Minecraft 1.21.0.22 beta and preview patch notes: Update 1.21 features de-experimentified, bug fixes, and more

Minecraft Bedrock 1.21.0.22 patch notes
Minecraft Bedrock 1.21.0.22 patch notes (Image via Mojang)

The Minecraft Bedrock 1.20.80 update is nearly ready to roll out, as Mojang has begun developing beta and preview releases for the upcoming 1.21 update. Mojang plans to release both the Bedrock 1.20.80 and Java 1.20.5 updates around the same time, as both are intended to introduce new wolf armors, wolf variants, and armadillos.

While the 1.20.5 update is on the horizon, Mojang still has unfinished business with the 1.21 update. In the new Minecraft Bedrock 1.21.0.22 beta and preview, Mojang has incorporated all experimental Update 1.21 features into the base game. Additionally, the player profile UI has been updated, alongside numerous bug fixes.

Here are all the features and changes in Minecraft 1.21.0.22.


Minecraft Bedrock 1.21.0.22 patch notes

Experimental Features in Minecraft Bedrock 1.21.0.22

Gameplay

  • The features that were previously under experimental toggle "Update 1.21" have been “de-experimentified” and are now available during normal gameplay

Villager Trade Rebalancing

  • Cartographers can now sell Trial Chamber Map when the “Villager Trade Rebalancing” experimental toggle is enabled

Features and Bug Fixes

Updated Player Profile in Bedrock Preview!

  • In the latest Bedrock Preview we enabled updated the player Profile page
  • This feature will only be available on Xbox and PlayStation, with it rolling out to other platforms at a later date

Full details on this feature can be found in the Minecraft 1.21.0.20 changelog

Decorated Pots

  • Players can no longer acquire infinite loot from Decorated Pots in Trial Chambers

Graphical

  • The Vault and Ominous Vault textures were fixed due to some inconsistencies
  • Vaults are no longer incorrectly rotated in Trial Chambers
  • Fixed Oozing, Weaving, Wind Charging, Infestation, Raid Omen, and Trial Omen particles to use the correct effect and texture

Blocks

  • The Stonecutter now fully supports Tuff Bricks and Polished Tuff (MCPE-176613)

The following blocks can now be combined with a Honeycomb to produce their waxed variants (MCPE-176613)

  • Exposed Chiseled Copper
  • Oxidized Chiseled Copper
  • Weathered Chiseled Copper

Added missing crafting recipes for blocks (MCPE-176613)

  • Oxidized Chiseled Copper
  • Waxed Copper Grate
  • Waxed Exposed Chiseled Copper
  • Waxed Exposed Copper Grate
  • Waxed Oxidized Chiseled Copper
  • Waxed Oxidized Copper Grate
  • Waxed Weathered Chiseled Copper
  • Waxed Weathered Copper Grate
  • Weathered Chiseled Copper
  • "double_plant" block is now split into unique instances "sunflower", "lilac", "tall_grass", "large_fern", "rose_bush" and "peony"
  • Waxing an upside-down Copper Trapdoor now preserves its state (MCPE-178672)

Gameplay

  • Fixed various camera bugs:
  • Camera no longer briefly flashes incorrect animations or perspectives when switching camera presets (MCPE-179904)
  • Camera content error no longer appears when teleported to loaded chunks (MCPE-179883)
  • When a player dies in a Nether Portal, they no longer spawn with a shaky camera
  • Status effect particle colors are no longer blended into one particle color
  • Up to 8 active visible status effect particles are now rendered separately
  • Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes)

Mobs

  • The Bogged mob now shoots with the designed frequency of once every 3.5 seconds (MCPE-178882)
  • The Breeze now slides during combat

Realms

  • Fixed the game inconsistently advertising free Realms trial based on multiple sources

