Minecraft’s Summer Game Drop kicked off last week, bringing happy ghasts and several exciting features to the Bedrock Edition. Now, Java Edition players can finally join in on the fun with the release of Minecraft Snapshot 25w15a.Minecraft Snapshot 25w15a adds the player locator bar, happy ghast, dried ghast block, harness, and two new advancements to the Java Edition. With the exception of Vibrant Visuals, all features announced during Minecraft Live 2025 are now available in this edition.Along with the Summer Game Drop features, Minecraft has also added two new advancements, new commands, and more. Without further ado, let's go through the patch notes for the latest Minecraft Snapshot 25w15a.Minecraft snapshot 25w15a patch notes: Everything you need to knowNew Features in Minecraft snapshot 25w15aAdded Dried Ghast blockAdded Happy Ghast mobAdded Harness itemsAdded new advancementsDried Ghast blockDried ghast block can be found in the Nether in Nether Fossil structures.Is crafted with 1 Bone Block and 8 Ghast TearsWhen waterlogged it undergoes 3 state changes over about 20 minutes until it spawns a Ghastling mobMakes sounds and shows particles depending on the stateIf mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterloggingWill revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scaleHappy Ghast mobGhastlingGhastling is a young version of the Happy Ghast mobSpawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutesAfter spawning, the Ghastling will try and follow:Players within a 16-block radius orAn adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radiusIf no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with)It will reset its home position if it is moved more than 16 blocks away from the border of its home areaCan be tempted and fed using SnowballsWill grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)Happy GhastThe adult Happy Ghast is a new flying mount that can carry up to four players.Grows up from a Ghastling after about 20 minutes (or faster if the Ghastling is fed Snowballs)Can be equipped with a Harness and then be mounted by up to 4 playersTempted by Snowballs and HarnessHarness tempting only works if the Happy Ghast is unharnessedHas no panic behavior when taking damageCannot be bredSlowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are renderedThe first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its facePressing the forward key will make the Happy Ghast fly in the direction the player is lookingPressing the back key will make the Happy Ghast fly in the opposite direction the player is lookingPressing the left and right keys will strafe the Happy Ghast in the respective directionPressing the jump key will make the Happy Ghast fly directly upPressing the sneak key will make the player dismount the Happy GhastWhen a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it now can be controlledPlayers mounted after the first player piloting the Happy Ghast are placed in slots on each side of it, starting clockwise from the first playerPressing crouch button dismounts the player on top of the Happy GhastIf the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal directionThis happens regardless of it having a Harness equipped or not3rd person camera is moved back when player is mounted on the Happy GhastWhen there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home positionIf players dismount midair, the Happy Ghast will descend towards the ground before it resumes roamingCannot enter boatsIdles around within 64 blocks from its home position in the similar way as the GhastlingIf wearing a Harness, the Happy Ghast idles closer to the home position (within 32 blocks)The Happy Ghast will try to stay close to blocks when roaming on its ownGhastUpdated Ghast textureHarness itemsHarness is a new item that can be equipped on a Happy Ghast to allow players to ride itIt is 16 new items, one for each colorCrafted out of 3 Leather, 2 Glass blocks and 1 Wool block, the Harness will have the same color as the Wool block used when craftingCan be re-dyedCan only be equipped on a Happy GhastAllows up to 4 players to mount the Happy GhastCan be removed from the Happy Ghast using Shears but only when no players are mountedAdvancementsAdded new "Stay Hydrated!" Husbandry Advancemet when a Dried Ghast Block is placed into WaterAdded "Heart Transplanter" Adventure Advancement that is unlocked when a player places a Creaking Heart with the correct alignment