With the Minecraft Bundles of Bravery drop out of the way, Mojang will now shift its focus towards the Winter Drop update. While some of the Winter Drop features, like Creaking and Pale Garden, have been out for a few weeks, Minecraft Bedrock 1.21.50.25 beta and preview bring a few more fresh features to the creepy biome.The latest beta and preview add a new type of block called resin, which is dropped from the Creaking Heart. This block has several variants, such as stairs, bricks, etc. Players will also find a new flower called eyeblossoms growing in the Pale Garden biome. This odd flower appears dull during the daytime but starts glowing yellow once it's night.Other than eyeblossoms and resin, there are many other changes and features in Minecraft Bedrock 1.21.50.25. Given below are the detailed patch notes.Minecraft 1.21.50.25 beta and preview patch notesNew Features and Bug FixesResinResin Clumps are a new multi-face block:Dropped by the Creaking Heart when it is destroyedPlaced around the Creaking Heart when its Creaking is attackedCan be crafted into a Block of ResinCan be hardened into Resin Bricks in a furnaceCan be used to trim armorResin Bricks can be crafted into the Resin Brick set:Brick blockStairsWallsSlabsChiseled Resin Brick blockBoth can be found in Chests in the Woodland MansionBlocks of Resin can be crafted into a Creaking Heart using two Pale Oak LogsEyeblossomEyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:They exist in two variants: Closed and Open EyeblossomEyeblossoms transition between the two variants based on the time of dayDuring the night, Eyeblossoms will become OpenDuring the day, they will become ClosedIn dimensions that do not have a day/night cycle, they will remain as-isEyeblossoms planted on the ground will communicate with each other, helping each other to open or closeOpen Eyeblossoms have glowing eyes during the nightEyeblossoms can be obtained by bonemealing the grass in the Pale Garden biomeBees get poisoned when they interact with EyeblossomsSuspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variantGray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectivelyPale GardenFurther adjusted the color of the Pale Garden sky at the horizon to more closely match JavaThe texure of the Pale Oak Sign model and UI has been adjusted for consistency with other signs (MCPE-187306)Pale Oak Saplings can now be composted (MCPE-187457)Pale Hanging Moss now uses the same sounds as other Moss and Pale Moss blocks (MCPE-187327)Increased frequency of the Pale Hanging Moss ambience soundPale Hanging Moss no longer generates on Pale Oak trees grown from Pale Oak SaplingsCreaking HeartNaturally generated Creaking Hearts now drop 20 to 24 experience, even when collected with Silk TouchIncreased frequency of the Creaking Heart ambience soundThe texture of the inactive Creaking Heart has been updated to be more consistent with its active state (MCPE-187395)CreakingIncreased the speed of aggravated CreakingsCreakings now deal more attack damageWhen a Creaking Heart is destroyed, its Creaking will now twitch for a few seconds before crumblingCreakings spawned by a Creaking Heart will crumble when stuck in a hole with a Player for more than 5 secondsThis prevents a potential soft lock, as the invulnerable Creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the Creaking to despawnA Creaking crumbling now causes nearby Sculk Catalysts to bloomHowever, no Sculk will be placed since the Creaking does not drop any XPThe Creaking's walking animation has been updatedThe Creaking's attack animation has been updatedA Creaking spawned by a Creaking Heart no longer avoids damaging blocksA Creaking spawned by command or Spawn Egg is no longer invulnerable to Fire and LavaA Creaking spawned by command or Spawn Egg now avoids damaging blocksThe Creaking's attack speed has been decreased to match Java (MCPE-187309)Other Features and Bug FixesBlocks & ItemsThe following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker (MCPE-33950)The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure PlateBudding Amethyst is now slower to mine with an improper toolThe following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an 'always drops block' even though the drop is not an Ender Chest (MCPE-176374)Fixed an issue where the color of a Shulker Box was not listed as part of the nameGrass and Nylium no longer decay to Dirt and Netherrack when below Slime, Honey, Hopper, or Chemical Heat (Education Edition block)Grass and Nylium now decay to Dirt and Netherrack when below ObserverFeaturesPale Oak Saplings can now grow on Moss Blocks and Pale Moss Blocks (MCPE-187322)GameplayThe camera now rotates the correct way around the X and Y axes when using the /camera commandUsing an empty Bundle now causes an animation to play in both first and third personSecond passenger in a Boat or Camel will now also have the warning message when hitting unloaded chunk.GeneralFixed a bug where blocks could be duplicated on chunk boundaries in the End (MCPE-186229)Player