With the version 1.21.90 update, Minecraft Bedrock has received the biggest visual overhaul in the game's history, titled Vibrant Visuals. Alongside this, the summer content drop called Chase the Skies has also arrived as part of the same update.Minecraft Bedrock 1.21.90 is essentially two updates in one: Chase the Skies and Vibrant Visuals. Chase the Skies introduces Happy Ghasts, the locator bar, a saddle crafting recipe, quality-of-life improvements for leashes, and many more features.On the other hand, Vibrant Visuals is a cosmetic update that brings realistic lighting effects to Bedrock Edition, similar to shaders in Java Edition.Let’s dive into the patch notes for Minecraft Bedrock 1.21.90 to discover everything new in this exciting update.Minecraft Bedrock 1.21.90 patch notes: All you need to knowFeatures and Bug FixesNew block: Dried GhastCan be found in the Nether in Nether Fossil structuresCan be crafted with 1 Soul Sand Block and 8 Ghast TearsWhen waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mobMakes sounds and shows particles depending on stateIf mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterloggingWill revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scalePiglins can give Dried Ghast Blocks when bartered withAdded new achievement "Stay Hydrated!"MobsGhastlingGhastling is a young version of the Happy Ghast mobSpawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutesAfter spawning, the Ghastling will try and follow:Players within a 16-block radius orAn adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radiusIf no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or was last interacted with)Can be tempted and fed using SnowballsWill grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)Can be summoned using the command: /summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_babyHappy GhastThe Happy Ghast is a new flying mount that can carry up to four playersSpawns from a Ghastling after about 20 minutes (or faster if Ghastling is fed Snowballs)Can be equipped with a harness and then be mounted by up to 4 playersTempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessedHas no panic behavior when taking damageCannot be bredSlowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are renderedThe first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its faceWhen a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it can now be controlledOther players who mount after the pilot is mounted, are placed in slots on each side of the Happy Ghast, starting clockwise from the “pilot” playerPressing crouch button dismounts the player on top of the Happy GhastIf the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal directionThis happens regardless of it having a harness equipped or not3rd person camera is moved back when player is mounted on the Happy GhastWhen there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home positionIf players dismount midair, the Happy Ghast will descend towards the ground before it resumes roamingCannot enter BoatsIdles around within 64 blocks from its home position (where it spawned or last was interacted with)If wearing a harness, the Happy Ghast idles closer to the home position (within 32 blocks)The Happy Ghast will try to stay close to blocks when roaming on its ownItemsHarnessHarness is a new item that can be equipped on a Happy Ghast to allow players to ride itCrafted out of 3 Leather, 2 Glass Blocks and 1 Wool Block, the Harness will have the same color as the Wool Block used when craftingCan be re-dyedCan only be equipped on a Happy GhastAllows up to 4 players to mount the Happy GhastCan be removed from the Happy Ghast using Shears but only when no players are mountedLocator BarThe Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the WorldWhen there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator BarThe Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayedCrouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other PlayersPlayers in Spectator Mode are not visible on the Locator BarA Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.Using a Potion of Invisibility will also hide players from the Locator BarSaddles UpdatesWe are making Saddles craftable and generally making it easier to remove them from mobs by using Shears. We have also added Leather to some loot tables instead of SaddlesCrafting SaddlesSaddles can now be crafted with 3 Leather and 1 Iron IngotRecipe popup happens when a player picks up their first LeatherLoot Table ChangesSome loot tables have had Saddles removed from them and replaced with 1-5 Leather:Monster Room chestsAncient City chestsDesert Pyramid chestsJungle Pyramid chestsStronghold altar chestsLeashing UpdatesWe are expanding the functionality of leads, to make it possible to leash any leashable entity to another leashable entity and by doing so create chains of leashed entitiesAttaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactionsExample: Attempting to shear a leashed Sheep will now un-leash it instead of shearing itLeash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculationsElytraUsing a Firework Rocket to boost while flying with an Elytra now causes leashed mobs to unleashLeash KnotsEntities can now be leashed to a pre-existing Leash Knot by interacting with itPlayers can retrieve entities tied to a Leash Knot by interacting with itLeashing Entities to Other EntitiesAny leashable entity can now be leashed to any other leashable entityTo leash an entity to another