Minecraft has released a new beta and preview for Bedrock Edition, featuring the panorama for the second game drop of 2025, numerous improvements to various mobs, graphical fixes related to Vibrant Visuals, and more.There are many interesting features and changes in the Minecraft Bedrock 1.21.90.26 beta and preview. To mention a few, Mojang has added a sound effect for the strange flashes that occur in the End when Vibrant Visuals is enabled. You can now also see beacon beams from any loaded chunk. Vibrant Visuals now features improved fog in biomes like the Pale Garden.Mojang has also introduced projectile improvements from the Java Edition’s 25w19a snapshot. Without further ado, let's dive into the patch notes for Minecraft Bedrock 1.21.90.26.Minecraft Bedrock 1.21.90.26 beta and preview: All you need to knowFeatures and Bug FixesAmbient Weather Soundsthe_end_light_flash sound effect now triggers when the light flashes in The End dimension in Vibrant VisualsBlocksFixed issue with Dried Ghast Block where replacing a Dried Ghast Block in the same location would keep the random tick of the old, removed block, causing it to age faster than expectedBeacon now renders from any loaded chunk in worlds versioned 1.21.90 and higherCommandsThe camera default command will now properly reset third person camera view offset valuesThe /controlscheme command no longer requires the "Experimental Creator Camera" toggleEditorAdded 'Export' button for Vibrant Visuals Settings paneAdded a "Save & Exit" option to the Editor File menuAdded visibility persistence for scripted panes with unique idsAdded an action bar menu item for Deferred Lighting settingsAdded missing toolipsUpdated Fill to log a warning message (similar to Selection Tool) when attempting to Fill when no lines or points exist in the worldUpdated the Block Picker Modal to use the currently selected block as the new block by defaultUpdated the size of the drop down action selector to be a bit widerUpdated structures list to more clearly indicate which item is selectedUpdated Menu Bar itemsUpdated numerous strings for consistency and completenessUpdated setBrushshapeOffsets to no longer double the distance being offset for brushesUpdate 'RestrictSmartFillToSelection' to false by defaultUpdated shortcuts for 'Marquee' mode in Selection toolLeft Mouse Button + SHIFT now creates a volume from the previous origin to the mouse clickLeft Mouse Button + CTRL now adds a new 1x1x1 volume at mouse clickUpdated Pan directions (still has an issue with smoothness)Updated Paste Preview to default to 'Face' Target mode instead of 'Block'Updated Time of Day and Weather settings to persist when exiting and re-entering a ProjectUpdated UI Settings to be consolidated into a single Settings panel and removed its menu itemUpdated clicking "Restore All Defaults" in the Keyboard Settings with changed keybinds no longer crashes the game in some buildsUpdated the Line Tool to support undo/redoFixed a bug where banners did not copy specific colors or patterns, but copy the default color insteadFixed a bug where the rotation of added blocks didn't align with selected block for Extrude expand modeFixed flashing selected blocks when selecting different target positions using the smart fill toolFixed a bug that caused Cancel button in Block Picker to not workFixed an exception when switching modes to/from CrosshairFixed Void and Flat world images for create new projectRemoved Disable Achievement screens for EditorGameplayFixed a bug where entities that should not be moving were moving slightlyGeneralReenabling Overworld Chunk Blending which was disabled in the last previewGraphicalCustomized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Vibrant VisualsSome issues exist with atmospherics in End and Nether dimensions.Recalibrated all emissive values in MERS textures in Vibrant VisualsUpdate shadow configurations for "Favors Performance" targets on all Xbox platforms in Vibrant Visuals modeUpdate Volumetric configs for "Prefers Performance" targets on Xbox One and Xbox One X in Vibrant Visuals modeReduced ghosting of waterfalls from camera movement when volumetric fog is enabled in Vibrant Visuals. (MCPE-204062)Reduced the intensity and speed of the caustics animation in Vibrant VisualsThe Night Vision effect now brightens the scene more consistantly across brightness settings with Vibrant Visuals enabled (MCPE-201809)Volumetric fog no longer becomes suddenly bright when the player moves towards a block light in Vibrant Visuals (MCPE-201984)The back faces of transparent items held in hand, like stained glass, are no longer visible in Vibrant VisualsClouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant VisualsFixed an issue where the screen would render black on Xclipse GPUs running Android 15 with Vibrant Visuals (MCPE-203972)Increased emissive intensity and adjusted tone mapping parameters in Vibrant VisualsAdded henyey_greenstein_g settings to the fog json files.New section