Project Diablo 2 (PD2) Season 11 introduces a refreshed mapping meta for solo late-game players. Launched on May 16, this season's tier list is built on over 70 hours of closed beta testing and analytical data collected all across the board, measuring build efficiency primarily in Tier 3 and unique maps.
The rankings prioritize monster-clear speed (monsters slayed per minute), gear requirements, survivability, accessibility, and performance in both fortified and non-fortified maps.
Every build on the list has been verified to be viable for mapping, but their speed and efficiency vary widely across all the classes. Use this guide to find your perfect mix of power, fun, and practicality in Project Diablo 2.
Also Read: What is Project Diablo 2, and how do you play it?
Project Diablo 2 Season 11 late-game solo mapping tier list

Project Diablo 2 Season 11 tier breakdown and build highlights

S++ tier
1) Nova (Sorceress)
- Fastest build for Tier 3 and unique map farming
- Requires expensive gear like 6-socket Mang Song’s and Griffon’s Eye
- Often uses Infinity Golem (Iron Golem with Infinity Runeword) for enhanced lightning penetration
- Not viable for low-budget setups
S+ tier
1) Charge Bolt (Sorceress)
- Gained piercing ability and has a greatly improving clear speed
- Less fragile and slightly cheaper to build up than Nova
- Great budget pathways available, especially with Infinity gear or staff.
2) Frost Nova (Sorceress)
- Comparable clear speed to Nova but with better defense in place
- Freezes enemies, providing crowd control benefits when needed
- Performs well with moderate gear requirements (Ming's, Fathom, Medusa’s)
S tier
1) Chain Lightning (Sorceress)
- Gained boost from teleport synergy and FCR scaling (Faster Cast Rate)
- Performs strongly in both fortified and non-fortified maps.
2) Blade Fury (Assassin)
- Mechanics improved with bounce effects (chain or ricochet effects).
- Great scaling with new weapon options and faster mobility
A+ tier
1) Frozen Orb (Sorceress)
- Needs 194 FCR (Faster Cast Rate) for optimal play, allowing room for damage gear
- Offers great farming potential without top-tier gear requirements
2) Ice Barrage (Sorceress)
- Similar to Orb with small playstyle differences
- Cold-based builds provide flexibility in mapping large areas.
A tier
1) Blizzard (Sorceress)
- Significant buffs to AoE and base damage bring it from D to A.
- Exceptional in fortified maps, often one-shotting enemies
2) Shockwave (Druid)
- High survivability; slows enemies and controls space well
- Mapping speed lags but is ideal for HC or defensive builds.
B Tier
1) Meteor (Sorceress)
- Now play with Blaze instead of teleport to keep up a better uptime.
- Strong in cows and fortified maps, still falls off slightly behind A-tier builds
2) Hydra (Sorceress)
- Buffed up fireball AoE and synergy via Double Dragon mechanic
- Uses Blaze for mobility, allowing consistent cast rotation
3) Tornado (Druid)
- Solid performer in fortified scenarios
- Requires good control and gear optimization, making it a bit difficult to play.
C tier
1) Fissure, Fire Claw, Molten Boulder (Druid)
- Capable of clearing maps but significantly slower than most top-tier builds
- Better suited for Tier 1–2 or LOD (Lord of Destruction) content
- It can be a fun build for thematic or off-meta gameplay
D tier
1) Inferno (Sorceress)
- Amazing early-game and Tier 1 farming tool
- Falls behind in higher-tier content due to power scaling issues
2) Cold Enchant Strafe (Hybrid)
- Procs Blizzard via strafe; it's a fun but low mobility build
- Damage is respectable but doesn’t compete with other caster builds
F tier
1) Glacial Spike (Sorceress)
- Extremely safe; freezes targets but lacks AoE volume, making it almost useless in high-density mob zones
- Still viable for casual play or high-survivability roles
2) Vampire Form (Necromancer)
- Very niche build; very slow but fun for experimentation
- Works better in low- to mid-level bossing or lower-tier farming
Biggest movers and patch impact in Project Diablo 2 Season 11

- Charge Bolt received a pierce buff, moving it up to S+.
- Blizzard jumped from D to A tier with a 20% synergy buff and larger AoE damage.
- Hydra gained 10 extra skill points from Double Dragon; now a solid B-tier
- Meteor was retested using Blaze, revealing much stronger efficiency than before.
Class trends and strategic insights Project Diablo 2 Season 11
- Sorceress: Dominates Tier S and A due to mobility and synergy-focused damage.
- Druid: Offers tankier builds and status effects; slower but dependable
Key considerations for selecting your build:
- High-gear demands: S++ builds like Nova require elite items to reach their potential.
- Mobility scaling: Teleport and movement skills directly impact clear speed.
- Budget builds: Charge Bolt, Frozen Orb, and Rabies are ideal for new or solo players.
- Fortified performance: Blizzard and Meteor shine in maps with increased monster HP.
Season 11’s tier list offers a refined, mathematically grounded look at the state of solo late-game mapping in Project Diablo 2. Each build listed is capable of handling the content, but their efficiency varies widely. With strong patch changes, especially for underused skills like Hydra and Blizzard, there’s more room than ever to experiment without falling far behind.
Whether you prefer power-mapping with Nova or want a relaxed but sturdy playstyle like Shockwave or Rabies, this list helps you to plan around your preferences, budget, and desired pace of gameplay.
So go forth and explore new strategies, take on fresh challenges, and make this season your strongest yet.
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