between two Pale Oak Log blocksExperimental FeaturesThis snapshot introduces a new experimental Feature Toggle that adds a locator bar to find your friends easily. You must turn on this Feature Toggle in the Experiments Menu when creating a new world if you want to test it.Locator BarThe Locator Bar is an experimental new UI element for players that displays the direction of Waypoints.This experiment allows servers to manage Waypoints and their connections with PlayersBy default, all Players transmit a Waypoint from themselves, and all Players receive all Waypoints; allowing players to locate other players in multiplayerThe Locator Bar will display colored indicators when the camera is facing within 120 degrees towards a Waypoint. If a Waypoint is above/below the camera's viewport (the screen) an up/down arrow will displayAny Waypoint that is determined to be a Player or Mob that belongs to a Team then the color indicator will match the Team colorPlayer ChangesCrouching will hide the player, preventing them from appearing on the Locator Bar of other playersSpectators are only visible to other spectators on the Locator BarItem ChangesThe following items will hide players when worn in the head slot:Carved PumpkinSkeleton SkullWither Skeleton SkullPlayer HeadZombie HeadCreeper HeadDragon HeadPiglin HeadPotion ChangesUsing a Potion of Invisibility will also hide players from the Locator BarGame RulesAdded useLocatorBarDefault is enabled for servers running the Locator Bar experimentToggling to off will remove all existing Waypoints from all playersAttributesAdded waypoint_transmit_range and waypoint_receive_rangeDefault: 0.0, Minimum: 0.0, Maximum: 60000000.0Players have a default transmission and receive range of 60,000,000Mobs with a transmission range above zero will send waypoint packets to nearby receiversSimilarly, receivers only receive with a range above zero, and cannot receive waypoints outside of this rangewaypointcommandThis is a new command for querying and modifying waypoints.waypoint listwaypoint modify <entity-selector> color <color>waypoint modify <entity-selector> color hex <hex-color>waypoint modify <entity-selector> color resetwaypoint modify <entity-selector> fade <fade_start> <alpha_start> <fade_end> <alpha_end>waypoint modify <entity-selector> fade resetParameters:entity-selector: For selecting entities that are transmitting as waypoints (see waypoint_transmit_range attribute)color: Overrides the Locator Bar icon color for this waypointhex <hex-color> arguments are in web format (RRGGBB)Red is either hex F00 or hex FF0000Cornflower blue is hex 6495EDfade: Set the fade out effect for waypointsThe arguments <fade_start> <alpha_start> <fade_end> <alpha_end> handle the starting/ending fade distance & alpha opacity*_start is the nearby values (closest to the player)*_end is the far values (furthest from the player)reset will restore the default behavior of distant Locator Bar icons fading out to 0.2 alphaChangesUpdated the textures for the GhastIncreased the third-person camera distance when spectating or riding Ghasts, Ender Dragons, and GiantsWolves, Sheep and Pigs now have their legs mirroredSpectators will now teleport together with, but stop spectating, entities that move to other dimensionsRules for when ambient desert blocks sounds play have been tweakedAmbient Desert Block Sounds ChangesAmbient sand sounds no longer require sky access to playAmbient sand sounds now have a slightly decreased chance to playTerracotta blocks no longer trigger ambient sand soundsSand blocks no longer trigger ambient wind soundsTerracotta blocks no longer trigger ambient wind soundsShort Dry Grass and Tall Dry Grass can now trigger ambient wind sounds when above 2 Sand, Red Sand or Terracotta blocksDead Bush ambient sounds now have a slightly increased chance of playingTechnical ChangesThe Data Pack version is now 73The Resource Pack version is now 56Pressing F3 + V now prints client-side version informationDeveloper's Note:The GUI rendering code is undergoing a significant refactoring in this Snapshot series. The version of it released in this Snapshot is not supposed to be final and will be further iterated upon.Data Pack Version 73Dimension Type definitions have a new optional field, cloud_height that indicates on what y-level the clouds start in the dimensionNew version command has been addedNew datapack create subcommand has been addedCommandsAdded versionNo argumentsPrints current version