Light No Fire is Hello Games' latest title in development. It draws heavily on No Man's Sky but switches things up. This is not a sequel but rather a spiritual continuation of ideas that can be implemented on a singular, procedurally generated planet: Earth (sort of).
Despite there being no release date in sight, we know a few features that are coming to the game or will be a part of it at launch. These can be seen in the trailer and have been mentioned by the developers themselves. Without much ado, here are the details.
Here are five features that have been confirmed for Light No Fire
1) Rideable creatures

Going by the trailer, players will be able to ride a variety of creatures, both in the air and on land. So far, the developers have showcased dragon-like creatures and what appears to be a giant Kingfisher. As for land creatures, we have seen players riding about on goat-like mounts.
2) Explorable open world

The Earth-like planet, as we know it, will be fully explorable — every nook and cranny of it, down to a hole in the ground. There will be mountains that tower over those below, as well as deep oceans filled with life. We've also seen sunken ships, perhaps filled with plunder. Every part of the game's procedurally generated world will be explorable.
3) Dynamic weather

Much like No Man's Sky, we can see that Light No Fire has a weather system as well. Certain biomes are bright, while others have heavy rain and dust storms. These could be biome-specific, but taking into consideration that the goal is to create a fully fleshed-out planet, dynamic weather could be a prominent feature, changing over time.
4) Combat

The trailer for Light No Fire features combat. Characters can be seen using bows and swords. Staves can be spotted as well, but it is unclear if this means we'll have magic or they'll simply be usable as melee weapons. As for skills and weapon upgradability, there is still no information on that front, but getting to enhance weapons is a very real possibility.
5) Shared infrastructure

Much like No Man's Sky, the structures in Light No Fire will be persistent. This means everyone on the planet will be able to see them in the same locations. Players may be able to interact with the structures, but they can't delete them, which no one would want to do anyway.
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