Rust patch notes for October 2, 2025, are out. The latest update has introduced a plethora of new content while simultaneously improving the pre-existing gameplay loop. We've got new blueprint fragments, updated Monuments, crosshair customization, and a ton of other new additions in the game.In this article, we will provide you with a detailed brief on the Rust patch notes for October 2, 2025. Read below to know more.Rust patch notes for October 2, 2025Here's a look at all the new additions and changes that have been introduced with the Rust patch notes for October 2, 2025:FeaturesAdded blueprint fragmentsAdded crosshair customizationAdded the small spike trapAdded a storage slot to dronesAdded shore crateAdded bicycle bunnyhoppingImprovementsReworked the hackable crate and elite crate loot tablesSmoothed the cargo path shown on the map so it doesn't look too jaggedCargo doesn't go around oil rigs anymoreOptimised UI overhead caused by animators and scroll viewsOptimised store UI VRAM overheadOptimised the time spent on checking building privilege when looking at codelocksOptimised garage doors rendering by only using skinned mesh renderers when they're opening and closingAdded warning if trying to research a DLC item and that associated DLC is not ownedReplaced some monument notification toast messages with sound effectsAdded new third person attack animation state for the chainsawUpdated sound effects for the chainsawVarious different sound and visual effects for the chainsaw now play in both first and thirdpersonServer Occlusion grid generation should be upwards of 50% fasterRestricted certain convars behind RCON access onlyOptimized windows server console to reduce lag when logging many messagesImproved the 'test generator': added snapping and fixed broken collidersAdded modding support for drone taxAdded modding support for max healthAdded modding support for melee weapon throwableAdded modding support for entity saleAdded modding support for dropped itemsAdded modding support for custom item iconsAdded modding support for vitalsAdded toggleable logging of stability updatesAdded "ent scale" commandAdded analytics for twig building cost, puzzle resets & texture memory usageAdded additional CUI modding supportAdded map url to server tagsAdded convars for hardcore gamemode properties (fog of war, map disabled, etc)Added "logentityspawntime" command for admins to log how long admins take to spawn on clientAdded logging of all admin commands ran on the server inside "command_DATE.log" fileImproved the building guide mesh shaderAdded puzzles to radtown, ferry terminal and sphere tankAdded a recycler to sphere tankBuffed mission rewards across the boardAdded skin support to the bedAdded debug `print_topologies` commandAdded debug `fillmounts` commandAdded admin `time.missiontimerscale` command to scale mission timers independently from global timescaleAdded crafting quality tea stats in the information panelOn a map mismatch the client will now automatically re-download the map fileShuffled loot spawns across most monumentsMoved most monument diesel spawns behind puzzle doorsImproved the collider of high wooden wallsAdded snapping support to the admin test generatorSmall Oilrig can no longer spawn in tier 0Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the mapSlightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3Tool cupboard UI calculations now take into account the server value of decay.scaleBears now harvest for 20 meat instead of 19Chinook crate will now choose with monument to drop at more randomlyIncreased the range of catapults, reduced reload timeReduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork boltsIncreased damage of the propane explosive bombAdded admin `enable_marker_teleport` commandAdded colour picker for colour fields in the workshop sceneAdded a button in the workshop scene to toggle the Depth of Field postprocessing effectAdded a button in the workshop scene to toggle visibility of the player modelReworked workshop scene item selection from a dropdown to a list with searchbarAdded field in the workshop scene to set a custom icon for an uploaded workshop itemAdded stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculationImproved UI feedback for when items are being refridgeratedImproved inventory error messages to be more specificPaintings can now be rotated before deploymentAdded rotation controls in the painting menuChainsaw starts up every time, first time, removed fail chanceDrone marketplace will tell you if its going to be full before buyingAlso read: Rust Exhibit Decor Pack DLC: What's included, price, and how to unlockBug fixesRestored christmas light bulb facing upwards when deployed on the groundFixed store cart button blocking clicks when the store page is closed while having something in your cartFixed workshop items not loading items correctly after certain pagesChanging item category in the workshop menu brings you back to page 1Fixed TmProEmojiRedirector NRE when adding vending machine ordersFixed battering ram impact effect string pool warningFixed siege weapon stuck in pulling mode if the server restarts when a player is pullingFixed raise/lower action on chandelier showing even if you don't have building privilegeFixed laser detector not detecting fast moving vehicles reliablyFixed RF receiver and seismic sensor staying ON if activated during a server restartFixed demo shot list UI text sizesFixed client Translate.Get NRE on startupAdded missing wallpaper to jungle store pageFixed some items using the wrong description in the steam inventory tabFixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storageFixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itselfFixed Bed having incorrect icon on the workshopFixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.Fixed being able to potentially clip inside train workcartsFix various issues with mission timersFixed consistent noclip violations when traversing up steps at specific heightsFixed incorrect projectile invalids when shooting players mounted to beanbagsFixed shopfront exploit to split item stacks without trade being cancelledFixed logs not sending a message when logs are turned on & offFixed turrets getting cleared on the real copy of the base when using copy pasteFixed turrets overloading due to interference when a new turret is turned onFixed SAM site not reloading when partially empty, improving defence against MLRSFixed train car storage showing "Occupied" when a player is in the driver seatFixed texture streaming not enabled on floor wallpaperFixed texture streaming not enabled on recent DLC assetsFixed user language not being sent when the user first connectsFixed puzzles resetting when players are inside them, such as arctic research card roomsFixed stability rarely updating over and over causing reduced server performanceFixed client blocking ddraw commands sent from server when player isn't adminFixed occlusion issues where players could be invisible around hills and cliffsFixed the server browser prioritizing premium in the community tabFixed puzzle resetting getting blocked by invisible admin players nearbyFixed hunger, drowning being too fast in some situationsFixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restartFixed oil rig scientists losing the ability to open doors and push into rooms after the first server restartFixed arctic research base blue card rooms being able to close with players insideFixed issues with the mission cooldown not applying correctlyFixed players being able to spawn in river edgesFixed gesture settings sometimes not showing owned DLC gesturesFixed the hurt overlay improving visibility with night vision gogglesFixed train storage box saying "Occupied" when someone is in the driver seatFixed powered water purifier being unable to be picked upFixed hot air balloons killing players they land on in safe zonesFixed a shop front exploitFixed various entities spamming players console with warnings when shotFixed not being able to pickup sleeping bags on tugboatsFixed the drone marketplace deleting items when the inventory is fullFixed barricade placement being blocked on ice lakes and train tracks when near a monumentFixed fire around bradley crates sometimes being invisibleFixed jungle animals not counting towards the Wildlife Cull missionFixed being able to hide a gun using the rock paper scissors gestureFixed player sometimes being wet when waking up near waterFixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...Fixed HUD overlays displaying in painting menuFixed Chinook dropping crates at the same monument everytimeFixed player metabolism sometimes ticking too fast on populated serversFixed showing 'prioritize premium' in the community and modded tabsFixed not being able to pickup the powered water purifier even when its emptyFixed hurt overlay brightening up the view if you have NVGs onFix not being able to pick up gifted sleeping bags on tugboats/in sheltersCan no longer loot the input side of drop boxes from the deposit sideThat's everything that you need to know about the Rust patch notes for the October force wipe. 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