Mojang has released a major new update for Minecraft Bedrock, packed with improvements and bug fixes. The main feature of the Minecraft Bedrock 1.21.80 update is the flat world preset, which allows players to choose from a wide variety of options for flat world gameplay.
In addition to the flat world presets, version 1.21.80 includes numerous improvements and fixes affecting blocks, mobs, items, the game UI, and more. Mojang has also added parity features, such as the Totem of Undying now granting 45 seconds of regeneration, and the ability to craft cut sandstone using a stonecutter.
Moreover, Mojang has introduced experimental features from the Summer Game Drop in this update. Players can create a new experimental world to try out features like Happy Ghasts, Vibrant Visuals, and more.
Let’s dive into the patch notes to explore everything new in Minecraft Bedrock 1.21.80.
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Minecraft Bedrock 1.21.80: All new features, changes, and fixes
Features and Bug Fixes
Flat World Presets
In the Advanced tab of the Create New World screen, enable Flat World to access flat world presets:
- Classic Flat
- Tunnelers' Dream
- Water World
- Overworld
- Snowy Kingdom
- Bottomless Pit
- Desert
- Redstone Ready
Accessibility
- Fixed an issue where Text To Speech wasn't working on Android Fire Tablet devices
Audio Fixes
- Fixed an issue where all sound in Windows stops working after 40-41% loading (MCPE-175138)
- Music and sounds will no longer play once the save and exit button is pressed (MCPE-190632)
- Fixed Wolf spawning sounds not using the appropriate sound variants (MCPE-190576)
- Fixed credits music not playing if entering credits from the settings menu while game is paused. (MCPE-190625)
Ambient Block Sounds
- The ambient sounds for Sand block, Dead Bush block and Terracotta block can now play (MCPE-194677)
Blocks
- Sapling "age_bit" no longer regresses after an unsuccessful growth attempt, preventing nearby Observers from activating incorrectly (MCPE-190286)
- Fix ambient occlusion issue for non 1x1x1 blocks
- When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened.
- A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand
- Flowers now have the same random offset range and values as Java
- Bamboo, Hanging Roots, Mangrove Propagule, and Nether Sprouts now have the same random offset range and values as Java Edition
- Coral Fans and Coral Plants now have the same random offset range and values as Java Edition
- Double tall plants, like sunflowers, now have the same random offset range and values as Java Edition
- Pointed Dripstone, Tall Grass, and Dry Grass now have the same random offset range and values as Java Edition
- Basalt can be created if the soul soil is placed last after the lava and blue ice are already in place again (MCPE-194008)
Bundles
- Empty open Bundle icon now renders correctly when Bundles are tapped with Touch Controls
Character Creator
- Fixed an issue that caused the wrong sized player model to show when using custom skins (MCPE-189739)
Gameplay
- Players will no longer pass through Blocks placed around x or z coordinates that are a power of 2. (Example 256, 512, 1024 ...) (MCPE-173843)
- Removed access to Virtual and Mixed Reality gameplay.
- Fixed server client desync issue during portal travel on Realms (MCPE-188731)
- Added 'music_definition' field to 'minecraft:biome_music' component in client_biome json files to control the music played in the biome. The default music will be determined by the dimension if the biome_music component or music_definition property is left off. An empty string can be used if the biome is intended to be silent
- Fixed an issue where the player would momentarily lay under or beside a Bed when going to sleep
- Deepslate Redstone Ore once again lights up after interacting with it (MCPE-191381)
- Deepslate Redstone Ore no longer stays infinitely lit up after interacting with it (MCPE-136864)
- When respawning from death while gliding or swimming players will now have the correct collision (MCPE-189554)
- Fixed a bug that a player can sprint in water faster than swimming
- Changed Elytra so that while gliding, using a firework will only be used as a boost even if placed on a block
- Fixed an issue where using a Firework with Elytra in another block like Sugar Cane would result in rubberbanding (MCPE-191595)
- Trail ruins now generate at the same location in Mutated Birch Forests between Java and Bedrock on the same world seed
General
- Enabled Filter Profanity toggle on PlayStation, Nintendo, and Xbox platforms.
