All crowd control statuses in Diablo 4 and their effects, explained

There are different crowd control statuses that you will come across in Diablo 4 (Image via Blizzard)
There are different crowd control statuses that you will come across in Diablo 4 (Image via Blizzard)

Since Diablo 4 is a role-playing game (RPG), players will come across a lot of terminologies during their journey in the title. While some of them can be easily understood, a few can be difficult to comprehend, especially for players who aren't familiar with the genre. Without understanding what these terms mean, it can be hard for a player to navigate the in-game content.

In a game like Diablo 4, players usually have multiple skills at their disposal. At any given time, these skills will apply a status effect on the enemy. With that said, this article takes a look at all the crowd control status effects in the game and how they really function.


What is crowd control in Diablo 4?

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In Diablo 4, you will be dealing with groups of enemies for the most part. While mini-bosses and bosses are an exception to this rule, there are times when you will come across hordes of enemies during boss fights as well.

When you subject these groups to a particular debuff that hinders their movement or their ability to damage you, in a sense you're controlling the crowd. The status that allows you to inhibit them is known as a crowd control status effect. There are 11 different status effects of this type that you will come across in Diablo 4.


All crowd control statuses in Diablo 4

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  • Chill: Restricted to ice-based skills. Will slow down enemies and may cause enemies to take additional damage.
  • Daze: A dazed enemy will not be able to attack, but they'll still be able to move.
  • Fear: An enemy under the influence of fear will automatically run away and won't be able to do anything until the effect wears off.
  • Freeze: Repeatedly chilling an enemy will freeze them. A frozen enemy is completely immobilized and will not be able to move.
  • Knockback: The enemy gets pushed back a certain distance when they're attacked. It neither immobilizes them nor does it prevent them from attacking again.
  • Knockdown: The enemy gets knocked down to the ground. When down on the ground, the enemy can't attack.
  • Slow: The enemy moves slowly, and they're slow to attack as well.
  • Stun: The enemy is stunned for a brief duration. While stunned, the enemy cannot move or attack.
  • Taunt: When an enemy is taunted, they charge in the direction of the taunt.
  • Tether: The enemy is bound to a certain location and has limited movement. Their attack distance is also reduced.

These are the 11 different status effects that you will come across in Diablo 4. Now, you must keep in mind that it's not just you who can apply these statuses to your enemy; they inflict it on you as well.

It's wise to take into account at least two or more crowd control statuses while making your build in the game. This just makes dealing with large groups of enemies a lot easier.


How to counter Crowd Control status effects in Diablo 4

Interestingly enough, enemies can also apply crowd control status effects to you in Diablo 4. The only way to counter these effects is if you're Unstoppable or Immune to them. These are also effects that are applied to you through skills and abilities, and you need to take them into account while making your buiild. These are as follows:

Skills that make you UnstoppableDescription
Enhanced Rallying Cry (Barbarian)Grants you unstoppable for 4 seconds.
Charge (Barbarian)You become unstoppable and charge through the crowd, dealing damage and knocking back your enemies.
Wrath of the Berserker (Barbarian)You gain berserking and unstoppable for 5 seconds. For the next 10 seconds, damaging an enemy with basic skills gives you berkserking for 5 seconds.
Enhanced Earthen Bulwark (Druid)Makes you unstoppable for 4 seconds.
Trample (Druid)Shapeshift into a werebear and charge into enemies, knocking them back. You are unstoppable while in werebear form.
Prime Grizzly Rage (Druid)You gain unstoppable for 6 seconds after using Grizzly Rage.
Teleport (Sorcerer)Transform into lightning and teleport to a short distance, dealing damage when you appear. Teleport makes you unstoppable for a short duration.
Shadow Step (Rogue)Blend into the shadows and stab your enemy in the back for increased damage. You are unstoppable when Shadow Step is active.
Concealment (Rogue)Become invisible and move freely through enemies. When concealed, you're unstoppable.
Prime Shadow Clone (Rogue)You're unstoppable while your Shadow Clone is active.
Skills that make you ImmuneDescription
Deep Freeze (Sorcerer)Encase yourself in ice and become immune for 4 seconds dealing frost damage to enemies nearby.
Flame Shield (Sorcerer)Engulf yourself in flames and become immune for 2 seconds. When flame shield is active, you burn enemies dealing damage over time.
Lacerate (Druid)Shapeshift into a werewolf and become immune. In werewolf form, dash 12 times between all enemies in a given radius dealing damage.
Blood Mist (Necromancer)Disperse into bloody mist and become immune for three seconds. You move slow, but you heal yourself and periodically damage enemies.

These are the skills and abilities that can help you counter Crowd Control statuses in Season of the Malignant. This article will be updated if there are new skills in forthcoming seasons.

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