In the past week, Mojang has announced 15 new paintings to celebrate Minecraft's 15th anniversary. Fans also discovered three new music discs hidden in April's Minecraft Monthly. It was only a matter of time until Mojang officially added these exciting new features to Minecraft. With Minecraft Bedrock 1.21.0.24 beta and preview release, fans can finally experience the new music discs, tracks, and 15 additional paintings.A few weeks ago, Minecraft revealed four paintings for the 1.21 Tricky Trials update, which already had fans pretty excited, as the game hadn't received any fresh paintings since the addition of these decorative items. Luckily, Mojang didn't stop at four paintings and has now collaborated with the original creator of paintings to add 15 new paintings to the game.In addition to these, there are also several changes in Minecraft 1.21.0.24, including surprising but much-needed mace nerfs. Let's go through all the features and changes in Minecraft 1.21.0.24 beta and preview release.Minecraft 1.21.0.24 beta and preview for Bedrock Edition: All you need to knowFeatures and Bug FixesNew MusicAdded 3 new music discs:Aaron Cherof - Precipice can be found rarely in standard VaultsHas a comparator output of 13 when played in a JukeboxLena Raine - Creator can be found rarely in Ominous VaultsHas a comparator output of 12 when played in a JukeboxLena Raine - Creator (Music Box) can be found rarely in Decorated Pots broken in Trial ChambersHas a comparator output of 11 when played in a JukeboxAdded 9 new background music tracks which will play in the menu and in the following biomes: Badlands, Cherry Grove, Deep Dark, Dripstone Caves, Flower Forest, Grove, Jagged Peaks, Lush Caves, Snowy Slopes, Stony Peaksdeepereld_unknownendlessfeatherfallkomorebipokopokopuzzleboxwatcheryakusokuPaintingsAdded fifteen new paintings by artist Kristoffer Zetterstrand:backyardbouquetcavebirdchangingcotanendbossfernfindinglowmistorbowlemonspassagepondsunflowerstidesUpdated Player ProfileThe updated the Player Profile page is now available for all platforms in Preview.Air bubblesOxygen bar now disappears immediately when switching to Creative mode underwater (MCPE-57025)Added an empty state for air bubbles along with a wobble when the player is drowningAdded a popping sound when bubbles pop on the oxygen barBlocksCrafters now show the correct particle when brokenAll Tuff blocks now use Tuff sounds instead of generic Stone sounds. Tuff luck, stone. (MCPE-176362)Tuff Wall, Polished Tuff Wall, and Tuff Brick Wall blocks are no longer invisible on MapsTuff Slabs, Polished Tuff Slabs, and Tuff Brick Slabs are no longer invisible on Maps (MCPE-180190)Tuff Brick Slab and Polished Tuff Slab now have the correct explosion resistancesPolished Tuff Slab and Tuff Brick Slab now have the same breaking times as other Tuff blocks, and cannot be destroyed instantly anymore (MCPE-176434)Copper Doors and TrapdoorsCopper Doors and Trapdoors are now crafted from Copper Ingots instead of Copper BlocksOnly Copper Doors and Copper Trapdoors can now be crafted, other variants are no longer craftableWind ChargeWind Charges no longer damage the Ender Dragon when it is perching (MCPE-180485)The Wind Burst enchantment is no longer obtainable from Villager trading (MCPE-180764)Player-shot Wind Charges' burst sound is no longer affected by the 'Hostile Creatures' sound settingExiting water using Wind Charge now properly reduces fall damage according to Wind Charge logic (MCPE-178894)Game TipsImproved game tip interruption handling. Different kinds of interruptions can now be tracked separatelyAdded interruption for when player is in lavaAdded interruption when input mode is switchedAdded interruption when mobs are nearbyChanged base timing for camera game tip to 15 secondsChanged base timing for movement game tip to 30 secondsChanged base timing for break block game tip to 2 minutesChanged base timing in survival for place block game tip to 5 minutesDeactivated swimming game tip for touch devicesMain Menu Cube MapAdded new Cubemap background for 1.21GameplayTridents no longer damage the Ender Dragon when it is perching (MCPE-37112)The ‘Castaway’ achievement can now be reliably unlocked (MCPE-118433)MaceMinecraft mace weapon has received some significant changes:Mace smash attack no longer creates dirt particles when hitting a target whose center is in the airRaised Mace durability from 250 to 500Reduced Mace base damage to 5Reduced Density damage per level per block to 0.5Mace Smash attack damage now has a fall off:First 3 blocks fallen give 4 damage per blockNext 5 blocks fallen give 2 damage per blockAny block fallen after that give 1 damage per blockDensity and Breach are now incompatible with each other and the other damage enchantments (Smite and Bane of Arthropods)Mob EffectsWind Charged