Items
- Fixed a bug where most usable items could not be used while targeting a Mob Spawner (MCPE-58999)
- Mangrove Roots can now be used as fuel in Furnaces (MCPE-155605)
- Fixed an issue where adding items to a slot in a Chest while it is being updated by a Hopper might remove the items (MCPE-166390)
Mobs
- Fixed a bug where named Slimes and Magma Cubes lose their names when splitting (MCPE-14975)
- Creakings no longer despawn on world reload (MCPE-190845)
- Parrots can now imitate Phantoms, Zoglins, Guardians, Ravagers, Pillagers, and Blazes (MCPE-164404)
- Wither Skeletons and Zombified Piglins can now walk in lava (MCPE-46806)
- Farm animal spawn eggs used in the Mangrove Swamp biome will now spawn the same variants of Chicken, Cow, and Pig as seen in the Java Edition (MCPE-190750)
- Mobs no longer have difficulty inflicting recurring hits when very close to non-moving players (MCPE-189535)
- Camels no longer spawn in spaces that are too small for them (MCPE-190700)
- Farmer villagers no longer occasionally get stuck when collecting grown crops (MCPE-166344)
- Fixed Evoker legs not moving when walking (MCPE-191193)
Realms
- Fixed a crash when clicking several times while trying to upload a world to an inactive Realm slot
- Realms Server Hosting Region Preference Selection:
- Added a new "Advanced" tab to the Realms settings screen where Realm owners can select which datacenter region they would like to host their Realm in
- Options include a list of regions, or allowing the Realms service to automatically select the best region for the Realm owner or the first player to join the Realm in a given session
- Note that this selection is a preference only and due to server capacity, your Realm may be hosted in a different region than selected and in that case, the next closest region to your preference will be selected
- Added a message during joining a Realm to indicate which server region your Realm is assigned to for that session
Recipes
- Fixed a bug where players could still craft unknown recipes when dolimitedcrafting game rule was enabled (MCPE-186699)
Stability and Performance
- Fixed a bug that occasionally caused an error when creating a Realm on an empty slot
- Fixed a crash that could sometimes occur when certain foliage textures fail to load
- Fixed an issue that caused a crash while generating chunks
- Fixed bugs causing marketplace addon content to sometimes not load in a world
User Interface
- Fixed a bug that could prevent Minecraft from loading the main menu, after cancelling a server transfer request from another server. (MCPE-189096)
- Potion of Slowness IV (standard, splash, lingering) is no longer separated from other slowness potions in Creative Menu (MCPE-101923)
- Touch Controls: Updated icons for Dismount and Jump buttons (when mounted) to be clearer and consistent between the touch control schemes (MCPE-184403)
- Suspending/minimizing the game with Screen Animations disabled no longer resets the world seed in the Create New World screen. (MCPE-188975)
- Touch Controls: Spectators can now also customize controls (MCPE-184704)
- Touch Controls: Fixed a bug that could cause issues when customizing touch controls during the death animation in Hardcore mode (MCPE-186584)
- Added modal to handle Not Enough Disc Space error in Edit World screen, Resource Packs tab
- Fixed "Download all missing packs" button not working under specific conditions
- Fixed a bug where the bed screen would display the wrong message when sleeping during a thunderstorm (MCPE-190178)
- Stopped main menu background rotation when entering new player flow
- Stopped main menu background rotation and logo text movement when the "screen animations" option is disabled.
- Worlds are no longer missing from the Storage menu
- Bundle tooltip no longer sometimes renders as if having a different amount of items
- Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out.
- Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error.
- Auto clearing the download cache on startup if it detects that it is running out of space.
- Fixed an issue which prevented the escape keyboard shortcut from working in certain scenarios on the death screen
- Bundle slot selection using gamepad right stick no longer skips slots when playing in split screen
- Stacks are now correctly splitting across slots when moving cursor and holding the left mouse button to split a stack evenly across slots
- Updated the friends drawer status to tell if a friend is playing in the same world as you
- Bundle UI now correctly disappears when interacting with Inventory tabs in Pocket UI
- Fixed a bug where the game would be unresponsive for a short while after leaving the bed screen.
Vanilla Parity
General
- Add magic crit particles for enchanted weapons, to better match the Java edition (MCPE-18704)
Items
- Cut Sandstone Slabs can now be crafted in the Stonecutter using Cut Sandstone (MCPE-42734)
- Cut Red Sandstone Slabs can now be crafted in the Stonecutter using Cut Red Sandstone (MCPE-42734)
- Totem of Undying now gives the same 45 second regeneration as Java (MCPE-90716)
- Shears now consume durability when used on Beehives and Bee Nests with full Honey level (MCPE-63995)
- Shields now take durability damage from explosions (MCPE-121484)
Mobs
- The maximum amount of Raw Rabbits dropped from Rabbits is now increased by 1 for each level of Looting (MCPE-47125)
Structures
Woodland Mansion
- Iron Axe with Efficiency I now always generates in a Chest inside Woodland Mansion's tree-chopping room (MCPE-109048)
Related: One iconic and funny Minecraft Bedrock bug is getting fixed in the next update
Experimental features in Minecraft Bedrock 1.21.80 update
Game Drop 2 2025 Experiments
- Enable the "Drop 2 2025" experimental toggle to test out these new features!
