The Division 2 Year 5 Season 3: Release date, patch notes, and more

The Division 2 Year 5 Season 3 patch notes
The Division 2 Year 5 Season 3 (Image via Ubisoft)

The Division 2 Year 5 Season 3 is almost around the corner. This is the final season before Year 6 starts with more quality-of-life improvements, events, and new story DLC. The last season of year five also comes with tons of QoL changes and updates in February. These aim to improve PvP, PvE, Talents, and many more aspects. Furthermore, this season also brings new armor, gear sets, and talents.

From The Division 2 Project Resolve to new equipment, there is a lot to unpack in the final season of Year 5. So, this article delves into all the details.


The Division 2 Year 5 Season 3 release date

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The Division 2 Year 5 Season 3, or "Vanguard," is set to begin in early February. To be exact, it is scheduled to be released on Tuesday, February 6, 2024. As The Division 2 resets on Tuesday mornings, based on European time, the new season will follow the same path. You can also follow The Division 2 on social media to stay updated about the maintenance and release dates.


The Division 2 Year 5 Season 3: patch notes

Roadmap of The Division 2 Year 5 Season 3 (Image via Ubisoft)
Roadmap of The Division 2 Year 5 Season 3 (Image via Ubisoft)

A huge Division 2 overhaul will take place in February 2024. Here is what's coming with Year 5 Season 3:

Global Events:

Guardians

  • When killing an angel, in addition to restoring armor to full, 50% of total armor is added as bonus armor.
  • Increased damage buff from 30% to 50%.
  • Minions now receive 15% of incoming damage instead of being invincible.
  • Damage buff duration increased from ten to 15 seconds.

Polarity Switch

  • “Damaging enemy of different color removes polarity stacks" changed to "killing enemy of different color removes polarity stacks."
  • Max stacks increased from five to four.
  • Damage bonus per stack increased from 20% to 25%.
  • Killing an enemy of the right polarity reloads the player's weapons.

Hollywood

  • Triple explosion range.
  • Triple explosion damage.
  • Fixed explosion VFX.
  • Explosions generate signature ammo and grenades at the player's location.

SHD Exposed

  • 10x melee damage for the first melee hit after reaching 100% exposed.
  • Stacks are acquired 50% faster.
  • Double pulse radius.
  • Players take 65% damage instead of 115% from pulsed enemies. Non-pulsed enemies still deal full damage.

Reanimated

  • Triple explosion range.
  • The explosion damage increased by 50%.
  • Enemy headshot weakness increased by 50%.

Projects:

Few changes and additions to completion conditions and rewards to make projects more exciting and worthwhile. The changes will affect the following Projects:

  • Daily Projects
  • Weekly Projects, including Invasion and Weekly Legendary Mission
  • Season Pass Daily Projects
  • Daily and Weekly Dark Zone & Conflict Projects
  • Weekly Descent Project
  • Weekly Summit Project

Game Modes:

  • Introducing a Talent rotation feature in Descent.
  • Shortening run lengths to expedite encounters with the Nemesis.
  • Summit fans can anticipate the resolution of the LVL 100 XP issue.
  • Optimizations have been implemented in all three modes - Countdown, Descent, and Summit.

Expertise:

New Expertise cost in The Division 2 Year 5 Season 3 (Image via Ubisoft)
New Expertise cost in The Division 2 Year 5 Season 3 (Image via Ubisoft)
  • Expertise reduction to make upgrades more accessible.

Weapons Balancing:

  • Exotic Weapons' third attribute will be reconfigurable.
  • Most weapons are expected to inherit base weapon buffs.

Gear Balancing:

Gear balancing in The Division 2 Year 5 Season 3 (Image via Ubisoft)
Gear balancing in The Division 2 Year 5 Season 3 (Image via Ubisoft)
  • Improved strength of the 2- and 3-piece Brand Set bonuses.

