The Diablo 4 update 1.1.1 patch notes are finally live. Although the update is scheduled to go live on August 8, 2023, Blizzard Entertainment has released the patch notes early so that players can get a glimpse of what they can expect. This update is an important one with respect to the Season of the Malignant and is aimed at correcting the issues that the earlier patch introduced.Keeping in mind the severe nerfs which arrived with the 1.1.0 update, Diablo 4 patch 1.1.1 corrects most of the class-related issues of the previous patch. The main focus of the new patch is on improving the Barbarians and Sorcerers, considering they were the ones who got nerfed the hardest in 1.1.0.Diablo 4 update 1.1.1 patch notes: All class changes for Season of the MalignantDiablo@DiabloSanctuary continues to change. So too does #DiabloIV.See what updates are coming on 8/8 in Patch 1.1.1. blizz.ly/3r2VtmP pic.twitter.com/bNaMc6jxqF1546195Sanctuary continues to change. So too does #DiabloIV.See what updates are coming on 8/8 in Patch 1.1.1. blizz.ly/3r2VtmP 🔥 pic.twitter.com/bNaMc6jxqFThe idea behind Diablo 4 patch 1.1.1 is to make the Barbarians and Sorcerers more powerful than they were at the start of the season.A certain number of Legendary Items were also extremely situational in the game. The patch, once deployed, will put them in such a place that players will be able to use them more than usual. Certain class-specific Legendary Aspects are also receiving a buff.1) All Barbarian changes in Diablo 4 patch 1.1.1 Season of the MalignantThe Barbarian in Diablo 4 (Image via Blizzard)SkillsBashFury gained increased from 11 to 13.FlayFury gained increased from 10 to 13.Enhanced FrenzyFury gained increased from 2 to 3.Lunging StrikeFury gained increased from 10 to 12.Double SwingDamage increased from 40% to 50%.Enhanced RuptureDamage increased from 45% to 70%.Enhanced ChargeDamage increased from 30% to 60%.Mighty ChargeVulnerable duration increased from 2 to 4 seconds.Violent UpheavalIf Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.PassivesAggressive ResistanceDamage reduction increased from 3% to 4%.Gushing WoundsBleed damage dealt based on Critical Damage bonus increased from 100% to 115%.Bleed damage when Overpowering increased from 11% to 70%.UnconstrainedBerserking damage bonus increased from 25% to 35%.Updated the tooltip to more clearly reflect this Key Passive’s valueWalking ArsenalBonus damage duration increased from 6 to 8 seconds.LegendariesAspect of Ancestral ForceDamage increased from 32-50% to 40-58%.Death Wish AspectThorns increased from .5-.75 to .65-.85.Aspect of Unrelenting FuryCore Skill cost to refund increased from 10-20% to 20-30%.Additional functionality:Cost refund also granted when hitting Bosses.Aspect of Ancestral ChargeDamage increased from 50-100% to 75-125%.Aspect of Burning RageDamage increased from .22-.28 to .3-.38.Aspect of Bul-KathosDamage reduction while in Earthquakes increased from 5-15% to 15-25%.Earthquake AspectDamage bonus in Earthquakes increased from 5-15% to 15-25%.UniquesFields of CrimsonDamage increased from .18-.34 to .22-.38.Damage that enemies take standing in pools increased from 15% to 20%.Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.HellhammerDamage increased from .6-.8 to .85-1.1.Burning duration increased from 3 to 4 seconds.Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.Ramaladni’s Magnum OpusPhysical Damage affix replaced with Vulnerable Damage.100,000 StepsAttacks reduce Evade’s cooldown affix replace with bonus Evade charges.Damage against Stunned affix replace with bonus Movement Speed.Battle TranceBasic Skill Damage affix replaced with Cooldown Reduction.Bonus Attack Speed to other skills increased from 10-20% to 35-45%.2) All Rogue changes in Diablo 4 patch 1.1.1 Season of the MalignantThe Rogue in Diablo 4 (Image via Blizzard)SkillsFundamental Invigorating StrikeEnergy threshold increased from 50% to 75%.Primary Forceful ArrowEvery third cast pierces enemies.Enhanced CaltropsDamage bonus increased from 3% to 5%.Poison TrapDamage increased from 344% to 396%.Supreme Rain of ArrowsRain of Arrow’s first wave Knocks Down enemies for 3 seconds.PassivesVictimizeLucky Hit chance increased from 35% to 45%.RuggedDamage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.Siphoning StrikesLucky Hit chance increased from 75% to 85%.LegendariesAspect of Elusive MenaceNo longer requires hits to be from Close enemies.Aspect of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.UniquesWindforceAll Stats affix replaced with Vulnerable Damage.Word of HakanUltimate Damage affix replaced with Cooldown Reduction.3) All Sorcerer changes in Diablo 4 patch 1.1.1 Season of the MalignantThe Sorcerer in Diablo 4 (Image via Blizzard)SkillsFlickering Fire BoltFire Bolt generates 2 Mana when hitting an enemy.Enhanced FireballCasting Fireball increases its radius by 50%.Destructive FireballFireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.Greater Chain LightningEach time Chain Lightning bounces, it deals 5% increased damage for its duration.Destructive Chain LightningChance to form Crackling Energy increased from 25% to 30%.PassivesVyr’s MasteryDamage bonus increased from 10% to 15%.Esu’s FerocityAdditional functionality:Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.CombustionYour Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.ParagonSearing Heat Legendary NodeCasting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.Ceaseless Conduit Legendary NodeIncrease Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.Territorial Rare GlyphDamage reduction increased from 10% to 15%.Warding Rare GlyphDamage reduction increased from 13% to 25%.Keeper of Flames Rare NodeDamage reduction increased from 4% to 5%.Bonus damage reduction increased from 4% to 5%.Smoldering Embers Rare NodeDamage reduction from burning enemies increased from 4% to 5%.Bonus damage reduction from burning enemies increased from 4% to 5%.Guarded Rare NodeDamage reduction from Vulnerable enemies increased from 4% to 5%.Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.Oppressive Rare NodeDamage reduction from Vulnerable enemies increased from 4% to 5%.Lightning Resilience Rare NodeMaximum Life bonus increased from 4% to 6%.LegendariesSerpentine AspectYou may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.This now also affects Hydra’s Enchantment Effect.Aspect of ConflagrationBonus Burning damage increased from 20-30% to 20-40%.Aspect of Engulfing FlamesBonus Burning damage increased from 30%-40% to 60%-80%.Aspect of Three CursesIncrease the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.Flamewalker’s AspectBonus Movement Speed duration increased from 4 to 6 seconds.Gravitational AspectBall Lightning orbits around you and deals 15-25% increased damage.Aspect of Unbroken TetherAdditional Chain Lightning bounces increased from 2 to 4.Recharging AspectEach time Chain Lightning bounces, you gain 1.5-3 Mana.Charged AspectBonus Movement Speed duration increased from 4 to 8 seconds.Aspect of the Bounding ConduitBonus Movement Speed increased from 20-25% to 25-30%.New Legendary - Mage-Lord’s AspectIncrease Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.Aspect of Frozen OrbitDamage increased from 20-30% to 30-40%.Storm Swell AspectBonus damage increased from 11-20% to 21-30%.Snowveiled AspectUnstoppable duration increased from 2-3 seconds to 3-5 seconds.Additional functionality:Also grants 10% bonus Armor for 3-5 seconds.Incendiary AspectLucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.Snowguard’s AspectWhile within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.Aspect of ConcentrationMana Regeneration increased from 20-30% to 40-50%.Duration requirement to gain its benefit reduced from 3 to 2 seconds.UniquesGloves of the IlluminatorDamage penalty reduced from 65-55% to 45-35%.Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.Illuminator’s first bounce occurs much closer to the player.4) All Necromancer changes in Diablo 4 patch 1.1.1 Season of the MalignantThe Necromancer in Diablo 4 (Image via Blizzard)SkillsEnhanced Bone SpiritCooldown reduction increased from 6 to 7 seconds.ParagonWither Legendary BoardWillpower requirement for bonuses reduced from 50 to 40.Bonus damage per 40 Willpower increased from 2.5% to 4%.LegendariesAspect of Empowering ReaperDamaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.Aspect of Exposed FleshLucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.Aspect of DecayDamage increased from 20-40% to 25-45%.Aspect of TormentEssence Regeneration increased from 20-30% to 90-170%.Hulking AspectLegendary category changed from Resource to Utility.Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.UniquesGreaves of the Empty TombIntelligence affix replaced with Bonus Movement Speed.MinionsThe following attacks now deal reduced damage to Druid Companions and Necromancer Minions:BalrogFire BreathElite AffixesFire EnchantedElectrified ObelisksShock Lance5) All Druid changes in Diablo 4 patch 1.1.1 Season of the MalignantThe Druid in Diablo 4 (Image via Blizzard)SkillsEarth SpikeSpirit gain increased from 11 to 13.ClawSpirit gain increased from 11 to 12.Storm StrikeSpirit gain increased from 14 to 15.Wind ShearSpirit gain increased from 13 to 14.MaulSpirit gain increased from 15 to 17.WolvesPassive damage increased from 7.8% to 11%.Active damage increased from 110% to 135%.Enhanced Wolf PackDamage bonus increased from 20% to 25%.Brutal Wolf PackAttack Speed bonus increased from 20% to 25%.Ferocious Wolf PackFortify amount increased from 5% to 8%.RavensPassive damage increased from 13% to 20%.Brutal RavensAdditional functionality:Increase the passive damage of Ravens by 40%.RabiesDamage over time increased from 76% to 110%.ParagonLightning Resilience Rare NodeMaximum Life bonus increased from 4% to 6%.LegendariesAspect of Metamorphic StoneSpirit cost reduced from 60 to 50.Damage dealt increased from 80-100% to 100-120%.Aspect of the AlphaDamage increased from 75-100% to 90-115%.Mangled AspectResource gain increased from 1 to 3.Class MechanicOverloadLucky Hit Chance increased from 20% to 40%.Diablo@DiabloA new terror awaits for you in Sanctuary. pic.twitter.com/EPrDPUX6em1767109A new terror awaits for you in Sanctuary. pic.twitter.com/EPrDPUX6emThese are all the class balances that are set to go live in Diablo 4 Patch 1.1.1. Based on all the information provided in these notes, almost every build in the game, for each and every class, is receiving a buff. Not only will this make all the builds viable in the game once again, but it will also hopefully be the last time Blizzard introduces such severe nerfs.It will be interesting to see how these buffs play out in Diablo 4.