All weapon balance changes in Black Ops 6 Season 1

All weapon adjustments implemented in Black Ops 6 with Season 1 (Image via Activision)
All weapon adjustments implemented in Black Ops 6 with Season 1 (Image via Activision)

Black Ops 6 Season 1 is just hours away, introducing new features and significant game-balancing changes, including weapon adjustments, bug fixes, and UI updates. These changes are crucial to maintaining a balanced and flawless gameplay experience. Notably, weapon adjustments are key, as gunplay is the primary gameplay element; any over- or underpowered weapon can disrupt the experience.

This article focuses on weapon buffs, nerfs, and attachment changes in both Black Ops 6 and BO6 Zombies for Season 1.


Every weapon buff and nerf in Black Ops 6 Season 1

Here are all the Black Ops 6 Season 1 weapon changes implemented to ensure balanced gameplay:

Assault rifle changes in Black Ops 6 Season 1

XM4

Maximum Damage Range

  • Pre-Patch
  • Damage: 21
  • Range: 0 - 16.5m
  • Post-Patch
  • Damage: 23 ↑
  • Range: 0 - 16.5m

Medium Damage Range

  • Pre-Patch
  • Damage: 20
  • Range: 16.6 - 40.6m
  • Post-Patch
  • Damage: 22 ↑
  • Range: 16.6 - 40.6m

Minimum Damage Range

  • Pre-Patch
  • Damage: 17
  • Range: >40.6m
  • Post-Patch
  • Damage: 19 ↑
  • Range: >40.6m

Additional Adjustments

  • Headshot multiplier reduced from 1.3 to 1.15.

Attachment Adjustments

  • CHF Barrel Attachment
  • Headshot multiplier reduced from 1.42 to 1.25.

AMES 85

Maximum Damage Range

  • Pre-Patch
  • Damage: 21
  • Range: 0 - 50.8m
  • Post-Patch
  • Damage: 23 ↑
  • Range: 0 - 50.8m

Minimum Damage Range

  • Pre-Patch
  • Damage: 17
  • Range: >50.8m
  • Post-Patch
  • Damage: 19 ↑
  • Range: >50.8m

Additional Adjustments

  • Headshot multiplier reduced from 1.25 to 1.12.

Attachment Adjustments

  • CHF Barrel Attachment
  • Headshot multiplier reduced from 1.4 to 1.25.

Also read: Black Ops 6 Season 1 patch notes: New maps, modes, weapons buff and nerf, and more


GPR 91

Maximum Damage Range

  • Pre-Patch
  • Damage: 21
  • Range: 0 - 19.1m
  • Post-Patch
  • Damage: 23 ↑
  • Range: 0 - 19.1m

Medium Damage Range

  • Pre-Patch
  • Damage: 20
  • Range: 19.1 - 45.7m
  • Post-Patch
  • Damage: 22 ↑
  • Range: 19.1 - 45.7m

Minimum Damage Range

  • Pre-Patch
  • Damage: 17
  • Range: >45.7m
  • Post-Patch
  • Damage: 19 ↑
  • Range: >45.7m

Additional Adjustments

  • Headshot multiplier reduced from 1.3 to 1.15.
  • Sprint to Fire time improved from 165ms to 160ms.
  • Tactical Sprint to Fire time improved from 275ms to 270ms.
  • Slide to Fire time improved from 0.37s to 0.33s.
  • Dive to Fire time improved from 0.45s to 0.42s.
  • Minor adjustments to improve the handling.

Attachment Adjustments

  • CHF Barrel Attachment
  • Headshot multiplier reduced from 1.4 to 1.2.

Goblin Mk2

  • All movement speeds improved by 0.01m/s.
  • Sprint to Fire time improved from 180ms to 175ms.
  • Tactical Sprint to Fire time improved from 290ms to 285ms.
  • Minor adjustment to make the Goblin Mk2 as the fastest semi-auto primary.

SMG changes in Black Ops 6 Season 1

Kompakt 92

Maximum Damage Range

  • Pre-Patch
  • Damage: 20
  • Range: 0 - 11.4m
  • Post-Patch
  • Damage: 20
  • Range: 0 - 11.4m

Medium Damage Range 1

  • Pre-Patch
  • Damage: 17
  • Range: 11.4 - 15.2m
  • Post-Patch
  • Damage: 17
  • Range: 11.4 - 15.2m

Medium Damage Range 2

  • Pre-Patch
  • Damage: 13
  • Range: 15.3 - 26.7m
  • Post-Patch
  • Damage: 13
  • Range: 15.3 - 26.7m

Minimum Damage Range

  • Pre-Patch
  • Damage: 11
  • Range: >26.7m
  • Post-Patch
  • Damage: 10 ↓
  • Range: >26.7m

Additional Adjustments

  • Headshot multiplier improved from 1.05 to 1.1.
  • The Kompakt 92 can now kill with one headshot in Hardcore modes at its Max Damage Range. Bullets to kill at the Min Damage Range have not changed, but headshots will now be much more effective at that range.