spawn algorithm has been improved so it is more difficult to spawn in water or powder snow. (MCPE-120237)GraphicalRemoved the unintended darker tinting of KelpItemsAll projectiles on fire now ignite Minecart with TNT & TNT blocks (MCPE-183512)The textures of the Pale Oak Sign and Pale Oak Hanging Sign items have been adjusted for consistency with other signsMobsBreeze now plays the correct idle sound if not on a solid surface (MCPE-180023)RealmsRemoved Opt-out option from Realms Stories Settings, now that it is in the Timeline tab insteadFixed an issue where players were unable to create a new world on an active RealmSoundWet Sponges now play correct block soundsTrial ChambersChanged contents of chest in end_2 to reference a loot tableUser InterfaceThe size of Shield items no longer changes when the item is moved between slotsBundles that are moved under a player's cursor now correctly update their tooltipIt is now possible to collect crafting output with a bundle to add the crafted items to the bundleTouch Controls: Fixed a bug where boats were interactable during control customization , . (MCPE-184404) (MCPE-184406)Touch controls: in joystick modes, it is now possible to double tap "fly up" to stop flying. (MCPE-185237)Touch controls: tapping fly up and fly down in quick succession no longer causes the player to stop flying. (MCPE-185236)Tools in the hotbar no longer animate when their durability decrease (MCPE-186979)Remove 'X' closing button from the Command Block UI when player is using GamepadFixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only)A popup now appears showing the item's name when it is selected in a Bundle's tooltip on touch screen devicesTechnical UpdatesAPIAdded additional optional arguments of name and parentThemeId to addNewTheme(). When a valid parentThemeId has been passed through the function, the newly created theme would inherit all the theme color properties from the parentBiomesFixed an issue where chunks created before 1.17.40 could behave as Ocean biomes, with ocean-like fog, sky color, and mob spawning (MCPE-186928)EditorAdded new Locate tool to help find biomesTime of day is fixed to Noon at Editor startupImproved viewport focus visibility with an animated outline on focus and added focused state as a step for Toggle Mode (CTRL + TAB)Added focusToolInputContext function to IModalToolContainer which will try to set modal input focus (e.g. viewport for tool rail)Entity ComponentsRemoved the 'minecraft:can_attack_ghast' component and replaced it with a new component 'minecraft:cannot_be_attacked'. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to Ghasts, creators can add their entities to the exception filter allowing them to then attack Ghasts.Entity Event ResponsesThe "execute_event_on_home_block" entity event response is now marked as [Beta] and requires "use_beta_features" to be specified in the root JSON objectThe current implementation doesn't fully align with our internal standards, so it will remain unavailable for Creator content until we can develop a more robust technical solutionThis approach allows us to iterate on the feature without risking backward compatibilityAdded the "emit_particle" entity event response, allowing particles to be emitted at the center of the entity's bounding boxThe "particle" field allows to specify the type of particle to emitNetwork ProtocolLevel event removed: ParticleCreakingTeardownNew particle type added: CreakingCrumbleExperimental Technical UpdatesCameraAdded experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.Aim Assist currently targets blocks. Entites will be enabled in a future release.Aim Assist can be enabled through "/aimassist" command.Aim Assist's targeting behavior (distance, width, and height) can be configured through the settings under "aim_assist" folder using a behavior pack.Aim Assist will highlight the selected target. The highlighting textures are customizable through textures under "textures\ui" folder using a resource packAPIAdded shutdown event to beforeEvents within the system class. This is fired after all players have left and the world is about to shutdown/close.Input APIsAdded a suite of input APIs that are readable even if the player's input is disabled with input permissionsAdded getMovementVector(): Vector2 to InputInfo to read raw movement valuesAdded enum InputButton with values Jump and SneakAdded enum ButtonState with values Pressed and ReleasedAdded getButtonState(button: InputButton): ButtonState to InputInfo to read raw player button inputsAdded world.afterEvents.playerButtonInput event to listen to button change eventsCreator OptionsAdded section "Device Info Settings".Added option to allow override memory tier used in Scripting and Molang.While technical changes are not as important for most users, new features such as resin and eyeblossoms are definitely worth checking out. Interested players can download the latest beta and preview on Android, Windows, Xbox, PlayStation, and iOS to try out all the upcoming content.