New Features:

  • Added a new menu called Tinkering, which combines the features of Optimization and Recalibration into one convenient location. This menu, the Expertise menu, and the Talent/Attribute Library now have a separate tab in the Inventory that can be accessed from anywhere, reducing the need to return to the Base of Operations.
  • Adjusted the Optimization costs to reduce the expenses associated with upgrades.
  • Introduced the option to directly send an item to the Stash, with a warning if the Stash is full.
  • Implemented a feature that displays the Stash item count when approaching it, eliminating needing access to check the inventory.

Quality of Life Updates:

  • Open-world loots are to be scaled based on World Difficulty.
  • SHD point cap on skills to be increased to 2000
  • A new feature allows players to instantly use an Armor kit to replenish 25% armor with a 5-second cooldown. This is in addition to the existing functionality of holding the button to replenish 100% armor.
  • Each bonus can only be owned once, and the value of the roll updates when the player obtains a better one.

The Division 2 Year 5 Season 3 patch notes: PvP changes

Conflict:

  • All Agents joining Conflict will have their Expertise and SHD Watch bonuses removed.
  • The caches that Agents can obtain in the mode will offer a greater quantity and improved quality of rewarded items.
  • Turrets were added to all spawn points to prevent spawn camping.
  • Loadout switching and individual pieces of gear will be allowed only once per spawn before exiting the spawn area. Once out of the spawn area, the player can no longer swap.

Status Effects:

  • Added diminishing returns for all Status Effects
  • Plague of the Outcasts is now affected by diminishing returns, with stacks being halved on each transfer. PVP only.
  • Status effects are removed if the effect source is killed (after a short delay) PVP only.
  • Reduced severity of immobilizing Status Effects
  • All repair skills (Mender seeker, Reinforcer Chem Launcher, Fixer Drone, Restorer Hive) now give a 50% hazard protection bonus for 5 seconds, only the first time that the agent comes in contact with that instance of the skill.

Talents:

Following Weapon Talents are getting a revision both in PVP and PVE:

  • Doctor Home
  • Actum Est PvP Only
  • Future Perfection
  • Swift
  • Thunder Strike and Perfect Thunder Strike
  • Big Game Hunter
  • Breathe Free
  • Perfect Preservation
  • Flatline and Perfect Flatline

Gear Talents that are getting a revision include:

  • Glass Cannon and Perfect Glass Cannon
  • Intimidate and Perfect Intimidate
  • Makeshift Repairs
  • Process Refinery
  • Improved Materials
  • Obliterate:
  • Unbreakable and Perfect Unbreakable PvP Only

Dark Zone:

  • Going Rogue has a 5-second activation time. Previously, 0.75s.
  • The First Rogue rank time duration increased from 20 to 30 seconds.
  • Players with the Rogue status will be unable to switch load-outs or individual gear pieces for the duration of the Rogue status.

Fixes:

  • The issue that allowed agents to aim from cover without being seen and exposed to enemy fire with the Striker Ballistic Shield active while using the C79 scope has been fixed.
  • The issue that allowed agents to shoot using any scope while their hitbox was fully protected by props when using any shield has been addressed.
  • The issue that allowed agents to retain the increased magazine size from the True Patriot Gear Set even after swapping loadouts has been resolved.
  • Lastly, the issue that allowed glitching through a ladder when entering the cover directly behind it has been fixed.

The Division 2 Year 5 Season 3: New weapons and armor sets

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While Project Resolve is on its way to making The Division 2 more polished and stable for future content, Year 5 Season 3 will introduce new Division 2 weaponry and armor sets to keep things fresh.

These new weapons and armor sets include:

  • Palisade Steelworks gear set
  • Aegis gear Set
  • Rugged Gauntlets Exotic Glove
  • Vindicator Exotic Rifle
  • Mosquito Exotic Pistol

Furthermore, some Division 2 new talents and mods will arrive with Year 5 Season 3, including Aegis chest talent, backpack talent, Mosquito mods, and Behind You talent.

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