On August 1, 2024, Mojang released the Minecraft 1.21.30.21 beta and preview for Bedrock Edition. While this new patch might disappoint players waiting for bundles, there are some exciting changes to look forward to. With Minecraft 1.21.30.21, Mojang has revamped the rarity system by adding rarities to all items available in the game. Before this update, only a handful of items were classified as Epic rarity, such as the mace and trident.Now, many items have been assigned rarities like Common, Uncommon, and Rare. Currently, this feature is only available in the latest Bedrock beta and preview, but it has been confirmed to be coming to the Java Edition soon.In addition to the rarity changes, Minecraft 1.21.30.21 includes numerous other changes and bug fixes, such as banners now displaying their pattern names, a fix for the ghost water block glitch, and more.Minecraft 1.21.30.21 beta and preview patch notesFeatures and Bug FixesBlocksVertically retracting waterlogged blocks with a Piston no longer creates "ghost water" on the client (MCPE-144222)"purpur_block" block is now split into unique instances "purpur_block", and "purpur_pillar"; the previously unused chiseled and smooth purpur blocks were renamed to "deprecated_purpur_block_1" and "deprecated_purpur_block_2" for backwards compatibility, but are hidden from creative inventory and commands"structure_void" has had its block state removed and "air" variants will be converted to the base blockAdded new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocksAll Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:Flying mobs that can land on trees will now recognize these blocks as suitable landing positionsParrots will now prefer these blocks as landing spotsPreviously, these behaviors applied to only a subset of these blocksKelp can no longer be placed on any type of Fence, instead of just a subset of themSeagrass can no longer be placed on any type of Fence, instead of just a subset of themTurtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them"cobblestone_wall" block is now split into unique instances "cobblestone_wall", "mossy_cobblestone_wall", "granite_wall", "diorite_wall", "andesite_wall", "sandstone_wall", "brick_wall", "stone_brick_wall", "mossy_stone_brick_wall", "nether_brick_wall", "end_stone_brick_wall", "prismarine_wall", "red_sandstone_wall" and "red_nether_brick_wall" ()"granite_wall", "diorite_wall", "andesite_wall", "stone_brick_wall", "mossy_stone_brick_wall" and "prismarine_wall" now have a destruction time of 1.5"sandstone_wall" and "red_sandstone_wall" now have a destruction time of 0.8"end_stone_brick_wall" now has a destruction time of 3.0CraftingWhen crafting a Firework, adding or removing items from the grid will update the output item appropriately (MCPE-183455)Full Keyboard GameplayAdded Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay modeGameplayThe Bad Omen effect can now be reset by drinking an Ominous Bottle of any levelBoats will no longer disappear while sliding on Ice (MCPE-180432)Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved (MCPE-183508)Dismounting a vehicle no longer puts the player inside the ground on some platforms (MCPE-184363, MCPE-182448)GeneralFixed a bug that caused placeholder textures to appear after minimizing and then restoring the game windowGraphicalFixed an issue where Banners were rendered before other transparent objects regardless of their positions (MCPE-130262)How to PlayAdded line break ability for How to Play topic labels instead of having it add "..." when the line got too longItemsChanges to banner names and icon (Image via Mojang)Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle (MCPE-182508)Smithing Template items are now named after their template type instead of the generic "Smithing Template" nameThey instead specify that they are a Smithing Template through a subtitle in the hover textUnique item textures have been given to each Banner Pattern item to better distinguish between each otherIllager Banner has been renamed to Ominous Banner to match Java EditionMobsFixed custom entity's name not appearing correctly in death messages (MCPE-158447)MultiplayerFixed an issue where the invite screen in-game would not show the correct substatusRarityVarious items and blocks have had their assigned rarities changed (MCPE-182414)Once these rarity changes come to Java Edition in a future snapshot, all item and block rarities will be in parity across both platformsRarity is a set of categories which determine the color used to display the name of an item or blockIt has no gameplay impact, but is used to signal how difficult something