On February 7, 2024, Mojang Studios released a new beta and preview for Minecraft Bedrock Edition. Version 1.20.70.22 has brought some exciting animation and texture changes to Armadillo and Vault blocks. Fans of Armadillo will be excited to know that these critters have a new rolling animation, while Vault blocks have undergone minor texture changes.Other than visual updates, Armadillo, Vault blockS, and Breeze have also undergone changes to their behavior and features. Breeze's attack power has undergone some tweaks, while Vault's keyhole opens and closes based on players nearby and how many of them have unlocked it.Minecraft Realms have also received some tweaks in Minecraft Bedrock 1.20.70.22 beta and preview. Let's go through all of the features and changes in Minecraft Bedrock 1.20.70.22.Minecraft Bedrock 1.20.70.22 Beta and Preview patch notes: All you need to knowExperimental FeaturesHere are the changes related to experimental features for the Minecraft 1.21 update:ArmadilloArmadillos have a brand-new unrolling animationArmadillos now randomly peek out of their shell while rolled upTo accommodate these new animations, the time for a rolled-up Armadillo to stay without threats before unrolling has been increased from three to four secondsVaultThe Vault texture has been updatedIf any nearby player has not unlocked a Vault, the keyhole will be openIf all nearby players have unlocked a Vault, the keyhole will be closedBreezeThe Breeze is only suggested in the type selector when the appropriate experimental toggle is enabledThe Breeze's attack damage has been tweakedFeatures and Bug FixesBlocksCave Vines without Glow Berries no longer drop a Glow Berry when Silk TouchedBlue and Black Candle Cakes now display and drop the correct type of Candle"wood" block is now split into unique instances: "oak_wood," "spruce_wood," "birch_wood," "jungle_wood," "acacia_wood," "dark_oak_wood," "stripped_oak_wood," "stripped_spruce_wood," "stripped_birch_wood," "stripped_jungle_wood," "stripped_acacia_wood," and "stripped_dark_oak_wood"In-Game TipsYou may have noticed that in an earlier preview, we launched a dynamic game tips feature. It will help players learn basic things necessary to explore and enjoy Minecraft. With the tips being mainly aimed at new players, you're not very likely to ever encounter them. However, feel free to leave feedback if you do see them at aka.ms/mcgametipsfeedbackInventoryThe End Portal Frame item has been moved to the Nature category in the Creative inventory menuRealmsOn Realms, we will no longer keep the chunks loaded in The End unless a player is in the areaFixed a bug where text in the Realms Subscription landing page was slightly truncatedRealms StoriesAdded four new Realm EventsAdded two extra-special LARGE Realm EventsFixed gamepad back button input not working correctly on the Realms Stories Settings screenFixed issue with time blocks not rendering in the correct time zones on SwitchAdded screen-reader narration for Comments screenWhen in split-screen mode, only the primary user can access Realms StoriesUser InterfaceThe updated Death Screen is now enabled by default, even when resource packs are applied to a worldThe grid/list layout button in the new Play screen now retains the selected layout mode on restartThe feedback button in the Friends Drawer in the new Play screen now leads to the correct feedback pageWorld GenerationFixed a bug that could sometimes prevent the Stronghold portal room from being generatedTechnical UpdatesAPIFixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEventAdding Player.setGameMode and Player.getGameMode to beta for changing the Player's GameModeAdding events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to betaAdding GameRuleChangeAfterEvent, GameRule and world.afterEvents.gameRuleChange for responding to GameRules changesBlocksFixed 'minecraft:geometry.full_block' faces not rotating to match the transform componentFixed 'minecraft:geometry.full_block' blocks not culling faces against some vanilla blocksComponentsEntities with a "damage_sensor" component can once again be killed via commandsThe "damage_sensor" component can once again trigger entity events on entities other than the ownerEditorUpdates to Editor this week:Renamed enum ClipboardMirrorAxis to StructureMirrorAxis and moved it to module @minecraft/serverRenamed enum ClipboardRotation to StructureRotation and moved it to module @minecraft/serverPanel booleans can now be represented as a toggle-switch as an alternative to a checkboxMolangReleased query.is_attached and query.has_player_rider from experimentalRemoved experimental Molang queries query.get_ride and query.get_ridersDeprecated the Molang Features experimentReleased Molang query.scoreboard for use with behavior packs from experimental (resource packs will return 0)Experimental Technical UpdatesAPIFixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1Removing function triggerEvent()WorldBeforeEventsRemoving property itemDefinitionEventWorldAfterEventsRemoving property itemDefinitionEventMoved explosion from beta to 1.9.0WorldBeforeEventsMoved explosion from beta to 1.9.0GraphicalFixed a crash on Android devices when entering Deferred Technical Preview worldsFixed a circular visual artifact that could occur when using the new Point Light Shadows feature in the Deferred Technical PreviewAlongside Minecraft Bedrock 1.20.70.22, Mojang also released snapshot 24w06a for Java Edition. Java players have received a new feature called Wind Charge, which has yet to arrive in the Bedrock Edition. As for the experimental changes in this Bedrock beta, players can try them out by toggling on the Update 1.21 option under Gameplay while creating a world.