7 Days to Die V2.1 patch notes: Zombie changes, POI updates, and more

7 Days to Die patch notes
7 Days to Die gameplay (Image via The Fun Pimps)

The 7 Days to Die V2.1 patch notes have been released, and the latest update is set to bring some major changes to the game. Serving as a stability patch for the V2 update, it aims to improve the quality-of-life experience for players with the addition of new features.

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In this article, we list all the changes and additions in the latest 7 Days to Die V2.1 patch notes.


All changes in the 7 Days to Die V2.1 patch notes

Here are all the new additions and changes in the 7 Days to Die V2.1 patch notes:

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All new additions in 7 Days to Die V2.1 patch notes

  • Storm affected zombies have increased hearing
  • Changing the 24 Hour Cycle setting will recalculate weather
  • Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true
  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
  • Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
  • Missing localization for several POIs
  • Curtains and Drapes Variant Helper and recipe
  • Hanging Log 1 and 2
  • XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
  • Game Event Action for completing challenges.
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Check out: 7 Days to Die: All achievements and how to unlock them


Changes

  • Improved behaviour related to console cross play when server config is non standard
  • Reduced storm durations and how often they happen and less variations between biomes
  • Increased storm warning time
  • Increased storm fog and it now blends in as the storm builds
  • Storm fog and particles decrease when inside
  • Removed clothing and armor tags from dyes
  • Updated serveradmins.xml header comment
  • Factory_02 sleepers should no longer spawn in view
  • Apartments_06 zombies no longer spawn in view
  • Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
  • Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
  • Update localization for Shepherd’s Pie
  • Removed "Animation queue full" warning
  • Storm particles no longer fall into the inside of POI's
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All bug fixes in 7 Days to Die V2.1 patch notes

  • Clients hit by projectiles now play specters grace audio
  • Storm duration was incorrectly affected by the 24 Hour Cycle setting
  • Sound now plays when last user leaves a party
  • Trader Bob will no longer teleport you multiple times
  • Further server login overhead reduction to reduce impact of potential DDoS attacks
  • Clients on dedi can now heal each others broken or sprained limb
  • Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
  • Hoarder helmet no longer babyfaces your character
  • Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
  • Permadeath is again dropping player backpack.
  • Hotswapping item consumable exploit
  • Miner's Mending perk repeatedly halves critical injury when swapping mining tools
  • Xbox series X/S lighting issue
  • Modding Bug: Lootable zombies no longer have localized names
  • Setting storms to 0% would not cancel a biome's current storm until the next random weather change
  • Zombies dying from old age are no longer dropping bags
  • Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
  • Players can once again report POI placed signs as the sign has no author
  • AI run away task did not respond to player noise
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That's everything that you need to know about the 7 Days to Die V2.1 patch notes. For more related news and guides, check out:

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Edited by Jay Sarma
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