The Rust Armed and Animated patch notes are now available, and a new range of additions have been made to the title. Shifting the entire gun meta and changing how the game will be played at the primitive level, the latest update provides players with a fantastic quality-of-life change that alters how they progress.This article lists the official Rust Armed and Animated patch notes.Rust Armed and Animated patch notesFeature changes with Rust Armed and Animated patch notesT1 Handmade SMGT3 SKSGesture PackAdded Gesture Wheel customisationReplaced old cliffs and rocks in monuments with the new onesImproved wolf AIRead more: Rust Kingdoms Twitch Drops: Release date, all skins, and how to unlockImprovements with Rust Armed and Animated patch notesImproved radio frequency IO items server performanceVending machines with custom names now appear in the F1 UGC admin panelImplemented PR #61 in CUI - Steam avatar support (thanks rostov114)Added NPC vendors to all Water Well variantsPlayer in-game voice chat and music can now be heard over CCTV feedsPlayer SteamId can now be copied in the F7 report menuChanged outfit of military tunnel scientists to the NVG outfitMonument cctv cameras will now be disabled for 5 minutes after taking damageIO ports will now show arrows for the inputs & outputsYou can now surrender whilst duckingAdmins can now hold left Alt to use an orbit camera when in third persion view.Teleportpos admin command now has more consistent behaviour.Buoyant objects now properly follow the flow of water on rivers and near the shoreline.Reworked Large Backpack model to allow for easier workshop skinningReworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.Added small rock formations that spawn around hill cliffs.Check out: Frontiersman pack in Rust: What's included, how to unlock, and moreFixes with Rust Armed and Animated patch notesFixed halloween candies spawning inside cliffsFixed halloween hunt chat score announcement typoFixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clippingFixed binoculars screen overlay being affected by the UI scale settingFixed an error when multiple people are talking to an NPC and one player accepts a missionFixed not being able to place elevators too close to rocks or iceEnsured a player dies if they manage to clip into the bottom of Cargoship'npc_spawn_on_cargo_ship' command now works as it shouldFixed divesites despawning and taking loot with it even if a player was nearbyFixed patrol helicopter crashing at bunker entrancesFixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayerFixed the Travelling Vendor spawning on top of stuff inside RadtownFixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one failFixed the Travelling Vendor spawn location being guessableFixed divesite buoys being able to spawn on top of a playerFixed issues with Bradley when moving through RadtownFixed server NRE occurring in patrol helicopters orbit strafeFixed quarry appearing to be turned off when 100m+ awayFixed computer station input field losing focus after entering each cameraFixed water jug dumping on ground if leaving water while fillingFixed crafting queue showing '0s left' when re-ordering crafting queueFixed radiation protection showing at 10 when it was only 9 for certain clothing combinationsFixed planters not receiving rain water between the hours of 8pm and 10amOptimized HBHF sensor server performanceFixed various conditions where players would get stuck inside of objectsFixed various cloth-related issues with the Dracula CapeFixed hand model clipping through gloves on many of the glove typesFixed holes behind coastal cliffs appearing on some seedsFixed incorrect Rad tea dropping in Water Well food cachesRead more: Wallpaper Starter Pack in Rust: All skins, price, and how to unlockThat's all there is to know about the Rust Armed and Animated patch notes. For more related news and guides, stay tuned to Sportskeeda's MMO section.