Shotgun changes in Black Ops 6 Season 1

Strelok Laser Attachment Adjustments

  • Increased the time it takes to reach ADS spread from 20% of Aim Down Sight Speed to 70% of Aim Down Sight Speed.

Slug Attachment Adjustments

  • Slugs allow players to run shotguns as mid-range precision weapons. As a tradeoff, they have limited short-range effectiveness if you are not carefully hitting headshots.

Marine SP

Maximum Damage Range

  • Pre-Patch
  • Damage: 92
  • Range: 0 - 9.7m
  • Post-Patch
  • Damage: 102 ↑
  • Range: 0 - 2m ↓

Medium Damage Range 1

  • Pre-Patch
  • Damage: 84
  • Range: 9.8 - 15.2m
  • Post-Patch
  • Damage: 96 ↑
  • Range: 2.1 - 12.7m ↓

Medium Damage Range 2

  • Pre-Patch
  • Damage: 60
  • Range: 15.3 - 18.2m
  • Post-Patch
  • Damage: 70 ↑
  • Range: 12.8 - 25.4m ↑

Medium Damage Range 3

  • Pre-Patch
  • Damage: 49
  • Range: 18.3 - 20.7m
  • Post-Patch
  • Damage: 50 ↑
  • Range: 25.5 - 33m ↑

Minimum Damage Range

  • Pre-Patch
  • Damage: 45
  • Range: >20.7m
  • Post-Patch
  • Damage: 45
  • Range: >33m ↑

Additional 12 Gauge Slug Adjustments

  • Headshot multiplier increased from 1 to 1.5.
  • Upper Torso and Upper Arm multipliers increased from 1 to 1.1.
  • Now increases hip spread by 15%.

ASG-89

Maximum Damage Range

  • Pre-Patch
  • Damage: 92
  • Range: 0 - 3.8m
  • Post-Patch
  • Damage: 102 ↑
  • Range: 0 - 1.3m ↓

Medium Damage Range 1

  • Pre-Patch
  • Damage: 84
  • Range: 3.9 - 5.3m
  • Post-Patch
  • Damage: 70 ↓
  • Range: 1.4 - 15.2m ↑

Medium Damage Range 2

  • Pre-Patch
  • Damage: 49
  • Range: 5.4 - 12.1m
  • Post-Patch
  • Damage: 50 ↑
  • Range: 15.3 - 21.6m ↑

Medium Damage Range 3

  • Pre-Patch
  • Damage: 33
  • Range: 12.2 - 19.1m
  • Post-Patch
  • Damage: 40 ↑
  • Range: 21.7 - 29.2m ↑

Minimum Damage Range

  • Pre-Patch
  • Damage: 24
  • Range: >19.1m
  • Post-Patch
  • Damage: 30 ↑
  • Range: >29.2m ↑

Additional 12 Gauge Slug Adjustments

  • Headshot multiplier increased from 1 to 1.5.
  • Upper Torso and Upper Arm multipliers increased from 1 to 1.1.
  • Now increases hip spread by 20%.

Also read: Call of Duty is taking a big step to stop VPN abuse in Warzone and Black Ops 6


Marksman rifle changes in Black Ops 6 Season 1

All burst rifles are adjusted to have better handling stats.

Swat 5.56

General Adjustments

  • Aim Down Sight Speed improved from 340ms to 315ms.
  • Sprint to Fire time improved from 215ms to 205ms.
  • Tactical Sprint to Fire time improved from 325ms to 315ms.

Attachment Adjustments

  • Rapid Fire Attachment:
  • Recoil Gun Kick penalty increased from 25% to 30%.
  • Vertical Recoil penalty increased from 25% to 30%.
  • Horizontal Recoil penalty increased from 25% to 30%.

AEK-973

General Adjustments

  • Sprint to Fire time increased from 205ms to 215ms.
  • Tactical Sprint to Fire time increased from 315ms to 325ms.

Attachment Adjustments

  • Rapid Fire Attachment:
  • Rate of Fire benefit reduced from 10% to 5%.
  • Burst Fire Delay increased from 115ms to 295ms.
  • Recoil Gun Kick penalty increased from 25% to 50%.
  • Vertical Recoil penalty increased from 20% to 50%.
  • Horizontal Recoil penalty increased from 25% to 50%.

Sniper rifle changes in Black Ops 6 Season 1

Sniper Rifle Class Adjustments

  • All snipers now have 1 second of 50% Idle Sway scaling at the beginning of Aim Down Sight.
  • All snipers have had base Flinch Resistance improved by 17%.