and Infested Mob Effects now have correct names in respective potions and arrows (MCPE-180271)Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a ShieldMobsThe Bogged now properly retaliates against other mobs when attacked (MCPE-178902)Players now correctly receive fall damage when launched by a Wind Charge thrown by a Breeze (MCPE-179379)The Breeze can now pathfind close to fireOminous Trial SpawnerNow correctly ejects Ominous Trial Keys instead of Trial KeysMobs spawned with equipment specified by the Trial Spawner no longer have a chance to drop that equipment upon deathMobs that can wear equipment will now often spawn with enchanted weapons and armorArmor enchantments include Protection IV, Projectile Protection IV, and Fire Protection IVWeapon enchantments include Sharpness I, Knockback I, Power I, and Punch IOminous Trial Spawners with mobs that are unable to wear equipment now spawn double the total mob count over the course of the challengeThese spawners will also have an additional simultaneous mob out at onceOminous TrialsRemoved Bottle o' Enchantment from possible projectiles in Ominous TrialsCharacter CreatorFixed Character Creator hair and headwear clipping through worn Pumpkins and Mob Heads (MCPE-128908)Trial ChambersDecorated Pots in Trial Chambers will now drop less types of items to ease inventory managementSpider spawners have been moved to the "melee" categorySlime spawners have been moved to the "small melee" categoryAdjusted drop chance of Precipice Music DiscRemoved TNT trap in EruptionMade seams match in corridorsAdded new entrance variationsFixed various broken or incorrect jigsaw dataAdded empty Chests to chamber entrancesTrial SpawnerTrial Spawner now honors the doMobSpawngame ruleOminous Trial Spawner does not spawn Potions and Projectiles when there are no Survival Players in its rangeThe rewards that Trial Spawners and Ominous Trial Spawners eject is now in parity with Java EditionProjectiles spawned by Ominous Trial Spawner can no longer spawn inside solid blocksUser InterfaceCaret now is placed at the end of the text when navigating to previously sent messages/commands with an external keyboard on mobile devices (MCPE-178574)Technical UpdatesAdd-Ons and Script EngineChanged Biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to changeAPIMoved entityfrom beta to 1.11.0Moved EntityTameMountComponentand method tame from beta to 1.11.0EditorAdded addTable APIFixed GIF asset support for addImage APIFixed a bug where the viewport did not scale properly with changes in UI or font scalingResolved tooltip positioning and content size issuesGeneralThe Free camera experiment has been deprecated and the toggle removed as this feature has shipped. Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.ItemsFixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when 'picked'Technical Experimental UpdatesAPIFixed issue where block with custom components could not have a block placed onto them without crouchingAdded new interface VectorXZAdded method getTopmostBlockwhich will perform a raycast from the top of the world downwards, trying to find the first solid blockAdded method getBlockAbovewhich will perform a raycast from a given position, trying to find the first solid block aboveAdded method getBlockBelowwhich will perform a raycast from a given position, trying to find the first solid block belowEntityAddRiderComponentMoved property readonly entityType: stringfrom beta to 1.11.0Moved property readonly spawnEvent: stringfrom beta to 1.11.0EntityRideableComponentMoved property readonly setCount: numberfrom beta to 1.11.0Moved property readonly crouchingSkipInteract: booleanfrom beta to 1.11.0Moved property readonly interactText: stringfrom beta to 1.11.0Moved property readonly controllingSeat: numberfrom beta to 1.11.0Moved property readonly passengerMaxWidth: numberfrom beta to 1.11.0Moved property readonly pullInEntities: booleanfrom beta to 1.11.0Moved property readonly riderCanInteract: booleanfrom beta to 1.11.0Moved property readonly seatCount: numberfrom beta to 1.11.0Moved function addRider(rider: Entity): booleanfrom beta to 1.11.0Moved function ejectRider(rider: Entity): voidfrom beta to 1.11.0Moved function ejectRiders(): voidfrom beta to 1.11.0Moved function getFamilyTypes(): string[]from beta to 1.11.0Moved function getRiders(): Entity[]from beta to 1.11.0Moved function getSeats(): Seat[]from beta to 1.11.0SeatMoved property readonly lockRiderRotation: numberfrom beta to 1.11.0Moved property readonly maxRiderCount: numberfrom beta to 1.11.0Moved property readonly minRiderCount: numberfrom beta to 1.11.0Moved property readonly position: Vector3from beta to 1.11.0Moved property readonly seatRotation: numberfrom beta to 1.11.0EntityRidingComponentMoved property readonly entityRidingOn: Entityfrom beta to 1.11.0