7 Days to Die V2.3 B8 EXP patch notes: Launcher changes, Improvements, and more

7 days to die patch notes
7 Days to Die update cover art (Image via The Fun Pimps)

7 Days to Die V2.3 B8 EXP patch notes are now out, and the latest experimental update brings forth plenty of changes to the table. This patch is primarily targeted towards improving gameplay function. Furthermore, a range of quality-of-life updates have also been incorporated for the game launcher and other features.

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In this article, we will explore the brand-new 7 Days to Die V2.3 B8 EXP patch notes in detail. To know more, read below.


Everything new with the 7 Days to Die V2.3 B8 EXP patch notes

Here's a look at all the new additions and changes made with the 7 Days to Die V2.3 B8 EXP patch notes:

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Added

  • Launcher cleanup features "local prefabs" and "mods"
  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)
  • HarvestByTag Challenge objective.
  • Nav Object Tracking to ChallengeStatAwarded.
  • Localization for challengeBiomeRewardTooltip for biome challenge rewards
  • Grab and Place SFX for Biome Survival Gear
  • GameEvent Requirement for InTraderArea.
  • Custom Radial events for blocks through xml for modders.
  • GameEvent action to get all players in game.
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In case you missed: 7 Days to Die patch notes (2.2 Stable): Lockable slots, sprint tweaks, and other major changes


Changed

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays
  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.
  • Storm buff descriptions no longer instruct players to leave the biome
  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction
  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards
  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor
  • Updated Honey Harvest challenge to track the location of stumps
  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows
  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings
  • Updated wilderness tree stumps with hole model variant
  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning
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Read more: 7 Days to Die: All biome badges and how to unlock them


Fixed

  • Launcher cleanup feature "old remote maps" working again
  • Apartments_06 placed trees on flat ground to avoid bugs
  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest
  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)
  • Issue with challenge reward tooltip using the same text_key in two game events
  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).
  • Black screen when crouching, entering biomes, accepting quests
  • Weeds and debris appear inside trader bounds
  • Fire and smoke effect not visible through glass blocks
  • Red quest bounds are rotated during quests
  • Updated biome max timers to reset when entering the game if not set to 180
  • OnSelfPlaceBlock not working correctly for placing blocks.
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Edited by Jay Sarma
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