Rust patch notes (August 2025): New Hardcore refresh, updated atmosphere, improvements, and more

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Rust gameplay (Image via Facepunch Studios)

The Rust patch notes for August 2025 are out. The update is primarily centered on improving the hardcore mode. The developers have introduced a plethora of changes to the in-game atmosphere, improving volumetric clouds, fog systems, and more.

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In this article, we list the major changes and improvements in the latest Rust patch notes for August 2025.


Rust patch notes for August 2025

Features

  • Hardcore refresh
  • New menu interface
  • Volumetric clouds, fog, and atmospheric revamp
  • Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
  • Added handheld compass item
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Read more: All major changes coming to Rust Hardcore mode (August 2025 update)


Improvements

  • Reworked syringe animation to apply heal as syringe leaves the arm
  • Client projectiles update as a batch in parallel, significantly improving their performance
  • Admin command `debug.invis` now has a visual indicator
  • Admin command `global.god` (godmode) now has a visual indicator
  • New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
  • Significantly improved loading times
  • Optimized entity -> item lookup code to reduce lag spike when opening the death screen
  • Optimized nametag update code
  • Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
  • No build zones now have an indicator when approached at a height.
  • Added new "BaseRaidBenchmark" benchmark
  • Reduced the performance impact of the UI
  • Reduced the performance impact of industrial conveyors
  • Updated the tutorial to use the new foliage system, which saves some memory when not in tutorial
  • Heavy armor shows movement speed changes in the item inspection menu
  • Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
  • Added command `server.listplayerreportcounts` to view the number of reports players have received on the server
  • Added player's EntityID to the `playerlist`, `status`, and 'players` console results
  • Added command `global.playerlistids` to list relevant IDs for players on the server
  • Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
  • Added tugboat horn
  • Optimized some inventory searching logic
  • Spraycan no longer loses condition while using the admin infiniteammo command
  • Added new keybinds to mark the current position on the map and to clear all map markers
  • Hitting static objects in safe zones no longer marks the player as hostile
  • Map automatically centers on the player upon first opening the map after logging into a server
  • Research tables can now be picked up when there's scrap inside
  • The crafting menu now remembers your search after closing and opening
  • Improved the MLRS target and fire interactions to prevent misclicks
  • Added a visual warning when trying to load into a team-limited server with a party that is too big
  • Improved positions of hoppers and storage monitors on barrels
  • Improved deployable snapping for various items
  • Greatly reduced the amount of log history kept in memory for servers
  • Added the setmaxhealth admin command
  • Server now waits for the map file to finish uploading before allowing clients to connect
  • Improved distant foliage visuals with directional self-shadowing
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Check out: Following CS2’s lead, Rust will soon implement Trade Protection measures


Bug fixes

  • Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
  • Small decor rocks are now pooled correctly to reduce GC allocation while moving around
  • Fixed bear pie not correctly reducing duration of other teas by half
  • Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
  • Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
  • Fixed the door in Fishing Village A being locked on first server boot
  • Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
  • Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
  • Possibly fixed a rare error when ending a cassette recording
  • Possibly fixed a rare server error when cooking food in a workbench
  • Fixed censorship cube still appearing when alt looking and the body is hidden
  • Fixed a way for players to insert items into loot only containers
  • Fixed minigun spinning constantly in 3rd person until the player starts and stops it
  • Fixed server printing a dungeon error when booting into a game mode
  • Fixed Acoustic Guitars generating incorrect icons (Workshop)
  • Fixed first person camera animation applying incorrectly in Workshop editor
  • Fixed player nametags showing through thin floors/ceilings.
  • Fixed oil refinery not producing heat.
  • Fixed flashlight and laser attachment visuals being distorted when switching weapons.
  • Fixed remotely controlled turret always missing
  • Fixed floating geometry on LR300 skins when ironsights have been removed
  • Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
  • Fixed attack helicopter headlights turning off occasionally when flying long distances
  • F7 report menu now hides SteamIDs in streamer mode
  • Fixed engine prop collider in powerplant monument
  • Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
  • Fixed amount to reload value when switching ammo types being wrong if ping was too high
  • Fixed typo in changelog for Primitive gamemode
  • Fixed tea timers becoming unreliable on high uptime servers
  • Fixed being able to break vehicles using bar doors
  • Fixed being able to destroy and pick up static monument bbqs
  • Fixed stability number sometimes not showing up when looking at building blocks with a hammer
  • Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
  • Fixed fps.limitinmenu capping fps while benchmarking
  • Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
  • Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
  • Fixed GIB issues with the small planter, bathtub planter and wind turbine
  • Fixed coconut armor pieces not recycling into the same items as regular wood armor
  • Fixed another exploit allowing shelves to be floating midair
  • Fixed junkpile seaweed not moving correctly with the waves
  • Fixed windows of towers in airfield and launch site having no collision
  • Fixed some visual flickering in the friend list UI
  • Fixed lights on tugboats disappearing while driving
  • Fixed not being able to scroll down through all the console commands auto completion list
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That's everything that you need to know about the Rust patch notes for the August 2025 force wipe. Check out some of our related articles below:

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Edited by Jay Sarma
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