Valorant Mobile leaks show in-game, Deathmatch, and practice range footage

Valorant Mobile AKA Project C (Image via Google)
Valorant Mobile AKA Project C (Image via Google)

Valorant, Riot Games' character-based first-person shooter, has become experienced enthusiasts' top choice in a remarkably short span of three years. It has also sparked unparalleled excitement among FPS newbies. Recognizing the constraints posed by high hardware expenses, the publisher is now taking steps to cater to a wider audience by introducing a mobile version of Valorant.

Riot Games ventured into the mobile gaming market with Wild Rift, a mobile iteration of League of Legends. This mobile gaming market is predominantly dominated by well-established titles like Battleground Mobile India (BGMI)/PUBG Mobile, Free Fire, and Call of Duty: Mobile.

The Valorant Mobile closed beta, Project C, aims to revolutionize the gaming experience for fans of the game and mobile gamers. However, concerns have arisen about the lack of fast-paced mechanics and the potential for Valorant Mobile to match the success of its PC counterpart.


Valorant Mobile gameplay introduces new elements

Riot Games is clearly on a strategic mission to enhance the attractiveness of Valorant Mobile for both mobile gaming enthusiasts and PC players. This effort involves a multifaceted approach that incorporates various crucial elements.

The gameplay experience has been a major concern regarding this version of the game. Recent gameplay footage emerging during the ongoing beta testing in China showcases a seamless and dynamic gaming experience. Whether it's the classic 5v5 mode, Deathmatch sessions, or the practice range, players can expect a level of fluidity and responsiveness.

Upon observing the gameplay footage, it looks like Riot Games is offering customizable HUD features, allowing players to tailor their gaming interface to suit their preferences and needs. This level of personalization is poised to resonate with gamers who value a tailored gaming experience.

A key concern within the community is the need for precise gunfight encounters, which hinges on effectively managing weapon recoil, a pivotal element in shooter games.

In response to this concern, Valorant has implemented a gyroscopic mechanism similar to those seen in other gaming titles. This addition offers players a means to exert control over recoil, ultimately resulting in smoother gameplay.

Within the Agent Select section, you'll find comprehensive guides for Agent abilities, both in video and text formats.

Additionally, there are visible blue lines on the ground, extending from the spawn areas to the pre-round barriers. These lines serve the purpose of guiding newcomers to their starting points before each round begins.

These efforts by the developers reflect their commitment to welcoming new players and establishing an environment that is less likely to be overwhelming for them.

The beta test gameplay, however, reveals that Valorant Mobile is not aligned with all the recent updates made up to the latest PC patch, i.e., version 7.05. Weapon prices remain unchanged; for instance, the Shorty costs 300 credits in the PC version, but it's available at the older price of 150 credits on the mobile port.

In the mobile port of Valorant, it appears that there has been a modification made to the practice range. Notably, there are now walls placed in the middle of the area where bots spawn. This adjustment could be seen as an intriguing approach by the developers to enhance players' skill development and improve their mechanics.

As these enhancements continue to surface, it becomes evident that Riot Games is committed to creating a mobile gaming sensation that caters to a wide range of players, irrespective of their gaming platform or experience level.


Valorant Mobile gameplay has the gaming community buzzing

Enthusiasts of Valorant and mobile gaming come across these gameplay videos, and they swiftly take to their keyboards to express their opinions and assessments.

Many were thrilled at the idea of Riot Games' popular FPS shooter entering the mobile gaming arena, where titles like BGMI (Battlegrounds Mobile India) and Free Fire had already established themselves as premier titles. However, this enthusiasm was met with some skepticism from tactical FPS aficionados who had concerns about the game's core mechanics.

The concern among fans was that the slow TTK (time-to-kill), which is common in many mobile FPS games like COD: Mobile and BGMI, might not align with Valorant's traditional gameplay style. Tactical shooters often prioritize quick reflexes and fast eliminations.

If this version were to adopt a similar slow TTK as the other mobile gaming titles, it could potentially shift the game away from its core identity as a tactical shooter.

Riot Games would need to carefully balance the gameplay mechanics of Valorant Mobile to cater to the preferences of the existing player base of the game and the broader mobile gaming audience. Finding the right balance between maintaining the tactical essence and adapting to the mobile platform's dynamics would be crucial for the game's success.

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