entity, the player must:Have the entity already leashed to themselvesSneak and interact with the target entity while holding the leashLeashed entities can now be "stolen" by leashing them again, transferring ownership to the playerIf re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be doneTo prevent erratic behavior when leashed to each other, Llamas that are leashed no longer attempt to form caravansA leashed entity cannot be leashed to itselfBaby mobs can only be leashed one way - to another entity; they cannot have other mobs leashed to themKnown issue: When two mobs are connected, it results in the lead being rendered with an erroneous y-axis offset and appearing below one of the mobsPhysicsAll leashable entities now behave more naturally when being pulledWhen leashed to a Happy Ghast, Horses, Camels, Donkeys, Mules, Boats, Chest Boats, and Sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-airIn all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-airMid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncilyThe distance at which leashes break has been increased to 12 blocks, except for the Happy Ghast, which has a leash break distance of 16 blocksWhen dragged on the leash, leashed objects will now orient themselves towards the leasherThe distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entitiesRenderingBoats and large leashable mobs that cannot fit in a Boat (Horses, Donkeys, Mules, Camels, and Sniffers) when leashed to a Happy Ghast are rendered with four leashes instead of oneIn this configuration, the harnessed Happy Ghast also features a custom rope layer wrapping around itShearing UpdatesShears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connectionsShears can now be used to remove Leash KnotsPlayers cannot cut other players' leashesDispensers can now use shears to unleash leashed entitiesSaddles, Horse Armor, Harnesses, and Carpets can now be removed from the mobs they can be equipped on by using ShearsSaddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the mob has a riderSaddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the player is sneakingSaddles cannot be removed from Ravagers using ShearsDispensers with Shears cannot remove Saddles, Horse Armor, Harnesses, or Carpets equipped on mobsRemoving Saddles, Horse Armor, Harnesses, and Carpets using Shears now plays custom soundsMusicAdded the following new music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Lush Cave Biomes:Below and AboveBroken ClocksFirefliesLilypadO's PianoAdded a new Music Disc with the track "Tears" by Amos RoddyThe Ghast now drops the "Tears" Music Disc when killed by a Fireball deflected by a PlayerVibrant VisualsVibrant Visuals is Minecraft's biggest official visual enhancement - delivering a dazzling cosmetic upgrade with a new modern graphics pipeline and an array of visual improvements. Sunrises are more vivid, water reflects, forests become shaded, and more!Vibrant Visuals preserves what makes Minecraft uniquely special - pixelated shadows, caustics, and reflections have been carefully crafted to preserve and enhance Minecraft's signature blocky styleWith updated textures for blocks, items, and more that decide how different light sources interact with them, builds will become more vivid and visually interesting!Updated art settings and post-processing effects tie the visuals together in a signature Minecraft wayAs a cosmetic enhancement to the game, Vibrant Visuals does not impact Minecraft's gameplay, meaning you can play on Realms with friends whether they have Vibrant Visuals enabled or not (Realms subscription sold separately. Multiplayer functionality will require platform specific online subscriptions, also sold separately)GraphicalMade Vibrant Visuals the default graphics mode for supported devicesTo switch to Vibrant Visuals on Xbox One, Xbox One S, PlayStation 4, and some Android devices, players need to select "Vibrant Visuals" in the Video menu using the Graphics Mode drop-down. Performance may degrade for these devices.Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Vibrant VisualsTemporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.Added MERS texture support for Signs in Vibrant VisualsAdded new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant VisualsUpdated the appearance of metals for a variety of block textures in Vibrant VisualsUpdated the Cave Vines, Chorus Flower, Pumpkin, Firefly Bush and a variety of other plant textures in Vibrant Visuals.Updated the Bee, Dolphin, Ghast, Pig Saddle and Strider textures in Vibrant VisualsUpdated a variety of MERS textures in Vibrant VisualsMade Glass Blocks more reflectiveTweaked metallics on Cauldrons and Ancient DebrisTweaked emissives on EyeblossomFixed an issue with Leather armor having a stripe of emissive across the textureAdded emissive to the Ender Crystal Block to match item iconAdded MERS textures for Happy Ghast and HarnessesAdjusted the Glow Lichen block emissiveFixed water not being rendered on the opposite side of clouds in Vibrant Visuals (MCPE-203239)Reduced ghosting of waterfalls from camera movement when volumetric fog is enabled in Vibrant Visuals. (MCPE-204062)The Night Vision effect now brightens the scene more consistently across brightness settings with Vibrant Visuals enabled (MCPE-201809)Volumetric fog no longer becomes suddenly bright when the player moves towards a block light in Vibrant Visuals (MCPE-201984)The back faces of transparent items held in hand, like Stained Glass, are no