In recent weeks, Minecraft Bedrock has been receiving beta and preview releases in full, along with a few updates as well, but the Java Edition side of the game remained dry with only one small patch. However, the wait is finally over, as there's a new Minecraft snapshot with loads of new features and changes.Minecraft snapshot 24w33a has finally re-added bundles to the game. Mojang Studios announced their plans to add bundles four years ago, and now, with snapshot 24w33a, players can craft new and improved bundles and use them to store items efficiently.Besides bundles, there are significant changes related to redstone dust, minecarts, and many other parity additions, such as new banner patterns (Field Masoned and Bordure Indented), item rarities from a recent Bedrock patch, and more. Let's dive deep into the Minecraft snapshot 24w33a patch notes to discover what's new and changed.Minecraft snapshot 24w33a patch notesNew Experimental FeaturesThere are some new experimental features available under Experiments while creating a new Minecraft world:BundlesBundles have returned to Java Edition:A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item typesYou can insert items into a Bundle directly in the inventoryBundles have a tooltip that shows the items insideIf a Bundle has less than 8 item types inside, the tooltip will show all of themOtherwise the tooltip will show the top two rows of items and the others will be hidden belowYou can select any of the visible items to pull out of the BundleRight-click to take the first itemUse the number keys or scroll wheel to select a different item, then right-click to take itWhen selecting an item to remove, the Bundle icon shows that item poking out of the BundleWhen holding a Bundle in hand, you can empty it onto the ground by right-clickingThe Bundle is crafted with one String above one LeatherThe controls have changed from the original prototype:Use left-click to put an item into a BundleUse right-click to remove the top item type from a BundleWhen the Bundle tooltip is visible, use number keys or the mouse wheel to select a different item type then use right-click to remove itRedstone wire experimental changesThe performance impact of Redstone wire (connected blocks of Redstone Dust) has been improvedRedstone wire now only triggers block updates on blocks that may receive power from the wireBefore a line of wire causes block updates, the new signal strength of all connected wires is setThe update order around Redstone wire has been changedThe aim is to make wire work the same, independent of position and orientationWhen possible the order is deterministic based on the context the updates are caused inWhen there is not enough context to fully determine the order, the rest is picked at randomOrder in Which a Line of Wire ChangesWhen a line of wire turns on, the wires closer to the power source will cause block updates firstWhen a line of wire turns off, the wires closer to where the power source was, will cause block updates firstWhen two wires have the same distance to the power source, which of them causes updates first is picked at randomThe random choice is made once for the entire line of wire, to limit the amount of possible outcomesThis means, when powering a line of wire from the side, it randomly chooses one of two possible update ordersThe advantage of having few possible update orders is that the results are more predictableBlock Updates Around a WireThe order in which blocks around the wire update is based on the direction the wire received an update fromCurrently, the order is: back, front, left, right, down, upleft and right may be swapped, depending on the random choice made by the line of wireWhen the updates are further distributed through solid blocks, the same order is applied thereKnown issueAs this experiment only changes Redstone wire, interactions with other components may not always act as expected, especially when it comes to update orders.Minecart improvementsMovement ChangesMinecarts will articulate their movement better when going fast, riding on the rail all the timeMinecarts will now smoothly turn along with the track and are less likely to halt or derailMinecarts can now jump betterThey keep their vertical momentum when the track ends with a slopeMinecarts will tilt to visually articulate while in the airNo rail grinding sound is played when Minecarts are flying through the airAdded a new accessibility setting that makes players follow the rotation of Minecarts they rideDefaults to offOnly has effect when within a world with the experiment enabledAdded new gamerule minecartMaxSpeed that changes the maximum speed of MinecartsDefaults to 8 and goes up to 1000 blocks per second.Setting it to a specific value does not guarantee that a minecart will reach that particular max speed - there are built in air resistances and similar effects that the speed added through slopes or powered rails need to overcomeThis gamerule only exists in worlds with the experiment enabledMinecart ChangesMinecarts can no longer be placed within another Minecart by the player or a dispenserMinecarts can now consistently be placed next to each other along a trackMinecarts now pick up mobs more consistently when moving along a trackKnown ImpactWe are aware that these changes will make certain contraptions such as 'piston bolts' not work at all, or have their behavior changedVery delicate rail networks will have their timings changed due to slight changes in speeds, movement distance, friction etc.Contraptions that rely on Minecarts snapping to rails will no longer work, or have their behavior changedChangesVarious items and blocks have had their assigned rarities changedTweaked portal cooldowns of vehicles and projectilesAfter using a Nether Portal, Minecarts and Boats now only need to leave the portal for 0.5 seconds to use a portal again (down from previous 15 seconds)After using a Nether Portal, projectiles such as Enderpearls and Arrows now only need to leave the portal for 2 ticks to use a portal again (down from previous 15 seconds)Suspicious Stew recipes are now shown in the recipe bookBreeze no longer have a minimum distance required to attack a targetAdded a new death message for when killed by a Mace smash attackWolves