The highly anticipated moment for hardcore Minecrafters has finally arrived with the release of another Minecraft Java Edition snapshot: 23w13a. This launch introduces new content as well as changes to existing experimental features. This update features the ability to enchant maces, adjustments made to the breeze mob and wind charge mechanics, as well as new ominous trial spawners. It's worth noting that maces could only be enchanted in Creative mode but not in Survival. With that in mind, here are the patch notes for Minecraft snapshot 23w13a for the Java Edition.Minecraft snapshot 24w13a patch notesEXPERIMENTAL FEATURESChanges to the MaceTweaks to the Breeze and Wind ChargesRedesigned Bad OmenAdded Ominous BottleAdded 6 new mob effectsAdded Ominous Trial SpawnerAdded Ominous VaultAdded Ominous Trial KeyMACEAdded a new explosive particle effect when executing a smash attack with the Mace to really show the player's powerIncreased the power and range of the knockback effect from a smash attackIntroduced an even stronger knockback when falling for more than 5 blocks before attackingWhen successfully striking a target, all vertical momentum will be reset in addition to negating any accumulated fall distanceThe baseline additional damage dealt by the Mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen blockThese existing enchantments can now be applied to the Mace:MendingUnbreakingSmiteBane of ArthropodsFire AspectCurse of VanishingThree new enchantments have been introduced that are unique to the Mace:Density:Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in lootHas 5 levelsMaces enchanted with Density do more damage per fallen block per Density levelDamage dealt per fallen block is increased by 1 per level of DensityBreach:Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in lootHas 4 levelsMaces enchanted with Breach reduce the effectiveness of armor on the targetThe effectiveness of the armor is reduced by 15% per Breach levelWind Burst:Unique enchantment which can only be found in Ominous VaultsHas 3 levelsMaces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the otherEach level will bounce the attacker higher up in the airBREEZE & WIND CHARGESThe Breeze now avoids jumping into dangerous blocks or airWind Charges no longer collide with End CrystalsOMINOUS EVENTSBad Omen has been expanded to give access to an optional experience in Trial ChambersThese optional experiences accessed through Bad Omen are now known as Ominous EventsThey are more challenging than usual, and are designed to shake up the experience in unique waysIllager Raids are an example of an existing Ominous EventBad Omen is getting some changes with this redesign:It has a new, shadowy icon and a sound for being applied to the playerIt no longer triggers a Raid directly when entering a villageInstead, it will transform into a Raid Omen variant with a duration of 30 secondsOnce the Raid Omen expires, a Raid will start at the location the player gained the Raid OmenLike any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from startingIt is no longer given to players that defeat a Raid Captain outside a RaidInstead, players can gain access to Bad Omen by consuming a new Ominous BottleOMINOUS BOTTLEAn item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutesComes in 5 variations, one for each Bad Omen levelThe bottle breaks when consumedCan be stacked to 64Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a RaidOMINOUS TRIALSA new Ominous Event that can be accessed by exploring a Trial Chamber with Bad OmenThis event will have players facing more powerful Trial Spawners if they dare!TRIAL OMENA variant that Bad Omen can transform intoThis occurs when the player is within detection range of a Trial Spawner that is not OminousThe Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's levelPlayers that have Trial Omen are surrounded by ominous particlesOMINOUS TRIAL SPAWNERA more powerful active phase of the Trial Spawner with unique challenges and rewardsProvides a more challenging experience that advanced players can opt into for better rewardsIf a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:It is not in cooldownOr, it is in cooldown but was not Ominous during its last activationMaking it Ominous this way will bypass the cooldownWhile active, it will:Glow blue instead of orangeEmit soul flames instead of normal flamesVery commonly spawns mobs with equipment if they can wear itThe equipment these mobs wear have armor trims applied from the Trial ChambersKnown issue: these mobs can currently drop their equipment on death, but they will not in the futurePeriodically spawn potions and projectiles on top of unsuspecting players and mobsBased on their location, spawners in an area will select a random set of projectiles to spawnThese projectiles will always include a single type of Lingering Potion from a set of possible effectsBecoming Ominous will despawn any existing mobs it spawned and reset its challengeIt will stay Ominous until it has been defeated and its cooldown has finishedWhen defeated, it will eject a different set of loot to normal Trial SpawnersOMINOUS TRIAL KEYA new variant of the Trial Key which can only be obtained by defeating an Ominous Trial SpawnerThey can be used to unlock Ominous VaultsOMINOUS VAULTA variant of Vaults that have a different texture and emit soul flames instead of normal flamesThese can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlockThese Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial KeysMOB EFFECTSThe following effects have been added:Wind ChargedAffected entities will emit a wind burst upon deathBrewed with an Awkward Potion and a Breeze RodWeavingAffected entities will spread Cobweb blocks upon deathNon-player entities with this effect can walk through Cobweb at normal speedsBrewed with an Awkward Potion and a Cobweb blockOozingAffected entities will spawn two Slimes upon deathBrewed with an Awkward Potion and a Slime BlockInfestedAffected entities have a 5% chance to spawn 1-2 Silverfish when hurtBrewed with an Awkward Potion and a Stone blockThese effects can be encountered while taking on an Ominous Trial SpawnerSome mobs are immune to these effectsSlimes are immune to OozingSilverfish are immune to InfestedTRIAL CHAMBERS LOOTThe loot found within Trial Chamber Vaults has been adjustedStandard Vaults will give slightly less items of high quality, but also include the following changes:Ominous Bottle I - II can be foundFlow Banner Pattern, Flow Armor Trim Smithing Template, and Heavy Core can no longer be obtainedGuster Banner Pattern and Bolt Armor Trim Smithing Template remain exclusive to standard VaultsIn Heavy Core's place, standard Vaults will instead have a very rare chance of providing a TridentOminous Vaults can provide some particularly valuable items, to mention a few:Ominous Bottle III - VEnchanted Golden AppleFlow Banner Pattern and Flow Armor Trim Smithing TemplateWind Burst, Breach and Density Enchantments for the MaceHeavy CoreThe loot ejected from Trial Spawners have been adjustedIt now has a focus on providing higher quality food more often to make replenishing between fights more safeOminous Trial Keys have a 30% chance of ejecting from a defeated Ominous Trial Spawner, replacing the usual 50% chance to eject Trial KeysTRIAL SPAWNERAll spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2Baby Zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobsCan now only activate when a player is in line of sightTRIAL CHAMBERSRemade chamber_5 with variations, and renamed it to eruptionReduced amount of Trial Spawners in corridorsUpdated layout and placements of VaultsPlaced Ominous Vaults in chambers, intersections, at the ends of corridorsCorridors will no longer generate endlesslyAdded an atrium to the corridorsMade various layout changes in intersections and corridorsKnown issues:Corner quadrants in slanted may still fail to generate correctlyCHANGES IN 24W13AAdded unique sounds for CobwebsInterested readers can learn more about the technical changes in this Minecraft snapshot by visiting this game's official or clicking the link in the tweet presented earlier.