The 7 Days to Die V2.1 patch notes have been released, and the latest update is set to bring some major changes to the game. Serving as a stability patch for the V2 update, it aims to improve the quality-of-life experience for players with the addition of new features.
In this article, we list all the changes and additions in the latest 7 Days to Die V2.1 patch notes.
All changes in the 7 Days to Die V2.1 patch notes
Here are all the new additions and changes in the 7 Days to Die V2.1 patch notes:
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All new additions in 7 Days to Die V2.1 patch notes
- Storm affected zombies have increased hearing
- Changing the 24 Hour Cycle setting will recalculate weather
- Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true
- Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
- Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
- Missing localization for several POIs
- Curtains and Drapes Variant Helper and recipe
- Hanging Log 1 and 2
- XML conditional function "has_entitlement", allowing to check whether the user has the named entitlement
- Game Event Action for completing challenges.
Check out: 7 Days to Die: All achievements and how to unlock them
Changes
- Improved behaviour related to console cross play when server config is non standard
- Reduced storm durations and how often they happen and less variations between biomes
- Increased storm warning time
- Increased storm fog and it now blends in as the storm builds
- Storm fog and particles decrease when inside
- Removed clothing and armor tags from dyes
- Updated serveradmins.xml header comment
- Factory_02 sleepers should no longer spawn in view
- Apartments_06 zombies no longer spawn in view
- Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
- Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
- Update localization for Shepherd’s Pie
- Removed "Animation queue full" warning
- Storm particles no longer fall into the inside of POI's
All bug fixes in 7 Days to Die V2.1 patch notes
- Clients hit by projectiles now play specters grace audio
- Storm duration was incorrectly affected by the 24 Hour Cycle setting
- Sound now plays when last user leaves a party
- Trader Bob will no longer teleport you multiple times
- Further server login overhead reduction to reduce impact of potential DDoS attacks
- Clients on dedi can now heal each others broken or sprained limb
- Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
- Hoarder helmet no longer babyfaces your character
- Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
- Permadeath is again dropping player backpack.
- Hotswapping item consumable exploit
- Miner's Mending perk repeatedly halves critical injury when swapping mining tools
- Xbox series X/S lighting issue
- Modding Bug: Lootable zombies no longer have localized names
- Setting storms to 0% would not cancel a biome's current storm until the next random weather change
- Zombies dying from old age are no longer dropping bags
- Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
- Players can once again report POI placed signs as the sign has no author
- AI run away task did not respond to player noise
That's everything that you need to know about the 7 Days to Die V2.1 patch notes. For more related news and guides, check out:
- 7DTD: How to pick up the Forge
- 7DTD: How to change block shapes
- 7DTD: All armor sets
- 7DTD unable to invite friends error: Possible reasons and fixes
- 7DTD server is still initializing error: Possible reasons and fixes
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