information on server sideAvailable in singleplayer or for server operatorsAdded datapack createCreates new empty directory data pack for current worldSupported pack version is always equal to one supported by gameAvailable only to server ownersSyntax: datapack create <id> <name>id - new pack name, must be a valid directory namename - text component to be placed in description in pack.mcmetaAttributesAdded camera_distanceDefault value: 4.0Modifies the distance at which the camera is placed away from the player or spectated entity when in a third-person viewIf the entity being ridden has a larger camera_distance attribute, that distance will be usedThis distance is multiplied by the scale attribute to get a final target camera distanceData Componentsattribute_modifiersItem ComponentAdded optional display field to attributes_modifiers entriesThere are 3 display types:default - Current behavior of showing the calculated attribute modifier values on the tooltiphidden - Does not show the attribute modifier entryoverride - Replaces the shown attribute modifier textContains a single field value for the text contents to show for this attribute modifer entryEntity Dataarea_effect_cloudThe Particle field has been renamed to custom_particle, and now always functions as an exact override for the default colored entity_effect particleThe field will not be written if no override is specifiedThe color will no longer be inherited from the potion contents when specifying the entity_effect or tinted_leaves particle typesTagsBlock TagsAdded #triggers_ambient_desert_dry_vegetation_block_sounds - blocks that can trigger ambient desert dry vegetation sounds to play from blocks above#plays_ambient_desert_block_sounds has been renamed to #triggers_ambient_desert_sand_block_soundsItem TagsAdded #happy_ghast_food - items that can be used to feed Happy GhastsAdded #happy_ghast_tempt_items - items that can be used to tempt Happy GhastsEntity TagsAdded #can_equip_harness - entities that can equip the Harness itemsAdded #followable_friendly_mobs - non-baby entities that will be followed by Baby Happy GhastsResource Pack Version 56The game will now consistently respect blur texture parameter in .png.mcmeta filesSound Eventsblock.sand.wind has been renamed to block.dry_grass.ambientSoundsChanged location on the sounds for glow squid, squid, guardian, horse, rabbit and pufferfish from entity folder to the mob folderEquipment AssetsAdded new happy_ghast_body layer type, rendering in the body slot of the Happy GhastFixed bugs in Minecraft snapshot 25w15aMC-147260 - Map icons are not displayed in the cartography tableMC-191306 - Sounds played using /playsound are played in all dimensionsMC-266318 - Trapdoors and doors have inconsistent subtitles for being opened and closedMC-275374 - Drowneds with CanBreakDoors:1b don't break doorsMC-276264 - Advancement screen shadow renders below item iconsMC-277992 - 1 color in the pale chest boat item is incorrectMC-278466 - Bundle experiment data pack related strings are not in deprecated.jsonMC-278873 - The data fixer regenerates chunks containing items obtained from flower pots using Ctrl + Pick Block before version 1.13, or it crashes the game if the item is in the player's inventoryMC-280047 - Temperate cows use their 1.14 texture with the Programmer Art resource pack enabledMC-280266 - Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock EditionMC-280268 - Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium"MC-280471 - The Particle.color field in area effect clouds is read-onlyMC-293619 - The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background colorMC-295681 - Leaf litter can generate inside of woodland mansionsMC-295850 - Done and Cancel buttons on the world creation Edit Game Rules screen do the same thingMC-295866 - The /setblock and /fill commands no longer update redstone power in some situationsMC-295867 - Structures from previous versions fail with DataFixerUpperMC-296035 - Two pixels from "mooshroom_spawn_egg" are the same as "cow_spawn_egg"MC-296624 - Old Brown Mooshroom texture is missing from Programmer ArtMC-297537 - Extra "entity.wolf_whine.whine" sound event exists in sounds.jsonMinecraft snapshot 25w15a is available for download on the official game launcher. All you have to do is create a new installation and select snapshot 25w15a under version. Make sure you have snapshots enabled.Related: How to download Minecraft snapshot 25w15a and play happy ghast