longer visible in Vibrant VisualsClouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant VisualsFixed an issue in Vibrant Visuals where black boxes sometimes appeared on End Portals when using TAAU at a non-native resolution (MCPE-212398)Fixed a bug in Vibrant Visuals where materials with certain properties rendered blackUpdated the clouds textureItem bobbing will no longer stagger when the amount of days is high (MCPE-190647)Entering pause while breaking a block will reset the breaking animation (MCPE-191029)The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding boxAmbient Weather Soundsthe_end_light_flash sound effect now triggers when the light flashes in The End dimension in Vibrant VisualsBlocksCrimson and Warped Roots cannot be lit on fire or burn anymore (MCPE-80066)Fixed issue where Jungle Leaves did not become transparent when setting all leaf types to be transparent (MCPE-110630)Dispensing a Lava Bucket on waterlogged blocks no longer empties the bucket without placing Lava (MCPE-178295)Maximum Beacon beam height is now 2048 (MCPE-190223)Beacon now renders from any loaded chunk in worlds versioned 1.21.90 and higherFixed Sculk Vein block looking small and elongated when held or in an item frameAccessibilityText to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Win10CommandsFixed a bug where players could hear sounds played with /playsound even if they were in a different dimension than the one the sound was played in (MCPE-184566)The camera default command will now properly reset third person camera view offset valuesThe /controlscheme command no longer requires the "Experimental Creator Camera" toggleGameplayFixed a crash that would sometimes occur when using Command BlocksFixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot itemFixed entering the water while sprinting from double tapping forward no longer automatically enters the swimming state (MCPE-216867)Repositioned the teleporting point when using an End Gateway to not be too close to a cliff edge, if possible. As a result, End island portals that teleport the player outside of the map border will no longer kill the player (MCPE-174465) (MCPE-174465)Fixed issue where sprint jump attacking would sometimes remove all of the player's momentum (MCPE-189501)Fixed a bug where hitting blocks while swimming would cause players to slow down too much (MCPE-201832)Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the worldAdded a painting of a good boy by artist Sarah BoevingGeneralGamertags are now used on all platforms to identify players in cross-platform multiplayer gamesItemsThe Trident is now grouped with other tools/weapons in the Creative inventory (MCPE-181002)Mace with Wind Burst enchantment once again launches players as high as it does on Java Edition (MCPE-185829)The recipe for Leads has been updated to no longer require a Slime BallNow the Mooshroom Spawn Egg uses its own colors and no longer has two pixels that are the same as the Cow Spawn Egg textureSpore Blossoms destroyed by water are now dropped as items (MCPE-127677)The size of the Blaze and Breeze spawn eggs have been reduced to better match the mobs' in-game size (MCPE-217634)Fixed inconsistent pixels on the Pale Oak Boat and Pale Oak Boat with Chest items to match other boat itemsThe Green Harness item no longer uses the Gray Harness texture when Vibrant Visuals is enabledMobsPiglin Brutes will now despawn properly on peaceful difficulty (MCPE-88837)Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a blockShadows are no longer rendered for entities that are riding a vehicle, unless said vehicle is invisible (MCPE-200797)Pigs saddled by hand no longer drop two saddles when killed (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death)Increased attack range for Blaze from 16 to 48 blocks to match its target detection range (MCPE-35647)Increased Blaze attack sound distance to 32 to match Java EditionFixed bug where Ghasts could not move while shooting fireballs (MCPE-201849)Slimes and Magma Cubes no longer jump twice when finding or losing their targets (MCPE-114701)Fixed a bug where Magma Cubes and Slimes could still damage players briefly after dying (MCPE-166394)Now the Cold Cow variant has the correct mirroring of its horn textureFlying mobs no longer make footstep sounds when moving close to the groundGhasts can no longer spawn in areas that are too small, preventing suffocation on spawnSpiders and Cave Spiders can once again spawn with a Stray rider in cold biomes (MCPE-89549)Spiders and Cave Spiders can once again spawn with a Wither Skeleton rider in the Nether (MCPE-89549)Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temperHappy Ghast can now be pushed by other mobs even while being ridden, except when made immobile by a player standing on itSoundsFixed a bug where Parrots imitating a Drowned used Zombie soundsFixed a bug where Parrots imitating a Wither Skeleton used Skeleton sounds (MCPE-174857)Sound files for breaking and placing Grass blocks are now slightly louderLeashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom soundsFence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone (MCPE-21743)Music will now fade normally when leaving a world if game pause is disabled (MCPE-212932)Ambient SoundsUpdated the frequency and location of various ambient block soundsDead Bush ambient sounds now have a slightly increased chance of playingAmbient Sand sounds no longer require sky access to play, have a slightly decreased chance to play, and can now