The Rust patch notes for August 2025 are out. The update is primarily centered on improving the hardcore mode. The developers have introduced a plethora of changes to the in-game atmosphere, improving volumetric clouds, fog systems, and more.In this article, we list the major changes and improvements in the latest Rust patch notes for August 2025.Rust patch notes for August 2025FeaturesHardcore refreshNew menu interfaceVolumetric clouds, fog, and atmospheric revampDropped weapons and weapons from de-spawned dead players can now be found with a metal detectorAdded handheld compass itemRead more: All major changes coming to Rust Hardcore mode (August 2025 update)ImprovementsReworked syringe animation to apply heal as syringe leaves the armClient projectiles update as a batch in parallel, significantly improving their performanceAdmin command `debug.invis` now has a visual indicatorAdmin command `global.god` (godmode) now has a visual indicatorNew admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicatorSignificantly improved loading timesOptimized entity -> item lookup code to reduce lag spike when opening the death screenOptimized nametag update codeFlares now flicker less and will stop flickering entirely when the reduce flickering option is enabledNo build zones now have an indicator when approached at a height.Added new "BaseRaidBenchmark" benchmarkReduced the performance impact of the UIReduced the performance impact of industrial conveyorsUpdated the tutorial to use the new foliage system, which saves some memory when not in tutorialHeavy armor shows movement speed changes in the item inspection menuSwapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legsAdded command `server.listplayerreportcounts` to view the number of reports players have received on the serverAdded player's EntityID to the `playerlist`, `status`, and 'players` console resultsAdded command `global.playerlistids` to list relevant IDs for players on the serverScrap & Attack Helicopters “damaged” fire effects no longer play while submergedAdded tugboat hornOptimized some inventory searching logicSpraycan no longer loses condition while using the admin infiniteammo commandAdded new keybinds to mark the current position on the map and to clear all map markersHitting static objects in safe zones no longer marks the player as hostileMap automatically centers on the player upon first opening the map after logging into a serverResearch tables can now be picked up when there's scrap insideThe crafting menu now remembers your search after closing and openingImproved the MLRS target and fire interactions to prevent misclicksAdded a visual warning when trying to load into a team-limited server with a party that is too bigImproved positions of hoppers and storage monitors on barrelsImproved deployable snapping for various itemsGreatly reduced the amount of log history kept in memory for serversAdded the setmaxhealth admin commandServer now waits for the map file to finish uploading before allowing clients to connectImproved distant foliage visuals with directional self-shadowingCheck out: Following CS2’s lead, Rust will soon implement Trade Protection measuresBug fixesMiniguns in Autoturrets and Attack Helicopters now spin up before shootingSmall decor rocks are now pooled correctly to reduce GC allocation while moving aroundFixed bear pie not correctly reducing duration of other teas by halfFixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run againFixed the door in Fishing Village A being locked on first server bootFixed ladder on exterior of Lighthouse blocking movement into the LighthouseFixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a sessionPossibly fixed a rare error when ending a cassette recordingPossibly fixed a rare server error when cooking food in a workbenchFixed censorship cube still appearing when alt looking and the body is hiddenFixed a way for players to insert items into loot only containersFixed minigun spinning constantly in 3rd person until the player starts and stops itFixed server printing a dungeon error when booting into a game modeFixed Acoustic Guitars generating incorrect icons (Workshop)Fixed first person camera animation applying incorrectly in Workshop editorFixed player nametags showing through thin floors/ceilings.Fixed oil refinery not producing heat.Fixed flashlight and laser attachment visuals being distorted when switching weapons.Fixed remotely controlled turret always missingFixed floating geometry on LR300 skins when ironsights have been removedFixed a memory leak on the server when someone uses Rust+ to connect to remote camerasFixed attack helicopter headlights turning off occasionally when flying long distancesF7 report menu now hides SteamIDs in streamer modeFixed engine prop collider in powerplant monumentLoop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusionFixed amount to reload value when switching ammo types being wrong if ping was too highFixed typo in changelog for Primitive gamemodeFixed tea timers becoming unreliable on high uptime serversFixed being able to break vehicles using bar doorsFixed being able to destroy and pick up static monument bbqsFixed stability number sometimes not showing up when looking at building blocks with a hammerFixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from themFixed fps.limitinmenu capping fps while benchmarkingFixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above itFixed players getting kicked for flyhack when jumping on the outer parts of roof building blocksFixed GIB issues with the small planter, bathtub planter and wind turbineFixed coconut armor pieces not recycling into the same items as regular wood armorFixed another exploit allowing shelves to be floating midairFixed junkpile seaweed not moving correctly with the wavesFixed windows of towers in airfield and launch site having no collisionFixed some visual flickering in the friend list UIFixed lights on tugboats disappearing while drivingFixed not being able to scroll down through all the console commands auto completion listThat's everything that you need to know about the Rust patch notes for the August 2025 force wipe. Check out some of our related articles below:Beekeeping in Rust: How to start, bee grenade, and moreRust Minigun and Military Flamethrower: How to get and useHoming Missile Launcher in Rust: How to craft, how to use, and moreFishing guide: How to fish, benefits, and more