A brand-new set of Rust patch notes has gone live on May 1, 2025, with the latest force wipe. The latest patch brings forth a ton of new additions, starting from a fresh biome, a range of weapons, ammunition, and much more. Furthermore, a ton of improvements have been incorporated to improve the quality of life experience of playing the game.This article will explore all the changes and additions made with the latest Rust patch notes. Read below to know more.Every new addition with Rust patch notes for May 1, 2025Added jungle biomeRivers are now longer, wider and deeper and require swimming to cross themNew Ziggurat monumentNew Jungle Remnants monumentsNew Boomerang weaponNew Blow Pipe weapon (with 4 darts)SnakesCrocodilesTigersPanthersNew Vine Swinging treesBig cat pieHunter visionImprovements with Rust patch notesSunlight stat on chickens now increases much fasterChicken coop has been resized to more neatly fit on a single foundation (and has snapping)Added a freezing icon when an item is being refrigeratedVending Machine can now operate as a FridgeRe-enabled network cache on many IO entities (improved server performance)Improved rendering performance of powered Industrial ConveyorsAdded Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage BoxCheck out — Beekeeping in Rust: How to start, bee grenade, and moreAdded Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag BarricadeImproved interior UVs for Wood Storage Box, improving the look of transparent skinsRustige Egg specular glare is now balanced across all variantsIncreased Locker skinned texture resolutionImproved Hatchet Third-Person model and LODsPoison vital UI now appears when you're poisonedAdded weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnableAdded interior geometry and UVs for Large Wood Box, allowing for better transparency usage with Rust patch notesItem asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom nameRivers and lakes now have underwater effectsImproved underwater visualsProjectiles will no longer clip into the camera when throwing (grenades, etc.)All bug fixes with Rust patch notesFixed horses not triggering laser detectorsFixed being able to mute some game sounds when changing audio settingFixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)Fixed destroyed bags turning back into regular bags on server restart (softcore)Fixed container not preserving the correct amount of loot when destroyed (softcore)Fixed being able to lose items by reskinning high gates while dropped items are nearbyFixed harsh LOD popping and reduced bloom effect on the new Rustige eggFixed TMP errors when using an IME while typing in chat (Chinese, Japanese)Fixed computer station being used to clip through doorsFixed an issue that allowed players to stop auto turrets from firing with the Rust patch notesFixed some formatting issues when displaying non-English characters in the chatCan no longer put out satchels through walls with the water pistolFixed error when painting on spinning signFixed ‘ent auth’ command not working on tugboatsFixed dropping an item while dancing, resulting in an invisible local weaponFixed eggs that were hatching in a chicken coop getting stuck if the server restartsFixed flamethrowers marked as shield compatible in the UICan no longer cover ladder hatches with rugsFixed the interior boxes on the hackable crate that sometimes disappearFixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)Event lootboxes can now fill the hotbar if the inventory is fullFixed Miner Hat reverting to vanilla skin while onFixed a case where XOR switches incorrectly send power on server restartFixed door gibs not reflecting the door skin with Rust patch notesFixed UVs on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial DoorFixed all downloadable Workshop meshes, resetting position, rotation, scale, and centered pivots. The transforms are now also now non-invertedFixed Crossbow's UVs in Third-Person; they now display skins correctlyFixed Hatchet's UVs in Third-Person; they now display skins correctlyFixed LR300's normals on the dust cover in First-PersonFixed Custom SMG displaying incorrect material on the grip in First-PersonFixed NRE with F1 Grenade in Workshop SceneFixed player hands appearing red in Workshop SceneFixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distanceMiner's Hat now uses the correct Specular workflowMiner's Hat now displays skins correctly when the light is turned onFixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow, and CrossbowFixed Custom SMG sights being different in the Third-Person model compared to the First-Person modelFixed an exploit allowing heavy armor on horsebackAlso read — Rust Jungle Biome: Release date and what to expectThat's everything you need to know about the Rust patch notes for May 1, 2025. For more related news, stay tuned to Sportskeeda's MMO section.