage in the steady state is reduced by 16ms
  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency
  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings
  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps
  • In-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
  • Added more accolades to end-of-match

Misc

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking
  • Fixed a case where high-DPI mice would result in jittery mouse movement
  • Added Minor improvements to animations during demo playback
  • Disabled rich presence update when running Steam Client in tournament mode

Map changes

Inferno

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable
  • Adjusted texture blending to improve player visibility

Ancient

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

Anubis

  • Fixed holes in world at Lower Tunnel
  • Fixed collision on all pillars so players can no longer pixel boost
  • Fixed collision so utility does not fall out of world on top of structure at T Start
  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world
  • Improved vis at CT spawn
  • Fixed invisible boost ledge at Bombsite B
  • Fixed various gaps in the world
  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world
  • Fixed some doors not generating bullet decals
  • Fixed vis issue at Street

Overpass

  • Fixed some collision that was causing unpredictable player movement

Mirage

  • Added collision to prevent bomb becoming unreachable
  • Adjusted some collision to prevent a ledge/pixel walk
  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
  • Removed a clip brush from Apartments to improve flash lineups

Nuke

  • Built some collision to prevent bomb from getting stuck behind barrels
  • Fixed some disappearing mesh
  • Fixed dynamic shadow clipping on characters at Vending
  • Improved clipping in vents
  • Fixed bombsite water to have better reflections on low settings
  • Fixed vis issue at t-spawn
  • Fixed collision on ramp in Bombsite B
  • Fixed holes in world

Vertigo

  • Fixed holes in world and other minor geometry bugs

Italy

  • Adjusted some collision to prevent players getting stuck in apartment

Office

  • Fixed a case where players could jump on a wall
  • Fixed a case where players could get stuck if they crouched

Check out more articles on Counter-Strike 2:

Kukri Knife CS2 || Kilowatt Case CS2 || M4A1-S skin with 5 Katowice 2014 stickers || CS2 community exploits new sticker changes ||

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