is to obtainBy default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color whiteWe have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:Items and blocks become rarer depending on the following factors:The chance of finding it in a loot table, including mob dropsThe amount of travelling required to obtain itThe difficulty of any obstacle which must be overcome to obtain itThe possible amount of that item or block which exists in the worldAny item or block which can be crafted must inherit the highest rarity of its crafting ingredientsFor example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarityLikewise, any crafted item which has only Common crafting ingredients must also be CommonThe lists below detail the items and blocks which have changed to that rarity categoryCommonEnd CrystalGolden AppleEpicElytraDragon HeadSilence Armor TrimRareEnchanted Golden AppleEnchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of EpicTridentMoajng recently increased Trident's rarity up to Epic from Common, but after re-evaluating they felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or ElytraNether StarWard Armor TrimEye Armor TrimVex Armor TrimSpire Armor TrimWither Skeleton SkullSkull Charge Banner PatternNow that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as wellThing Banner PatternNow that Enchanted Golden Apples are Rare, these banner patterns should be Rare as wellThe following Music Discs:PigstepothersideCreatorUncommonSniffer EggChainmail HelmetChainmail ChestplateChainmail LeggingsChainmail BootsRecovery CompassDisc Fragment 5Nautilus ShellEcho ShardGoat HornsPottery SherdsOminous BottlesOminous BannerNetherite UpgradeSentry Armor TrimDune Armor TrimCoast Armor TrimWild Armor TrimTide Armor TrimSnout Armor TrimRib Armor TrimWayfinder Armor TrimShaper Armor TrimRaiser Armor TrimHost Armor TrimFlow Armor TrimBolt Armor TrimThe following Music Discs:13CatBlocksChirpCreator (Music Box)FarMallMellohiStalStradWard11WaitRelic5PrecipiceRealmsFixed an issue that was preventing RealismCraft and some other packs from working on Realms. This was a service-side fix that is live in both Preview and the latest full release (REALMS-11913, REALMS-11916)Realms Stories content is no longer cropped when scrollingText no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI sizeGamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world onIn split screen mode, only show the subscriptions tab for the primary playerRealm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.Touch ControlsImproved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as wellFixed a bug where the hide hud command would not hide the d-pad touch control (MCPE-184157)Trial ChambersInteresting changes to Minecraft trial chambers:Added new variations to the hallways, including "Encounters": Short challenges leading to a larger chamber.Beds in intersections now have their colors randomized. (MCPE-180424)Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory managment!Fixed multiple trial chamber templates have missing or incorrect block (MCPE-176952)Fixed inaccessible traps can generate behind walls in Trial Chamber (MCPE-180912)Some slime trial spawners in trial chambers won't spawn slimes without player interventionFixed Ominous Vault may fail to generate in Pedestal and chamber_1/2User InterfaceFixed a softlock that could occur when purchasing subscriptionsFixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous BottleFixed a bug where player health would be rounded down instead of rounded up, causing the HUD to sometimes only show empty health icons (MCPE-183157)The chat output's scroll position keeps its position after the game screen re-gains focusShortened the URL for signing in on another device to microsoft.com/linkVanilla ParityEntities falling into water now make the same splashing sound as in Java Edition (MCPE-44120)Fixed a bug where a standalone Scaffolding block could not be placed on top of a Structure Block (MCPE-169818)Snow Golems with Fire Resistance no longer take damage in warm biomes (MCPE-94448)Uncarved Pumpkin blocks can no longer be used to create Snow Golems and Iron Golems (MCPE-33801)When an item is enchanted, their rarity status is now increased depending on their base rarityIf the base rarity of an item is Common or Uncommon, it will become Rare when enchantedIf the base rarity of an item is Rare, it will become Epic when enchantedIf the base rarity of an item is Epic, it will stay Epic when enchantedThere are also several technical changes and fixes in Minecraft 1.21.30.21 beta and preview. Interested players can check the complete patch notes here.