henyey_greenstein_g allows specifying value for both air and waterUpdated the clouds textureItems equiped in off-hand will no longer be displaced when the game is paused. (MCPE-190716)Fix inconsistent cloud rendering during split-screen gameplay (MCPE-188934)Fixed an issue with 0 being incorrectly discarded on the g and a values of on_fire_color inside render controllers. This caused entities like the Ghast's fireballs to be tinted green. (MCPE-218297)ItemsThe size of the Blaze and Breeze spawn eggs has been reduced to better match the mobs’ in-game size (MCPE-217634)Fixed inconsistent pixels on the Pale Oak Boat and Pale Oak Boat with Chest items to match other boat itemsThe Green Harness item no longer uses the Gray Harness texture when Vibrant Visuals is enabledLeashing UpdatesSoundsLeashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom soundsFence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone (MCPE-68841)MobsThe visual size of the Happy Ghast has been slightly reduced to prevent z-fighting with water and other adjacent blocksThis change is purely visual and does not affect the Happy Ghast's collisionHappy Ghast and Ghastlings no longer z-fight with adjacent blocksMobs and players no longer float above their rides (MCPE-172657)Mobs' and players' legs are now positioned more horizontally when riding, reducing clipping into the ridden entityGhastlings are no longer rotated sideways when riding Boats or Chest BoatsHappy Ghast and Ghast shadows are no longer cast on their tentacles when Fancy Graphics are enabledRopes wrapping a Happy Ghast are now rendered when certain entities are attached to it and it is harnessedCows and Mooshrooms no longer render with four ropes when leashed to a Happy GhastThe size of a harnessed Happy Ghast (including the harness) now matches that of an unharnessed one (MCPE-218740)Happy Ghast now immediately loses its ability to collide with entities upon deathGhasts can no longer spawn in areas that are too small, preventing suffocation on spawnThe Wandering Trader now properly hold leashes between its hands (MCPE-219598)The Ghastling model is now slightly smaller than before and closer in size to its collision box, though the two still differThe model is intentionally smaller than the collision to prevent z-fightingThis is intentionally not in parity with Java, which doesn't require this workaroundSpiders and Cave Spiders can once again spawn with a Stray rider in cold biomes (MCPE-89549)Spiders and Cave Spiders can once again spawn with a Wither Skeleton rider in the Nether (MCPE-89549)Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temperLarge entities attached by a Leash to the Happy Ghast now properly render with four leashes when using simple graphicsMusicMusic will now fade normally when leaving a world if game pause is disabled. (MCPE-212932)ProjectilesProjectiles now have a tolerance margin that changes over time (MCPE-201608)Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collisionNow, all projectiles start with no margin for the first two ticks of their flightAfter that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocksThis allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further awayRealmsRealm owners can now choose to require members to opt into the Timeline in order to play on the RealmTo turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline"The feature can be turned on and off at willWhile the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt inIf a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in againRealm owners will be able to play on the Realm regardless of whether they have opted inSaddles UpdatesRemoving Saddles and EquipmentRemoving saddles, horse armor, harnesses, and carpets using shears now plays custom soundsUser InterfacePlayer Dots on the Locator Bar now move smoothly when there is a large distance between Players (MCPE-217551)The Player Dot now correctly decreases to the smallest size for the stationary Player when another Player moves linearly away from themThe animated up and down arrows on the Locator Bar have been repositioned to be closer to the Player DotClosing an Anvil or an Enchanting Table now results in the Experience Bar being shown for 5 seconds instead of the Locator BarFixed an issue where some on-screen UI elements would let the user interact with the world under themWhile using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the player_relative_strafe or camera_relative_strafe control schemeStorage settings page is now scrollable (MCPE-187962)Fixed a bug where keyboard button hints would be shown on the death screen (MCPE-218652)Vanilla ParityMobsBoats are now able to be pulled out of water using a leadApart from these, Mojang has introduced several technical and experimental changes. Interested players can check out the official patch notes to learn more about the technical side of Minecraft Bedrock 1.21.90.26.Also Read: How to download Minecraft Bedrock 1.21.90.26 beta and preview