Blocks
Dried Ghast
- Can be found in the Nether in Nether Fossil structures
- Can be crafted with 1 Bone block and 8 Ghast Tears
- When waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mob
- Makes sounds and shows particles depending on state
- If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging
- Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale
Mobs
Ghastling
Ghastling is a young version of the Happy Ghast mob.
- Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes.
After spawning, the Ghastling will try and follow:
- Players within a 16-block radius or
- An adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius
- If no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with).
- Can be tempted and fed using Snowballs
- Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)
- Can be summoned using the command: "/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby"
Happy Ghast
The Happy Ghast is a new flying mount that can carry up to four players.
- Spawns from a Ghastling after about 20 minutes (or faster if Ghastling is fed Snowballs)
- Can be equipped with a harness and then be mounted by up to 4 players
- Tempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessed
- Has no panic behavior when taking damage
- Cannot be bred
- Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered
- The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face
- When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it now can be controlled
- Other players who mount after the pilot is mounted, are placed in slots on each side of the Happy Ghast, starting clockwise from the "pilot" player
- Pressing crouch button dismounts the player on top of the Happy Ghast
- If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction
- This happens regardless of it having a harness equipped or not
- 3rd person camera is moved back when player is mounted on the Happy Ghast
- When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position
- If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming
- Cannot enter boats
- Idles around within 64 blocks from its home position (where it spawned or last was interacted with)
- If wearing a harness, the Happy Ghast idles closer to the home position (within 32 blocks).
- The Happy Ghast will try to stay close to blocks when roaming on its own
- Known Issue: The Happy Ghast's health is currently set to 40 when it should be 20. We will be addressing this as soon as possible!
Ghast
- Updated Ghast texture
Also Read: Minecraft dried ghasts, ghastlings, and happy ghasts
Items
Harness
Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it.
- Crafted out of 3 leather, 2 glass blocks and 1 wool block, the harness will have the same color as the wool block used when crafting
- Can be re-dyed
- Can only be equipped on a Happy Ghast
- Allows up to 4 players to mount the Happy Ghast
- Can be removed from the Happy Ghast using Shears but only when no players are mounted
Commands
- Added the Game Rule command locatorBar to enable or disable the Locator Bar feature
Vibrant Visuals
The features, lighting, effects, and assets are still in development, so expect things to change and improve over time as we continue to iterate.
Supported devices include Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, Android, iOS, and PC.
- Android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 or higher
- iOS: A12 or M1 or higher
- PC: Running Minecraft on DX12
Mojang team is hard at work testing Vibrant Visuals on even more Minecraft: Bedrock Edition devices, and we hope to be able to update this list of supported devices in the future.
To use Vibrant Visuals in a World, you must enable the "Vibrant Visuals" toggle in the Experimental tab in the Create New World or Edit World screens. This will expose Vibrant Visuals as an option in the in-game Video settings Graphics Mode dropdown, which can then be selected alongside the other existing rendering modes.
Presets for choosing between "Favor Visuals" and "Favor Performance" are available in the Video Settings. Specific feature and visual settings can also be adjusted by expanding "Vibrant Visuals Options".
Splitscreen is not supported with Vibrant Visuals and the game will switch to Fancy or Simple rendering if multiple players are joined locally.
Marketplace Add-Ons, Skins, and Persona items will work with Vibrant Visuals, however, Worlds and Texture Packs are not compatible with the new mode at this time.
Known Issues
- Some visual corruptions may exist on certain Android devices, particularly with Mali GPUs
- Surfaces deeper than eight blocks underwater are dark
- Light may leak into underground areas or shadows may pop in and out, especially near cave entrances
- Textures may turn pink after suspend and resume, opening Settings, or exiting world
- Metallic surfaces might appear with some visual bugs in certain conditions
- Emissive surfaces might not glow or appear white in certain conditions
Locator Bar
- The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World.
- When the Locator Bar Experiment is enabled and there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar.
- The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed.
- Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players.
- Players in Spectator Mode are not visible on the Locator Bar.
- A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.
- Using a Potion of Invisibility will also hide players from the Locator Bar.
Developer's note: When the Locator Bar moves out of experimental, we plan on making it a feature that Players can toggle on and off.
- Player Dots on the Locator Bar now show correctly regardless of Simulation Distance
- Dots are now shown representing Players in Spectator Mode to other Players also in Spectator Mode on the Locator Bar
Known Issues
- The Locator Bar has the following known issue, so we recommend testing it with a Simulation Distance of 4 chunks
- If the Simulation Distance is set to greater than 4 chunks then the Locator Bar may not show players in between 4 chunks and the Simulation Distance
Apart from these, Minecraft Bedrock 1.21.80 includes many technical changes. While most of these changes may not be relevant to the average player, those interested can refer to the official 1.21.80 patch notes for detailed information.
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