User Interface

  • Recipes that are always unlocked will be available when the game rule "dolimitedcrafting" is ON (MCPE-175449)
  • Stack splitting window is now aligned with the inventory slots (MCPE-173632)
  • The text on the Realms buttons in Create New World and Edit World have been made consistent with each other (MCPE-179777)
  • The respawn radius field now resets to the correct default value if given invalid input (MCPE-179686)

Technical Updates in Minecraft Bedrock 1.21.0.22

Add-Ons and Script Engine

  • Deprecated the Free Creator Camera experiment

API

  • GameRules
  • Released GameRules from beta to 1.11.0
  • Released GameRuleChangeAfterEvent from beta to 1.11.0
  • Released GameRuleChangeAfterEventSignal from beta to 1.11.0
  • Released World.gameRules from beta to 1.11.0
  • Released WorldAfterEvents.gameRuleChange from beta to 1.11.0
  • EntityTameableComponent
  • Changed return type of getTameItems to ItemStack[]
  • Changed tame to take a player
  • Added method tamedToPlayer, tamedToPlayerId, isTamed
  • Released EntityColor2Component from beta to 1.11.0
  • Released PaletteColor from beta to 1.11.0
  • Released ItemStack.matches from beta to 1.11.0
  • Released EntityNavigationComponent from beta to 1.11.0
  • Released EntityNavigationClimbComponent from beta to 1.11.0
  • Released EntityNavigationFloatComponent from beta to 1.11.0
  • Released EntityNavigationFlyComponent from beta to 1.11.0
  • Released EntityNavigationGenericComponent from beta to 1.11.0
  • Released EntityNavigationHoverComponent from beta to 1.11.0
  • Released EntityNavigationWalkComponent from beta to 1.11.0

Editor

  • Implemented a Simple Tool Wrapper framework to simplify the boilerplate implementation of setting up an editor tool, and manage the window visibility and lifecycle of the tool components.
  • Editor Export API can now export a playable world
  • Fixed the UI layout drawer content to respond properly to changes in the visibility of the PropertyPane API
  • Fixed bug for when a player switched to Test World while in the Nether/End the worlds dimension incorrectly changed to the Overworld
  • Updated Editor Extension Starter Kit to include samples for custom brushes and Simple Tool Wrapper
  • Fixed bug that caused crashes during deletion of Script Widget Groups

Entities

  • Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometry format version 1.21.0 and up

Split Screen

  • Fixed mob animations not playing when mobs were unloaded in split screen

Items

  • Unlocking requirements are now sent to clients for "minecraft:recipe_shapeless" and "minecraft:recipe_shaped"
  • It allows the UI to suggest recipes that are always unlocked when the game rule "dolimitedcrafting" is ON

Technical Experimental Updates in Minecraft Bedrock 1.21.0.22

API

  • Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
  • BlockFillOptions
  • Removed member matchingBlock?: BlockPermutation
  • Added member blockFilter?: BlockFilter
  • Added member ignoreChunkBoundErrors?: boolean
  • Added ItemComponentUseCompleteEvent for beta
  • Moved setType API from beta to stable 1.11.0
  • Added function waitTick(ticks?: number): Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied
  • Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0
  • Moved function saveToWorld from beta to 1.11.0
  • Moved function saveAs from beta to 1.11.0
  • Updated signature of createFromWorld and moved it from beta to 1.11.0
  • Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0

Graphical

  • Added a new feature to the Deferred Technical Preview: Color Grading and Tone Mapping. This new capability allows resource packs to define their own color post processing for conveying distinct moods and themes.
  • New experimental toggle added in Video settings menu to remove texture limit and load textures instead of using the "pink texture" called "Remove Texture Limit". Textures will continue to load until the system exhausts all available graphics memory
  • Added light pre-exposure to the Deferred Technical Preview. This new feature is enabled by default and cannot be disabled. While this won’t result in any immediate visual difference for players, creators now have the freedom to specify sun or atmospheric intensities with values larger than 65,000. Previously, larger values like these would cause visual corruption on certain mobile devices

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