LW3A1 Frostline

General Adjustments

  • Aim Down Sight Speed improved from 550ms to 535ms.
  • Sprint to Fire time improved from 300ms to 290ms.
  • Tactical Sprint to Fire time improved from 450ms to 430ms.
  • ADS Idle Sway reduced (improved) by about 10%.

Attachment Adjustments

  • Infiltrator Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.48m/s to 0.58m/s.
  • Heavy Stock Attachment
  • Flinch Resistance decreased from 60% to 53%.
  • CHF Barrel Attachment
  • Recoil Gun Kick penalty improved from 75% to 50%.
  • Vertical Recoil penalty improved from 65% to 50%.
  • Combat Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.25m/s to 0.33m/s.
  • Flinch Resistance decreased from 35% to 23%.

SVD

General Adjustments

  • Introduced a delay after firing before a new shot can be queued. This doesn't change the rate of fire but prevents accidentally firing extra unintended shots when repeatedly pulling the trigger.
  • Sprint to Fire time improved from 310ms to 300ms.
  • Tactical Sprint to Fire time improved from 460ms to 450ms.

Attachment Adjustments

  • Infiltrator Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.5m/s to 0.56m/s.
  • Heavy Stock Attachment
  • Flinch Resistance decreased from 50% to 42.5%.
  • CHF Barrel Attachment
  • Recoil Gun Kick penalty improved from 75% to 50%.
  • Vertical Recoil penalty improved from 65% to 50%.
  • Combat Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.27m/s to 0.3m/s.
  • Flinch Resistance decreased from 25% to 12.5%.

LR 7.62

General Adjustments

  • Tactical Sprint to Fire time improved from 470ms to 460ms.

Attachment Adjustments

  • Infiltrator Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.43m/s to 0.51m/s.
  • Heavy Stock Attachment
  • Flinch Resistance decreased from 55% to 48%.
  • CHF Barrel Attachment
  • Recoil Gun Kick penalty improved from 75% to 50%.
  • Vertical Recoil penalty improved from 65% to 50%.
  • Combat Stock Attachment
  • Aim Walking Movement Speed improvement increased from 0.2m/s to 0.25m/s.
  • Flinch Resistance decreased from 30% to 18%.

Also read: Does your Black Ops 6 Prestige carry over to Warzone?


Every weapon buff and nerf in Black Ops 6 Zombies Season 1

Here are all the BO6 Zombies Season 1 weapon changes implemented to ensure balanced gameplay:

Assault rifle changes in Black Ops 6 Zombies Season 1

AMES 85

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 23
  • Critical Multiplier: 4.23x
  • Critical Damage: 97
  • Post-Patch
  • Bullet Damage: 26 ↑
  • Critical Multiplier: 4.51x ↑
  • Critical Damage: 117 ↑

AK-74

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 27
  • Critical Multiplier: 4.85x
  • Critical Damage: 130
  • Post-Patch
  • Bullet Damage: 31.6 ↑
  • Critical Multiplier: 4.85x
  • Critical Damage: 153 ↑

AS VAL

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 20
  • Critical Multiplier: 5.55x
  • Critical Damage: 111
  • Post-Patch
  • Bullet Damage: 23 ↑
  • Critical Multiplier: 5.35x ↓
  • Critical Damage: 123 ↑

Model L

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 27
  • Critical Multiplier: 4.25x
  • Critical Damage: 114
  • Post-Patch
  • Bullet Damage: 30.5 ↑
  • Critical Multiplier: 4.65x ↑
  • Critical Damage: 141 ↑

XM4

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 23
  • Critical Multiplier: 4.65x
  • Critical Damage: 106
  • Post-Patch
  • Bullet Damage: 25 ↑
  • Critical Multiplier: 4.65x
  • Critical Damage: 116 ↑

GPR-91

Base Pack-a-Punch Damage & Critical Damage Multiplier

  • Pre-Patch
  • Bullet Damage: 23
  • Critical Multiplier: 4.6x
  • Critical Damage: 105
  • Post-Patch
  • Bullet Damage: 34.5 ↑
  • Critical Multiplier: 3.75x ↓
  • Critical Damage: 129 ↑

Launcher changes in Black Ops 6 Zombies Season 1

HE-1

Ammo Adjustments

  • Increased Stock Ammo from 5 to 11.

Explosion Radius Adjustments.

  • Increased Inner Explosion Radius from .4 meters to 3.25 meters.
  • Increased Mid Explosion Radius 1.6 meters to 4.1 meters.
  • Increased Outer Explosion Radius 3.26 meters to 5 meters.

Explosion Damage Adjustments.

  • Lowered Inner Explosion Damage from 1045 to 800.
  • Increased Mid Explosion Damage from 475 to 600.
  • Increased Outer Explosion Damage from 220 to 400.

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Edited by Angad Sharma
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