can now also be fed cod, cooked cod, salmon, cooked salmon, tropical fish, pufferfish and rabbit stew to achieve parity with BedrockEnchanted shields now have the same reduced glint as enchanted armorBanner Pattern items have new names and iconsSmithing Template items are now named after their template type instead of the generic "Smithing Template" nameThey instead specify that they are a Smithing Template through a subtitle in the hover textThe game will now limit the maximum framerate when it is minimized or when the player is AFKA new Video Setting is introduced to configure this behaviorAdded language support for Tzotzil and Belarusian (Latin)Tweaked Bee flight distances and cooldownsBees now wander around randomly for less time after exiting a nest/hiveIf a bee has a known nest/hive, it will travel less far from it, thus being less likely to get lostSignificantly increased the amount of time a Bee can take to return to a known nest/hive before it gives up trying to return homeBees are now a lot less likely to get stuck on corners or when they are close to a nest/hive they are trying to return toBees are also now a lot less likely to try and pathfind to a flower it cannot reachUpdated the BundleBats can now spawn at any height, not just below sea level, as long as it is dark enough and there is a solid block to spawn onA triggered raid will no longer start if the raiders cannot find a place to spawn within a reasonable distance of the village they are trying to raidAdded baby versions of Dolphins, Squids, and Glow SquidsAdded small and large Salmon variantsThe title specified in the written_book_content component will now be prioritized over custom_name and item_name for any item with a non-empty title in this componentThe performance of the server (tick rate) has been improved when using higher render distancesFurthermore, the impact of loading and generating chunks on tick rate has been reducedRedstone Torches have been given a new look with updated textures and models, to give it a unique and distinctive identityBanner PatternsEach Banner Pattern item now includes their pattern type in their name instead of as a subtitleUnique item textures have been added to better distinguish each pattern typeThe following Banner Patterns have been added to achieve parity with Bedrock:Field MasonedCrafted with Paper and BricksBordure IndentedCrafted with Paper and VinesThe Bricks and Curved Border patterns in the Loom can no longer be accessed without the above Banner PatternsRarityRarity is a set of categories which determine the color used to display the name of an item or blockIt has no gameplay impact, but is used to signal how difficult something is to obtainBy default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color whiteWe have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:Items and blocks become more rare depending on the following factors:The chance of finding it in a loot table, including mob dropsThe amount of travelling required to obtain itThe difficulty of any obstacle which must be overcome to obtain itThe possible amount of that item or block which exists in the worldAny item or block which can be crafted must inherit the highest rarity of its crafting ingredientsFor example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarityLikewise, any crafted item which has only Common crafting ingredients must also be CommonThe lists below detail the items and blocks which have changed to that rarity categoryCommonEnd CrystalGolden AppleUncommonSniffer EggChainmail HelmetChainmail ChestplateChainmail LeggingsChainmail BootsRecovery CompassDisc Fragment 5Nautilus ShellEcho ShardGoat HornsPottery SherdsOminous BottlesOminous BannerNetherite UpgadeSentry Armor TrimDune Armor TrimCoast Armor TrimWild Armor TrimTide Armor TrimSnout Armor TrimRib Armor TrimWayfinder Armor TrimShaper Armor TrimRaiser Armor TrimHost Armor TrimFlow Armor TrimBolt Armor TrimThe following Music Discs:13CatBlocksChirpCreator (Music Box)FarMallMellohiStalStradWard11WaitRelic5PrecipiceRareEnchanted Golden AppleEnchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of EpicTridentWe recently increased Trident's rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or ElytrasNether StarWard Armor TrimEye Armor TrimVex Armor TrimSpire Armor TrimWither Skeleton SkullSkull Charge Banner PatternNow that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as wellThing Banner PatternNow that Enchanted Golden Apples are Rare, these banner patterns should be Rare as wellThe following Music Discs:PigstepothersideCreatorEpicElytraDragon HeadSilence Armor TrimInactivity FPS limitThe game will now limit the maximum framerate in certain situationsThese situations are controlled by a new Video Setting: Reduce FPS whenPossible options are:MimimizedLimits framerate to 10 FPS only when the game window is minimizedAFKLimits framerate to 30 FPS when the game is not getting any player input for more than a minuteFurther limits to 10 FPS after 9 more minutes of no inputAlso limits to 10 FPS when the game window is minimizedThe default is AFKPlayer SafetySkin ReportingAdded reporting reason "Sexually inappropriate"This is intended for skins that are graphic in nature relating to sexual acts, sexual organs, and sexual violenceRemoved reason "Defamation" due to lack of relevance for skinsRemoved reason "Threat of harm to others" due to already being covered by "Harassment or bullying" reporting reasonName ReportingAdded a text label above the description box to clarify that only the name of the player is subject to the reportRealmsExtended the text-filtering-config in order to support an internal migration for Realms Profanity FilteringServers currently utilizing the text-filtering-config will be able to continue to do so without any changesTrial ChambersAdded new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.Beds in intersections now have their colors randomized.Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory managment!Additionally, there are numerous technical changes that are important for players who create datapacks, texture packs, or use custom commands. Mojang has also fixed nearly 200 bugs with Minecraft snapshot 24w33a. Interested fans can read the complete patch notes here.