Rust patch notes (October 2, 2025): Blueprint Fragments, Game Improvements, and more

Rust patch notes
Rust gameplay (Image via Facepunch Studios)

Rust patch notes for October 2, 2025, are out. The latest update has introduced a plethora of new content while simultaneously improving the pre-existing gameplay loop. We've got new blueprint fragments, updated Monuments, crosshair customization, and a ton of other new additions in the game.

Ad

In this article, we will provide you with a detailed brief on the Rust patch notes for October 2, 2025. Read below to know more.


Rust patch notes for October 2, 2025

Here's a look at all the new additions and changes that have been introduced with the Rust patch notes for October 2, 2025:

Features

  • Added blueprint fragments
  • Added crosshair customization
  • Added the small spike trap
  • Added a storage slot to drones
  • Added shore crate
  • Added bicycle bunnyhopping
Ad
Ad

Improvements

  • Reworked the hackable crate and elite crate loot tables
  • Smoothed the cargo path shown on the map so it doesn't look too jagged
  • Cargo doesn't go around oil rigs anymore
  • Optimised UI overhead caused by animators and scroll views
  • Optimised store UI VRAM overhead
  • Optimised the time spent on checking building privilege when looking at codelocks
  • Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • Added warning if trying to research a DLC item and that associated DLC is not owned
  • Replaced some monument notification toast messages with sound effects
  • Added new third person attack animation state for the chainsaw
  • Updated sound effects for the chainsaw
  • Various different sound and visual effects for the chainsaw now play in both first and third
  • person
  • Server Occlusion grid generation should be upwards of 50% faster
  • Restricted certain convars behind RCON access only
  • Optimized windows server console to reduce lag when logging many messages
  • Improved the 'test generator': added snapping and fixed broken colliders
  • Added modding support for drone tax
  • Added modding support for max health
  • Added modding support for melee weapon throwable
  • Added modding support for entity sale
  • Added modding support for dropped items
  • Added modding support for custom item icons
  • Added modding support for vitals
  • Added toggleable logging of stability updates
  • Added "ent scale" command
  • Added analytics for twig building cost, puzzle resets & texture memory usage
  • Added additional CUI modding support
  • Added map url to server tags
  • Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • Improved the building guide mesh shader
  • Added puzzles to radtown, ferry terminal and sphere tank
  • Added a recycler to sphere tank
  • Buffed mission rewards across the board
  • Added skin support to the bed
  • Added debug `print_topologies` command
  • Added debug `fillmounts` command
  • Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • Added crafting quality tea stats in the information panel
  • On a map mismatch the client will now automatically re-download the map file
  • Shuffled loot spawns across most monuments
  • Moved most monument diesel spawns behind puzzle doors
  • Improved the collider of high wooden walls
  • Added snapping support to the admin test generator
  • Small Oilrig can no longer spawn in tier 0
  • Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • Tool cupboard UI calculations now take into account the server value of decay.scale
  • Bears now harvest for 20 meat instead of 19
  • Chinook crate will now choose with monument to drop at more randomly
  • Increased the range of catapults, reduced reload time
  • Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • Increased damage of the propane explosive bomb
  • Added admin `enable_marker_teleport` command
  • Added colour picker for colour fields in the workshop scene
  • Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • Added a button in the workshop scene to toggle visibility of the player model
  • Reworked workshop scene item selection from a dropdown to a list with searchbar
  • Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • Improved UI feedback for when items are being refridgerated
  • Improved inventory error messages to be more specific
  • Paintings can now be rotated before deployment
  • Added rotation controls in the painting menu
  • Chainsaw starts up every time, first time, removed fail chance
  • Drone marketplace will tell you if its going to be full before buying
Ad

Also read: Rust Exhibit Decor Pack DLC: What's included, price, and how to unlock


Bug fixes

  • Restored christmas light bulb facing upwards when deployed on the ground
  • Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • Fixed workshop items not loading items correctly after certain pages
  • Changing item category in the workshop menu brings you back to page 1
  • Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • Fixed battering ram impact effect string pool warning
  • Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • Fixed laser detector not detecting fast moving vehicles reliably
  • Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • Fixed demo shot list UI text sizes
  • Fixed client Translate.Get NRE on startup
  • Added missing wallpaper to jungle store page
  • Fixed some items using the wrong description in the steam inventory tab
  • Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • Fixed Bed having incorrect icon on the workshop
  • Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • Fixed being able to potentially clip inside train workcarts
  • Fix various issues with mission timers
  • Fixed consistent noclip violations when traversing up steps at specific heights
  • Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • Fixed shopfront exploit to split item stacks without trade being cancelled
  • Fixed logs not sending a message when logs are turned on & off
  • Fixed turrets getting cleared on the real copy of the base when using copy paste
  • Fixed turrets overloading due to interference when a new turret is turned on
  • Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • Fixed train car storage showing "Occupied" when a player is in the driver seat
  • Fixed texture streaming not enabled on floor wallpaper
  • Fixed texture streaming not enabled on recent DLC assets
  • Fixed user language not being sent when the user first connects
  • Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • Fixed stability rarely updating over and over causing reduced server performance
  • Fixed client blocking ddraw commands sent from server when player isn't admin
  • Fixed occlusion issues where players could be invisible around hills and cliffs
  • Fixed the server browser prioritizing premium in the community tab
  • Fixed puzzle resetting getting blocked by invisible admin players nearby
  • Fixed hunger, drowning being too fast in some situations
  • Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • Fixed arctic research base blue card rooms being able to close with players inside
  • Fixed issues with the mission cooldown not applying correctly
  • Fixed players being able to spawn in river edges
  • Fixed gesture settings sometimes not showing owned DLC gestures
  • Fixed the hurt overlay improving visibility with night vision goggles
  • Fixed train storage box saying "Occupied" when someone is in the driver seat
  • Fixed powered water purifier being unable to be picked up
  • Fixed hot air balloons killing players they land on in safe zones
  • Fixed a shop front exploit
  • Fixed various entities spamming players console with warnings when shot
  • Fixed not being able to pickup sleeping bags on tugboats
  • Fixed the drone marketplace deleting items when the inventory is full
  • Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • Fixed fire around bradley crates sometimes being invisible
  • Fixed jungle animals not counting towards the Wildlife Cull mission
  • Fixed being able to hide a gun using the rock paper scissors gesture
  • Fixed player sometimes being wet when waking up near water
  • Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • Fixed HUD overlays displaying in painting menu
  • Fixed Chinook dropping crates at the same monument everytime
  • Fixed player metabolism sometimes ticking too fast on populated servers
  • Fixed showing 'prioritize premium' in the community and modded tabs
  • Fixed not being able to pickup the powered water purifier even when its empty
  • Fixed hurt overlay brightening up the view if you have NVGs on
  • Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • Can no longer loot the input side of drop boxes from the deposit side
Ad

That's everything that you need to know about the Rust patch notes for the October force wipe. For more related news and guides, check out:

Quick Links

Edited by Jay Sarma
Sportskeeda logo
Close menu
WWE
WWE
NBA
NBA
NFL
NFL
MMA
MMA
Tennis
Tennis
NHL
NHL
Golf
Golf
MLB
MLB
Soccer
Soccer
F1
F1
WNBA
WNBA
down arrow icon
More
bell-icon Manage notifications