play in all biomesTerracotta block no longer triggers ambient Sand soundsSand blocks no longer trigger ambient wind soundsShort Dry Grass blocks and Tall Dry Grass blocks can now trigger ambient wind sounds when above 2 Sand/Red Sand or Terracotta blocksTerracotta blocks no longer trigger ambient wind soundsProjectilesProjectiles now have a tolerance margin that changes over time (MCPE-201608)Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collisionNow, all projectiles start with no margin for the first two ticks of their flightAfter that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocksThis allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further awayRealmsRealm owners can now choose to require members to opt into the Timeline in order to play on the RealmTo turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline"The feature can be turned on and off at willWhile the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt inIf a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in againRealm owners will be able to play on the Realm regardless of whether they have opted inOn the Realm tab, the 'Options' button has been replaced with two buttons:'Settings' takes the user to a Realm Settings page where the user can edit their worlds or make other adjustments to their Realm'Add friends' takes the user to a page where they can manage members of their Realm and add new onesSplash PotionsThe effect radius of Splash Potions is now calculated based on the distance to the bounding box of the target instead of their position (MCPE-201604)Stability and PerformanceFix a crash in split-screen mode when a player would destroy a chest or book an other player had openFixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource packFixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same timeFixed a crash when adding or changing priority of resource packs in the Create New World screenUser InterfaceCursor position now correctly updates when pressing down on L3 or D-pad while hovering a bundle (MCPE-189314)Bundle tooltip no longer overlaps with item tooltips when quickly interacting with empty inventory slots on touch devices (MCPE-187171)Bundle UI now correctly disappears when switching Inventory tabs with controller inputTapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind itThe Text Background Opacity accessibility setting now also affects hotbar tooltips, chat message backgrounds, and leaderboard displays (MCPE-79331)Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menuTo maintain feature parity with the flat world presets in the Java Edition, the Snowy Kingdom flat world preset has been updated to use a snow layer instead of a snow block (MCPE-194367)Splitting an item stack using touch controls and moving it to a Bundle now transfers the selected amount (MCPE-188353)The Text Background Opacity accessibility setting now also affects hotbar tooltips and leaderboard displays (MCPE-79331)Chat background opacity can now be controlled with a new accessibility settingEmpty open Bundle icon now renders correctly when Bundles are tapped with Touch ControlsThe "Game is paused" text from the pause screen will no longer go out of bounds (MCPE-217394)Hotbar tooltip text now has a drop shadow, to make the text more readable against bright backgrounds (MCPE-217870)Fixed the issue where adjusting the brightness in the Vibrant Visuals setting caused the Creeper face icons to inaccurately reflect their expected shades, and where the brightness of the Creeper face icons were affected by the in-game environment (MCPE-199256)The Text Background Opacity accessibility setting now defaults to 60% opacityThe vertical angle upon which the Locator Bar arrow icons become visible now corresponds to the player's FOV settingClosing an Anvil or an Enchanting Table now results in the Experience Bar being shown for 5 seconds instead of the Locator BarFixed an issue where some on-screen UI elements would let the user interact with the world under themWhile using the "Joystick & tap to interact" touch mode, the "Joystick Visibility Option" is now forced into "Visible Joystick" while using the player_relative_strafe or camera_relative_strafe control schemeStorage settings page is now scrollable (MCPE-187962)Fixed a bug where keyboard button hints would be shown on the death screen (MCPE-218652)Vanilla ParityFixed a bug where Sponges would absorb water from waterlogged Barriers (MCPE-174826)Zoglin and Zombified Piglin are no longer faster when chasing the player in the Bedrock versionPiglins and Hoglins naturally spawned in Bastion Remnants will now drop XP when killed (MCPE-166103)Fixed the Frozen Peaks biome generation so, like Java Edition, no Ice blocks are generated in the sea under the top sheet (MCPE-194838)Fixed a bug where players could not use usable items while sneaking and looking at interactive blocks (MCPE-64477)Parrots now imitate nearby monsters less frequently (MCPE-80319)Fixed blocks in Minecarts not being lit properly (MCPE-22533)Nether Fossils have been tweaked to have a placement frequency more closely aligned with Java Edition (MCPE-74632)Boats are now able to be pulled out of water using a LeadBeyond these features and additions, Minecraft Bedrock 1.21.90 also includes numerous technical and experimental updates. Players interested in the technical side of Bedrock Edition can check out the official patch notes for a detailed breakdown of all the changes.Also Read: How to download Minecraft Bedrock 1.21.90 update