Mojang has released Minecraft Snapshot 25w19a for Java Edition. This new snapshot doesn't introduce any brand-new features but instead improves the game's fog effects during rain and updates projectile targeting mechanics.Players who have used Minecraft shaders may be familiar with how foggy the world appears during rain. Minecraft will now showcase a similarly thick fog during rain in the Overworld. In addition to a better fog system, Mojang has also made some technical adjustments to how fog works. These changes are likely intended to prepare Java Edition for the upcoming Vibrant Visuals feature, the official vanilla shaders for Minecraft.Without further ado, let's dive into the complete Minecraft Snapshot 25w19a to explore all the changes and bug fixes.Minecraft snapshot 25w19a patch notes: All you need to knowChangesProjectiles target tolerance margin now changes over timeFog was tweaked for improved atmospheric perspectiveIt now becomes foggier when it rainsThe test framework will no longer try to restart running tests after a server restartProjectile TargetingProjectiles now have a target tolerance margin that changes over timePreviously, all projectiles had a fixed 0.3 blocks target tolerance marginNow, all projectiles start with no margin for the first two ticks of their flightAfter that, the target margin will expand by 0.05 blocks per tick until it reaches the previous 0.3 blocks marginThis allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further awayTechnical changes in Minecraft snapshot 25w19aThe Data Pack version is now 76--quickPlaySingleplayer command line argument can now be used without an identifier to launch into the last played worldData Pack Version 76The scale attribute for the Happy Ghast now has a limit of 1.0Entity DatatntThe entity that primed the TNT is now stored in an optional owner field (UUID of Living entity)vexThe owner of a Vex is now stored in an optional owner field (UUID of Mob)Resource Pack Version 60Panorama textures must now all be the same size, and squareSounds for the Dried Ghast Block have been changedUI SpritesThe Mob Effect atlas has been removed, and sprites in the textures/mob_effect/ folder are now included within the GUI atlasThis means Mob Effect sprites now support GUI sprite scaling propertiesAlso Read: Is Minecraft Vibrant Visuals in Minecraft yet?Shaders & Post-process EffectsShader fog changesThe fog is now split into environmental and render-distance-basedPreviously both those concepts were mixed in the same uniformsEnvironmental fog is supposed to represent the "fogginess" of the environment the player is in: lava, water, and now also atmosphereRender distance fog is supposed to obscure the border of visible terrainEnvironmental fog uses spherical distance to determine its intensity, render distance fog uses cylindrical distanceThe resulting fog value for any given vertex is the maximum of bothFog Uniform BlockFogStart was renamed to FogRenderDistanceStart and now represents the render distance fog startFogEnd was renamed to FogRenderDistanceEnd and now represents the render distance fog endFogEnvironmentalStart is new and represents the start of environment-based fogFogEnvironmentalEnd is new and represents the end of environment-based fogFogShape was removed. Render distance fog is now cylindrical and environmental for is sphericalSound Eventsblock.dried_ghast.hit has been removedFixed bugs in Minecraft snapshot 25w19aMC-69821 - TNT "forgets" the player that ignited it when the world is reloadedMC-118430 - Vex summoner is not stored in NBT despite being used for AI taskMC-118432 - Vex summoner is not reset once it is deadMC-277486 - Mob effect icons ignore "scaling" parameter in mcmeta filesMC-277903 - Creative inventory tab icons can display item cooldown overlayMC-295690 - Players stay on fire for a while after barely touching fireMC-296432 - The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossibleMC-296460 - Debug crosshair renders incorrectlyMC-296494 - The player sometimes falls from a happy ghast when reconnecting to a worldMC-296701 - Transformed entities do not retain their custom_data componentMC-296709 - All non-default jukebox_playable components are deleted from existing items when updating past 1.21.4MC-296797 - The movement of happy ghasts for non-controlling passengers is jitteryMC-296813 - The panorama isn't slightly blurred anymore which causes some "flickering" effectsMC-296970 - The dried ghast block has a hit sound eventMC-297142 - The "Leave Bed" button is invisibleMC-297235 - Clouds not fully rendered depending on angle when very high above the worldMC-297271 - Waypoint packet is handled by network thread instead of render thread, causing crashMC-297339 - Sign text is non-functionalMC-297347 - Tamed animals no longer sit when their owner changes dimensionMC-297461 - Equipment and sleeping pos data cannot be loaded in 1.21.4, but can be loaded in 1.21.5 to bees spawned from bee nest and bee hiveMinecraft Snapshot 25w19a is now available for download on the official launcher. To experience the new rainy fog, interested players can download the latest snapshot, enter a world, and set the weather to rain. The new fog effect looks absolutely stunning and it will look even better when Vibrant Visuals arrives in Java Edition.Also Read: Best Minecraft shaders